Friday Facts #206 - Workflow optimisation

Regular reports on Factorio development.

Re: Friday Facts #206 - Workflow optimisation

Postby nljr » Tue Sep 05, 2017 11:30 pm

Every FFF makes me more impatient for 0.16.

I've seen a lot of folks asking when 0.16 will be out, but I feel like that might be the wrong question.

When will 0.16 be available as an experimental version so we can start finding bugs? I mean, 0.15 was available as the experimental version from April 24th to August 2nd.
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Re: Friday Facts #206 - Workflow optimisation

Postby Jap2.0 » Wed Sep 06, 2017 12:50 am

Almost everyone on here uses the experimental, so lots of them mean the 0.16 experimental.
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Re: Friday Facts #206 - Workflow optimisation

Postby sporefreak » Wed Sep 06, 2017 2:35 am

The bottom pump has a weird jump in the gears textures which instantly Triggered my OCD. The middle one has no problem with the same gears but it's also facing the other direction. Any chance on this being fixed? It looks bad :P (I have no idea if it will be like that in-game or if it's just because you put it together in a photo editor and not in-game)
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Re: Friday Facts #206 - Workflow optimisation

Postby jayjay_seal » Thu Sep 07, 2017 10:47 am

Thank you for the amazing game.... i love it :-)
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Re: Friday Facts #206 - Workflow optimisation

Postby seePyou » Wed Oct 04, 2017 3:43 pm

Is this the wrong time to say that pumpjacks do not have a rod attached to the head, that protrudes like it does in these models when the head is in the topmost position? That it is most usually a high tension cable, and that is why the head is shaped with this curve, to always have the cable be verticle as the head moves up and down in an arc?
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