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Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 4:15 pm
by matjojo
ow yeah, I completely forgot in my first post, the shaders look amazing

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 4:16 pm
by Nemoricus
That night vision view is amazing. And tutorials! A long overdue and welcome addition to the game.

0.15 is going to be a great release.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 4:20 pm
by maniak1349
Was that NVG shot taken in the middle of the night? Anyway, it looks nice and simple, I definitely like it.
Can we expect user defined shaders? That would be a lot of fun to play with.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 4:20 pm
by Loewchen
Proxy wrote:"This close to realease"
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off :D
The release day will be a Monday or Tuesday and it will be announced in the week before, so earliest release is in 10 days.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 4:24 pm
by atehxx
Come on... Write some longer FFFs - I'm waiting whole week for those :P

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 4:38 pm
by factoriouzr
atehxx wrote:Come on... Write some longer FFFs - I'm waiting whole week for those :P

I agree, longer Friday facts.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 4:39 pm
by KatherineOfSky
Nightvision is looking GREAT! (Thanks for listening to the community's feedback on that!!!)

I'm so excited to see the new changes in 0.15 -- thank you, Devs, for all the hard work you are doing!

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 4:41 pm
by factoriouzr
Loewchen wrote:
Proxy wrote:"This close to realease"
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off :D
The release day will be a Monday or Tuesday and it will be announced in the week before, so earliest release is in 10 days.
Don't be too strict in holding to this.

I say release it today for the weekend, and deal with the bugs next week. I mean you guys are already playing it.

If you don't release it for this weekend, at least release it before next Friday so we can enjoy it over the long weekend.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 5:11 pm
by Avezo
"we're either doing something right or wrong" Love this :)

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 5:26 pm
by mirhagk
factoriouzr wrote:
Loewchen wrote:
Proxy wrote:"This close to realease"
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off :D
The release day will be a Monday or Tuesday and it will be announced in the week before, so earliest release is in 10 days.
Don't be too strict in holding to this.

I say release it today for the weekend, and deal with the bugs next week. I mean you guys are already playing it.

If you don't release it for this weekend, at least release it before next Friday so we can enjoy it over the long weekend.
That increases the workload for them by a ton. If they deal with bugs as they come in then they will have a small number of error reports for each bug. If they wait an entire long weekend for bugs to fill up there will be so many duplicates and it'll be very hard to sort through.

The experimental release they are going to do will have more then it's fair share of bugs, but I'd rather save the devs time then have them release a build far too early. The kinds of bugs they are going to have right now is going to be show-stopping bugs that will mean you can't play it all weekend anyways (corrupted save files, game-stopping feature bugs etc).

Let them finish their playtesting then give us the experimental version that will only contain bugs that you can mostly avoid/ignore.

It will likely take a few days to prepare a release, so even if they broke their rules the earliest you could expect it is mid next week, and with the long weekend coming up it's not a good idea from their perspective.

I can't wait for it either, but realize that begging for a release now is only going to slow down the next release

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 5:42 pm
by jorgenRe
Albert has been digging deeply with Cube into terrain generation fixes,
Customizable terrain or still the modded in terrain gen ever 8-) ?

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 5:43 pm
by SaintFlow
mirhagk wrote:
factoriouzr wrote:
Loewchen wrote:
Proxy wrote:"This close to realease"
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off :D
The release day will be a Monday or Tuesday and it will be announced in the week before, so earliest release is in 10 days.
Don't be too strict in holding to this.

I say release it today for the weekend, and deal with the bugs next week. I mean you guys are already playing it.

If you don't release it for this weekend, at least release it before next Friday so we can enjoy it over the long weekend.
That increases the workload for them by a ton. If they deal with bugs as they come in then they will have a small number of error reports for each bug. If they wait an entire long weekend for bugs to fill up there will be so many duplicates and it'll be very hard to sort through.

The experimental release they are going to do will have more then it's fair share of bugs, but I'd rather save the devs time then have them release a build far too early. The kinds of bugs they are going to have right now is going to be show-stopping bugs that will mean you can't play it all weekend anyways (corrupted save files, game-stopping feature bugs etc).
Nah. I dont think sifting through the reports is a huge issue. and for them its even a plus because they then have a bigger amount of known bugs and can prioritize according to severity. its "bad" for us because we dont get fixes asap if they dont work at the weekend. I could live with that though.

If they did release it far too early, we'd be playing it for months already. we are not, soooooooooooooooooooo...

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 5:49 pm
by Asekhan
In any case, the graphics aren't done, they're playtesting without them but would never release in that situation. And as a dev myself, I agree that too much bug reports is not a good thing for all but the most obscure bug.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 5:59 pm
by sillyfly
Asekhan wrote:In any case, the graphics aren't done, they're playtesting without them but would never release in that situation. And as a dev myself, I agree that too much bug reports is not a good thing for all but the most obscure bug.
Pretty sure they said they're OK with releasing with partial graphics, and releasing them later on, as they shouldn't introduce any new bugs.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 5:59 pm
by Mandelorean1988
Any chance of multicore support? just like minecraft it only uses 1.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 6:01 pm
by Durabys
keyboardhack wrote:Sounds like a release next week :o
Wait..
*re-reads the update..notices something*
There are still a hundred minor features I could talk about in these FFF posts, but this close to release, I would rather not spoil the surprise. As always, if you have any comments or otherwise, please let us know on our forums[forums.factorio.com].
*eyes bulge out*
Fuck fuck fuck fuck! I need to finish my There Is No Spoon map fasta! The 0.15 research is going to screw me over..AAAAAAAAHHHHHHH... :o
*runs off*

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 6:02 pm
by Ohz
Thank you for your hard work, devs

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 6:14 pm
by CaptainHook
Omg, soo excited :D glad you chose to include the ability to place ghosts through the map, but will it be tied up with some expensive tech as you mentioned in the previous ff?

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 6:16 pm
by Durabys
CaptainHook wrote:Omg, soo excited :D glad you chose to include the ability to place ghosts through the map, but will it be tied up with some expensive tech as you mentioned in the previous ff?
Late stage Factorio is basically an Industrial RTS now. Especially if you combine this with the Satellite Uplink moe.

Re: Friday Facts #185 - Progress report

Posted: Fri Apr 07, 2017 6:17 pm
by Klonan
CaptainHook wrote:Omg, soo excited :D glad you chose to include the ability to place ghosts through the map, but will it be tied up with some expensive tech as you mentioned in the previous ff?
Nope :)