Based on this comment by Cordylus I thought about nerfing the bots in the following way:Cordylus wrote:I will remind my idea about ropeway conveyors:
This system could replace the logistic robots. The ropeway wagons loaded with the cargo (stored inside like in the chests) would be just moving along the line, and they will be able to unload by the long inserters. Basically the conveyor belt with the chests that interact with the ground in the minimal way.
Just the logistic bots are moving along the predefined line. It would be also perfectly fit the Factorio style.
A provider chest can send the content to players as usual. But when a provider chest sends items to a different chest it can only send the items to an assigned chest configured in the provider chest (or other non-request chests). This way the provider chest does not simply distribute all the items to all available requester chest but instead only to one configured chest as the defined transfer "exit" node. This way you specify how the items are transfered instead of letting the "logistic network manager" control which item is send from which chest to which chest. You can keep all the research options and functionally as they are:
- Make them faster by research
- Let them take more by research
- Fly directly to the target (-> fly over structures/water)
- No collision (of bots)
- No loading/unloading time (-> instant pickup/drop)
Code: Select all
(P1) --->---\ \ (P2) --->----(B1) ---> (R1) / (P3) --->---/
To summaries the changes:
- Chests which can provide items (provider, active, buffer (and maybe storage) chest) can be assigned a "target" chest, which can request items (requester and buffer chests).
- Chests still can provider players unrestricted.
- Chests can assign to only one "target" chest.
- (Requester) chests can still be provided by several provider chests
- (Requester) chests only get items from (provider) chests which are "assigned" to them.