Friday Facts #187 - Space science & 0.15 graphics

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MicFac
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by MicFac » Fri Apr 21, 2017 5:26 pm

Yay, so the experimental version will come out on tuesday?

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by IronCartographer » Fri Apr 21, 2017 5:26 pm

steinio wrote:Can we reuse the rocket?
Time for a mod to add reusable rocket tech infinite science, gradually increasing the chance of successful rocket recovery and re-use... ;)

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by madpav3l » Fri Apr 21, 2017 5:27 pm

Alice3173 wrote:
RobEVO wrote:Has anything happened with oil? It's already a pain. There was mention of making it much richer the farther out you go.

Edit: Asking because of the sulfuric requirement.
I believe they've mentioned that the minimum yield from fields has been raised which should help some.
There is also this from the imgur album
The refineries at the bottom left are utilizing a new 0.15 recipe - coal liquefication to get more oil for the price of coal.

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by CLion » Fri Apr 21, 2017 5:33 pm

omg can't wait, THANK U DEVS
but what will happen to my uni responsibilities next week????

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by EyeUrn » Fri Apr 21, 2017 5:34 pm

Do we get a preview of the science recipes at all? Or will we have to jump in blind on Tuesday?

edit: Unless you've saying they haven't changed from the previous preview. But the previous ones I thought were merely suggestions, and I wasn't all that thrilled with them and assumed they'd be tweaked.
Last edited by EyeUrn on Fri Apr 21, 2017 5:35 pm, edited 1 time in total.

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Alanore » Fri Apr 21, 2017 5:34 pm

The world has never seen dev's like you before. You accually care about your game and keep updating the game after selling a lot of copies. I got so much respect after you and i want to shake hands of every single one of you. I burried my 500 hours into this game and it seems the number is going to be at least 4 digits before even v1.0.

Well done, thank you!

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by ftbreizhbugs » Fri Apr 21, 2017 5:36 pm

Looks awesome with some nice QoL feature like rocket autolaunch :D
Belting the science center will be challenging with so much different science packs though...

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by aober93 » Fri Apr 21, 2017 5:38 pm

The news is out

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by ili » Fri Apr 21, 2017 5:39 pm

IronCartographer wrote:
steinio wrote:Can we reuse the rocket?
Time for a mod to add reusable rocket tech infinite science, gradually increasing the chance of successful rocket recovery and re-use... ;)
Lets do it!
https://www.youtube.com/watch?v=jshk8ZVIgdI
https://www.youtube.com/watch?v=GbYQQE5LZ2E

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Gecko » Fri Apr 21, 2017 5:44 pm

O H M Y G O D

I am so excited!!
I only launched a rocket once and it was without the satellite... you know, you should always bring a towel ;)


Starting a new map always gets me emotional. I still remember around three years ago... starting up a map without knowing anything... and getting crushed by biters after an hour. I remember looking this up and trying to sell it as a bug. It was so frustrating!
.. <*time warp*> .. 800h game play experience starting new maps eventually gets routine. Well, not this time and I'm gonna enjoy it!


Dear kovarex, dear FACTORIO dev team, thank you so much for this awesome game!

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by V453000 » Fri Apr 21, 2017 5:47 pm

EyeUrn wrote:Do we get a preview of the science recipes at all? Or will we have to jump in blind on Tuesday?

edit: Unless you've saying they haven't changed from the previous preview. But the previous ones I thought were merely suggestions, and I wasn't all that thrilled with them and assumed they'd be tweaked.
They have been tweaked a bit, but also many ingredient's redipes have been tweaked, and due to the other many changes, I would suggest to just wait as it isn't just 'this is that now' but a complete package where many things are related.

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Steppenwolf » Fri Apr 21, 2017 5:48 pm

MicFac wrote:Yay, so the experimental version will come out on tuesday?
Yes! :-)

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Andrzejef » Fri Apr 21, 2017 6:03 pm

Seeing an auto-launch in rocket silo and nuclear power mentioned in one post, I wonder - yet again - can we have a rocket that IS SUPPOSED TO hit the ground? :)

@Gecko - heh, starting a new map, it's hard to transfer for me (So only a burner drill, huh? Got it, we'll manage. Where is that chest with coal dump? Oh, right...) :P
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Junion » Fri Apr 21, 2017 6:10 pm

So two things.

What is the specs on the machine running the linked imgur album factory? o.o

And can we get that factory released to the public? I really want to see will/xterm/mojo do a factory fixit on the factory :D

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by AcolyteOfRocket » Fri Apr 21, 2017 6:12 pm

You mentioned in your replicating wall description that "the blueprint was not laid automatically"

Is this capability in 0.15, is is planned ever ? or will we still need a mod for that function.

Don't worry I'm not complaining, just curious.

It looks nice, no really .... :D

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Zombo » Fri Apr 21, 2017 6:19 pm

Am I the only one who thinks that the new electric mining drill graphics doesn't seem to fit that well onto the ground surface? They seem to hover or to be too 3d.
Anybody knows what I mean?

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by aklesey1 » Fri Apr 21, 2017 6:20 pm

And why nobody asking about combinators and their new functions, there is topic about improvements for them in 0.15 viewtopic.php?f=9&t=30853
Nickname on ModPortal - Naron79

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Stripes » Fri Apr 21, 2017 6:26 pm

In the immortal words of Abridged Seras...

Oh, F**k The Hell Yeah!..

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by redlabel » Fri Apr 21, 2017 6:27 pm

Amazing people!

Did not expect the nuclear warhead although I had been dreaming about it for a while ;)

One thing: The new crafting menu. I see that it is translucent. Could we have an option to set the degree of transparency? Or at least 2 or 3 presets?

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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Twinsen » Fri Apr 21, 2017 6:29 pm

Alice3173 wrote:
RobEVO wrote:Has anything happened with oil? It's already a pain. There was mention of making it much richer the farther out you go.

Edit: Asking because of the sulfuric requirement.
I believe they've mentioned that the minimum yield from fields has been raised which should help some.
Oil yield has been increased significantly and is usually no longer a big problem.

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