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Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Mon Apr 24, 2017 6:34 pm
by Avezo
Thought it was some misspelling or something, but it's really out! Updating atm :)

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Mon Apr 24, 2017 6:34 pm
by doppelEben
sbadkins4@yahoo.com wrote:So, am I just horribly missing it, or is there no mention of belt optimization in the release info?
Zeblote wrote:
mcwaffles2003 wrote:
DaemosDaen wrote:No belt optimizations? Please add this as a 0.15.xx update. it has been sorely needed for a long time.
may i refer you to https://www.factorio.com/blog/post/fff-176
https://www.reddit.com/r/factorio/comme ... o/dglrsyc/

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Mon Apr 24, 2017 6:44 pm
by tk0421
holy moly, its only monday and steam just updated me to experimental .15!!!!

wheeeeeeee!!!!!!!!!!!!

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Mon Apr 24, 2017 7:35 pm
by laurens423
Hello Dev's.
I have about 150 hours on your game now and i love it to death. but, the new update has some horrible new textures. The inventory looks dark and depressing. and, the railroad looks depressing, dark, and boring.The objects and aliens look forced to be more detailed. I do NOT love these changes. It looks like minecraft with a texture pack, its fun if you want it, but i like the original one more. Can there please be an option to turn on and off these high res textures? The new items are fun, but it will need some time to get used to them. And also the tutorials, are gamebreaking. They ruin the fun of learning and finding out how the game works. Most of my fun in the game was finding out how the rail signals work. And telling my friends: "i can handle the rail signals for you guys". And, I LOST MY BLUEPRINT BOOK! my 50 hour collection of blueprints and various parts of my world. I want it back...
i'm going to be playing on the 14.23 beta version

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Mon Apr 24, 2017 8:20 pm
by sbadkins4@yahoo.com
doppelEben wrote:
sbadkins4@yahoo.com wrote:So, am I just horribly missing it, or is there no mention of belt optimization in the release info?
Zeblote wrote:
mcwaffles2003 wrote:
DaemosDaen wrote:No belt optimizations? Please add this as a 0.15.xx update. it has been sorely needed for a long time.
may i refer you to https://www.factorio.com/blog/post/fff-176
https://www.reddit.com/r/factorio/comme ... o/dglrsyc/
Well that is profoundly disappointing.

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Mon Apr 24, 2017 8:31 pm
by Zeblote
laurens423 wrote:Can there please be an option to turn on and off these high res textures?
Options > Graphics > Sprite resolution > Normal

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Mon Apr 24, 2017 9:23 pm
by tom.i
Hi all,
I'm new to Factorio, I have it few months and few hours playing. I've looked to science pack in 0.15. In 0.14 I'm before searching "Logistic system" (blue science pack have been set up), but in 0.15 there is completely different way how to build blue science pack.
Logist.system:
0.14 - red, green, blue
0.15 - red, green, blue, purple and yellow

So I would like to ask everyone, when you have older saved game and developers make some changes in new version, how you solve this problem?
Change your input for creating stuff? Or start completely new game?

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Mon Apr 24, 2017 9:43 pm
by Zeblote
I think most people just start a new game in 0.15 because so much stuff changed.

It's more fun to re-discover everything this way too! :D

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Mon Apr 24, 2017 11:36 pm
by tk0421
Zeblote wrote:I think most people just start a new game in 0.15 because so much stuff changed.

It's more fun to re-discover everything this way too! :D
that moment of flabbergastedness when i got to military science and not knowing ratios was great. also that "wait, where is the blue science recipe?!?!"

also, where did my day go????!!!! loving it.

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Tue Apr 25, 2017 12:19 am
by Tepalus
So far everything works!

Even my old editor map works and has some of the uranium ore now!

But there seems to be a problem in generel now with the map editor. Sometimes the entities are not shown when selected to place (hard to describe it if you're not native :D )

But tomorrow i will test it more.

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Tue Apr 25, 2017 12:59 am
by Nova
Wat? WHAT? 0.15 is out? OMG aaahhhhHH! have to play! :D

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Tue Apr 25, 2017 3:10 am
by Light
My deepest thanks to the developers for not only including a 3 fluid wagon, but also preventing disabled pumps from moving fluid even if it's storing fluid inside of itself. This was the greatest flaw when making a liquid train bus with the old pumps.

Now we can play Angel's petrochem with a flawless fluid train network capable of transporting all the fluid types without contamination.

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Tue Apr 25, 2017 9:07 am
by AcolyteOfRocket
Light wrote:My deepest thanks to the developers for not only including a 3 fluid wagon, but also preventing disabled pumps from moving fluid even if it's storing fluid inside of itself. This was the greatest flaw when making a liquid train bus with the old pumps.

Now we can play Angel's petrochem with a flawless fluid train network capable of transporting all the fluid types without contamination.
It would have been better if contaminated systems would clean themselves up over time, but there are lots of other goodies in 0.15 so I'll stick with "be careful laying long pipelines" and still be happy.

Now excuse me I must return to my map, I'm on a blue science push (which I'm glad to see is still there, thx devs) :D

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Tue Apr 25, 2017 11:03 am
by gloowa
Any chance of 1.5 preview making it to GOG?

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Tue Apr 25, 2017 3:43 pm
by Noobc0re
Wait. Rocket will still be the victory condition right?

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Tue Apr 25, 2017 3:49 pm
by daniel34
Noobc0re wrote:Wait. Rocket will still be the victory condition right?
Yes.

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Tue Apr 25, 2017 3:53 pm
by Airat9000
daniel34 wrote:
Noobc0re wrote:Wait. Rocket will still be the victory condition right?
Yes.
In a free game is the same? Or is it infinite?

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Tue Apr 25, 2017 4:35 pm
by daniel34
Airat9000 wrote:
daniel34 wrote:
Noobc0re wrote:Wait. Rocket will still be the victory condition right?
Yes.
In a free game is the same? Or is it infinite?
It is the same as in 0.14. After launching the first rocket with satellite the victory screen will appear and you can choose to continue the game if you want.

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Tue Apr 25, 2017 6:44 pm
by tommygunner70
I think there is something wrong with the mod portal ( mods.factorio.com ) it works really really slow and more often then not errors out to a blank page saying
Application error
An error occurred in the application and your page could not be served. If you are the application owner, check your logs for details.
only managed to log in after about 4 times trying. let along how many tries to finally start downloading a mod. I don't envy the trouble I'll have trying to upload an update for one of my mods.

Re: Friday Facts #187 - Space science & 0.15 graphics

Posted: Tue Apr 25, 2017 9:07 pm
by Supercheese
daniel34 wrote:It is the same as in 0.14. After launching the first rocket with satellite the victory screen will appear and you can choose to continue the game if you want.
Although the new remote interface with the freeplay scenario (referencing silo-script.lua in the core package) makes it so that you can disable this base victory condition and script in your own endgame goals.