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Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 11:41 am
by Klonan

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 11:52 am
by Koub
Now that's good news !
I've been hoping that ressource rebalance, so that, as you say it in the FFF, every new patch found has good chances to prove itself useful.
Yay \o/ :)

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 12:04 pm
by QubeNub
Making sure the starting area is not covered by trees.
Yay! :D

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 12:11 pm
by Lav
Nice.

Counter-suggestion: remove the resource "pecking order" entirely and just assign each resource patch a random weight. What patch swallows up other patch would depend on their relative weights and distance from the patch center tile. This will result in greater variability (iron won't always override copper or vice versa) and more natural borders between overlapping patches.

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 12:11 pm
by psihius
Yay for resource spacing. Railword preset right now feels like it's nothing special - resources are way too close and playing with the resource settings does not help much :(

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 12:16 pm
by Jap2.0
Wow, this is, like, 8 hours earlier than usual :P.
Anyway, that all sounds really cool - there was some recent discussion of trees in the starting area, so that'll be cool, as well as two-person vehicles. (and optimization, as always). I really appreciate how much you listen to the community. Also, I second all the posts above.

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 12:31 pm
by MageKing17
Passenger seat for vehicles
Fuck yes.

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 12:33 pm
by Proxy
"Expensive Recipe Mode" should just be "Expert Mode" and hopefully be more than just more expensive recipes... I mean look at Terraria's Expert Mode.

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 12:59 pm
by IronCartographer
FFF wrote:Making sure the starting area is not covered by trees.
I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-)

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 1:03 pm
by Klonan
IronCartographer wrote:
FFF wrote:Making sure the starting area is not covered by trees.
I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-)
Hmm, let me try that out

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 1:17 pm
by chris13524
What are the controls like on the tank? Can the driver control the wheels while the passenger controls the cannon? That would be super cool!

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 1:18 pm
by bobucles
Starting area not covered by trees
What ever happened to the idea that the player "crash landed" on the planet? A crash landing presents many opportunities to tweak the spawn in creative ways. For example the crash site represents a chance to blow open a clearing and the wreckage can be its own initial source of resources.

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 1:19 pm
by kane.nexus
What if you allowed all resources to spawn wherever the generator designates and create tiles of resources that are a mixed resource?

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 1:21 pm
by kane.nexus
Klonan wrote:
IronCartographer wrote:
FFF wrote:Making sure the starting area is not covered by trees.
I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-)
Hmm, let me try that out
I think AAI Industries adds a crash landing start you might want to check out :D

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 1:22 pm
by quyxkh
- Added optional color field as a second parameter to the 3 print functions.
but aren't there four print functions? game, player, force, surface

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 1:22 pm
by pawel.dawidowski
IronCartographer wrote:
FFF wrote:Making sure the starting area is not covered by trees.
I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-)
Maybe a separate biome type for a starting area? Like burned region after crash? This could potentially solve small island spawn, and explain why bitters are not present at the start location.

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 1:24 pm
by bobucles
Recipe rebalance
Caution advised! The cost of regular production is VERY different from the cost of a fully loaded Prod3 base. Copper consumption in particular gets a 5-fold stacking 1.4x bonus (wire, green circuit, red circuit, blue circuit, RC unit) while steel and iron are usually consumed without as much prod3 boost.

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 1:38 pm
by Demongornot
Reworking how the starting area works so that it always contains a predictable amount of resources. This means that every new map is feasible.
Making sure the starting area is not covered by trees.

Image

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 2:35 pm
by POPISowyNumer
Can I suggest a thing to do with trens?

It would be cool if one was able to tell trains to arrive at station A, get some data from local circuit network, then go to station B, disengage full cargo wagons, go to C, engage the empty ones, and go away.

Re: Friday Facts #217 - Just another Friday Facts

Posted: Fri Nov 17, 2017 2:38 pm
by Sente
kane.nexus wrote:What if you allowed all resources to spawn wherever the generator designates and create tiles of resources that are a mixed resource?
I whole-heartedly support an option for mixed resources! I find it extremely fun to have to sort resources correctly and route them.