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Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 2:58 pm
by Klonan

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:05 pm
by Silden
"There are still a hundred minor features I could talk about in these FFF posts, but this close to release, I would rather not spoil the surprise. "

I'm drooling already!

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:05 pm
by SeigneurAo
"This close to release"

Such tease.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:05 pm
by Masterfox
About those little details you mentioned... We will get a full changelog of all changes for 0.15.0? Anyways, the shader for the nightvision is looking really nice. What do the little symbols under the tutorials mean?

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:05 pm
by keyboardhack
Sounds like a release next week :o

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:05 pm
by y.petremann
Welcome Ernestas

Nightvision is 20% cooler

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:05 pm
by SilverB1rd
Great Work! Its always fun and stressful time this close to a release date. Keep up the hard effort!

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:06 pm
by factoriouzr
That's great. So we can expect an experimental release this weekend ;)

I would love to play 0.15 this weekend even if it has some gameplay bugs.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:17 pm
by bulldog98
Nightvision now looks really good and I'll bother with it in 0.15 again, because it just look awfull in the past.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:18 pm
by steinio
factoriouzr wrote:That's great. So we can expect an experimental release this weekend ;)

I would love to play 0.15 this weekend even if it has some gameplay bugs.
As stated in the FFF #183:
When we are ready to make a release, it will be either on a Monday or a Tuesday, to give ourselves some long working days to bugfix while the reports are fresh.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:18 pm
by izaq
SeigneurAo wrote:"This close to release"

Such tease.
So what I wanted to say. So much more politely. Cheers!

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:20 pm
by matjojo
How does the alt-info work with the map vision, and how does it work in night vision/shaders?

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:35 pm
by rolfl
Masterfox wrote:What do the little symbols under the tutorials mean?
Research/Technology required to support the tutorial concept?

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:40 pm
by mazdoc
I wish we could try the new 0.15 as it is right now (bugs and all). I mean that's why we have the experimental build option right?

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:41 pm
by sillyfly
Nice to hear you guys are having fun!

Two questions, though -
1. Who's Denis?
2. Will the shaders be optional? Some of us use pretty crappy on-board GPUs, which I'm afraid won't be up for the task :)

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:49 pm
by AndrewIRL
FF#183 "we want at least a week of playtesting before considering the experimental release"
FF#185 "Internal playtesting kicked off early this week"

Sounds promising.
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Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:52 pm
by Proxy
"This close to realease"
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off :D

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 3:59 pm
by ili
Hi
You mentioned the GPU
Is there a way to offload some of the CPU work to the GPU?
Or is it not practical/beneficial in Factorio?
https://www.centerspace.net/offloading- ... o-your-gpu
Thank you

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 4:05 pm
by SilverB1rd
ili wrote:Hi
You mentioned the GPU
Is there a way to offload some of the CPU work to the GPU?
Or is it not practical/beneficial in Factorio?
Thank you
This falls into the same category as multi-threading, while it can provide benefits it introduces massive complexity, which is bad when trying to minimize bugs.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 4:13 pm
by deef0000dragon1
I will only say, I am INCREDIBLY happy with the way that night vision looks. The colorless but still visible look is absolutely beautiful.