Friday Facts #210 - Circuit connector module implementation

Regular reports on Factorio development.
tazdu29
Inserter
Inserter
Posts: 24
Joined: Sat Sep 30, 2017 3:19 pm
Contact:

Re: Friday Facts #210 - Circuit connector module implementation

Post by tazdu29 »

Proxy wrote:now that i think about it, i wish the shadows wouldn't be part of the Texture but instead a seperate thing, so that it could corospond to the time of day and nearly light sources.

I mean comeon, it is kinda silly if you place a light to the right of something and the shadow is visible under the lamp itself.
Mmmh yeah, right xD Makes sense.

Jürgen Erhard
Filter Inserter
Filter Inserter
Posts: 298
Joined: Sun Jun 12, 2016 11:29 pm
Contact:

Re: Friday Facts #210 - Circuit connector module implementation

Post by Jürgen Erhard »

mp0011 wrote:Horizontal wires bends due to gravity, but not vertical ones...
Shadows for vertical wires should bends. Now, the wires looks very tight.

P.S.
Same thing for all vertical wires, including powelines...
It would also help seeing what's actually connected to what. Somewhat. But probably still not enough.

Post Reply

Return to “News”