Friday Facts #220 - The best Friday Facts ever

Regular reports on Factorio development.
User avatar
Kayanor
Global Moderator
Global Moderator
Posts: 565
Joined: Sat May 10, 2014 7:20 am
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by Kayanor »

I think the "old" tshirts from the party are some kind of collectible now.
Former moderator.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by bobingabout »

isded x.x
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

vedrit
Filter Inserter
Filter Inserter
Posts: 292
Joined: Sun Aug 03, 2014 2:25 am
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by vedrit »

DerGraue wrote:Isn't that train slightly OP? I mean, 200+ tiles? That's insanity. That's like tenfold the range of a turret.

I guess my future "turret creep" setups with recursive blueprints will become a "train obliteration" setup.

I wonder, is there a reason why you devs don't give us artillery turrets with larger range, but suddenly you throw that monster at us?

Also consider that the artillery wagon doesn't target biters/spitters, and so could agro a LOT of aliens, and late-game (where the wagon is supposed to come into play) there will be a lot of behemoths. I don't think turret creep will be able to handle swarms of that magnitude.

Tardan
Long Handed Inserter
Long Handed Inserter
Posts: 74
Joined: Fri Feb 07, 2014 10:00 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by Tardan »

oh my god! i want a t-shirt; i want to fire the artillery train; i want to see all new terrains; i want to see all the new features :D

Image

thank you all from wube for this very damn good job!

Moy
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Dec 08, 2017 10:44 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by Moy »

In regards to the t-shirts, will odd sizes such as L-Tall, XL-Tall, or XL-XTall be available?

User avatar
Sigma1
Fast Inserter
Fast Inserter
Posts: 232
Joined: Mon Nov 21, 2016 5:25 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by Sigma1 »

That artillery train looks awesome! Somehow looks a bit over realistic without textures but I'm sure it will look absolutely amazing when done. Also, I love the fact that I don't even need to get out of my train to shoot at nests now!
she/they

User avatar
TRUEpicness
Long Handed Inserter
Long Handed Inserter
Posts: 74
Joined: Wed Aug 09, 2017 8:21 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by TRUEpicness »

The word NOICE comes to mind
1 more YouTube vid before bed *starts 24hr long vid*

Vasekdvor
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Jan 13, 2017 7:30 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by Vasekdvor »

Myslím že ten nový terén je fakt pěknej, když kouknu na obrázky tak je to fakt hezký a asi by to fakt chtělo ten "vodní příliv a odliv" :-D
A díky za 0.16!

I think that the new terrain is really nice, when i look at the pictures you posted.... and it really needs the water tide.
And thanks for the 0.16.

dee-
Filter Inserter
Filter Inserter
Posts: 415
Joined: Mon Jan 19, 2015 9:21 am
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by dee- »

Oh, Wube, you're spoiling us...

Image

No! No, carry on, carry on...

Edit: Restored image
Last edited by dee- on Sat Dec 09, 2017 9:15 am, edited 2 times in total.

chris13524
Fast Inserter
Fast Inserter
Posts: 207
Joined: Thu Jun 04, 2015 12:20 am
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by chris13524 »

While I enjoy this new train cannon (super cool!), I was under the impression that the point of an artillery train would be to defend train tracks against biters. This way we wouldn't have to surround tracks with walls or the such. With this, it would require a player to drive the train around and stop the train to shoot stuff. And once that happens, the train would be overrun by biters...

Maybe I'm just being naive as I haven't actually played with it yet, but two suggestions:
- Add a short range turret (perhaps nuclear powered laser turret) car to defend the train from the incoming waves. This would be great when expanding into enemy territory as you can just let the cannon fire away while the turrets defend and you can build track effortlessly. On the other hand, perhaps the combat robots would do? But they don't have too much range and may require you to exit the train to get the backend.
- Make a config thing (in the cannon turret) that would stop the train when it comes in range of bases. This way the train can automatically destroy bases without requiring the player to stop it. (and the player can be in his base while the military train(s) defend)

But again, maybe these things would just flesh out with a different playing style and strategy. We'll see!

ThaChillera
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Jul 31, 2015 7:48 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by ThaChillera »

Atrillary train looks awesome! however, I think some imprecision needs to be added. So players are discouraged from sniping small 1/2 spawner bases from 500 blocks away. the imprecision would still allow you to easily clear most of a big base, because if you miss your target,t heres another target right next to it ;)

chris13524
Fast Inserter
Fast Inserter
Posts: 207
Joined: Thu Jun 04, 2015 12:20 am
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by chris13524 »

ThaChillera wrote:Atrillary train looks awesome! however, I think some imprecision needs to be added. So players are discouraged from sniping small 1/2 spawner bases from 500 blocks away. the imprecision would still allow you to easily clear most of a big base, because if you miss your target,t heres another target right next to it ;)
With a "precision" research? I think it's good that you are able to clear small bases. That's kind of the point: to clear bases. Shouldn't matter the size.

cbhj1
Fast Inserter
Fast Inserter
Posts: 166
Joined: Tue Apr 25, 2017 2:53 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by cbhj1 »

it would seem the hype train is loaded for bear

TheRaph
Fast Inserter
Fast Inserter
Posts: 225
Joined: Sun Sep 24, 2017 6:31 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by TheRaph »

Best FFF ever !

Like to have 0.16.0!
Like new train wagon!
Like to have new transitions to water.

But I implore you to let this nice stony thing on transitions-picture be "stonebricks" and not "concrete" !!!


... Nice T-shirts ...

Loupduqc
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon Aug 28, 2017 10:21 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by Loupduqc »

I have 3 question about the new artillery wagon...
First, can it shoot while moving? ( That include manual targeting)
Second, will it be able to shoot nuclear bombs? (The ones that you use the rocket launcher for)
Third, does it use the same ammo that the tank does.

Alessandro
Burner Inserter
Burner Inserter
Posts: 7
Joined: Tue May 17, 2016 3:13 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by Alessandro »

So now the hype train has offesive capabilities, that the second best news of this day.
So many thanks for the 0.16 Xmas gift.

Angamara
Inserter
Inserter
Posts: 39
Joined: Mon Oct 30, 2017 3:52 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by Angamara »

Great gift, Thanks.

You are doing your best to please us and we thank you for it.


Can we learn more about the missing improvements of this experimental version?

beardedlinuxgeek
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Feb 10, 2017 6:50 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by beardedlinuxgeek »

The link to https://factorio.com/store just says "Page not found"

Also, if you are now selling merchandise, I would like to recommend that you make stickers. I don't wear t-shirts with logos, but I would get a sticker to put on my laptop.

Tankh
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Tue Aug 12, 2014 1:35 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by Tankh »

AWww good yes I did not expect any of this! Finally I can build nice harbors :D

Also that artillery projectile flying on the map reminds me so much of Total Annihilation

User avatar
stretch611
Inserter
Inserter
Posts: 36
Joined: Sun Dec 04, 2016 3:44 pm
Contact:

Re: Friday Facts #220 - The best Friday Facts ever

Post by stretch611 »

DerGraue wrote:Isn't that train slightly OP? I mean, 200+ tiles? That's insanity. That's like tenfold the range of a turret.
200 ??? no, 224 is automatic mode... its range is 560 tiles in manual mode... <<drools>>

I'm hoping that the artillery train will be in our 0.16 present. It will be quite useful to clear out areas for base expansion late game.

Post Reply

Return to “News”