Re: Friday Facts #185 - Progress report
Posted: Fri Apr 07, 2017 4:15 pm
ow yeah, I completely forgot in my first post, the shaders look amazing
The release day will be a Monday or Tuesday and it will be announced in the week before, so earliest release is in 10 days.Proxy wrote:"This close to realease"
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off
atehxx wrote:Come on... Write some longer FFFs - I'm waiting whole week for those
Don't be too strict in holding to this.Loewchen wrote:The release day will be a Monday or Tuesday and it will be announced in the week before, so earliest release is in 10 days.Proxy wrote:"This close to realease"
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off
That increases the workload for them by a ton. If they deal with bugs as they come in then they will have a small number of error reports for each bug. If they wait an entire long weekend for bugs to fill up there will be so many duplicates and it'll be very hard to sort through.factoriouzr wrote:Don't be too strict in holding to this.Loewchen wrote:The release day will be a Monday or Tuesday and it will be announced in the week before, so earliest release is in 10 days.Proxy wrote:"This close to realease"
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off
I say release it today for the weekend, and deal with the bugs next week. I mean you guys are already playing it.
If you don't release it for this weekend, at least release it before next Friday so we can enjoy it over the long weekend.
Customizable terrain or still the modded in terrain gen ever ?Albert has been digging deeply with Cube into terrain generation fixes,
Nah. I dont think sifting through the reports is a huge issue. and for them its even a plus because they then have a bigger amount of known bugs and can prioritize according to severity. its "bad" for us because we dont get fixes asap if they dont work at the weekend. I could live with that though.mirhagk wrote:That increases the workload for them by a ton. If they deal with bugs as they come in then they will have a small number of error reports for each bug. If they wait an entire long weekend for bugs to fill up there will be so many duplicates and it'll be very hard to sort through.factoriouzr wrote:Don't be too strict in holding to this.Loewchen wrote:The release day will be a Monday or Tuesday and it will be announced in the week before, so earliest release is in 10 days.Proxy wrote:"This close to realease"
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off
I say release it today for the weekend, and deal with the bugs next week. I mean you guys are already playing it.
If you don't release it for this weekend, at least release it before next Friday so we can enjoy it over the long weekend.
The experimental release they are going to do will have more then it's fair share of bugs, but I'd rather save the devs time then have them release a build far too early. The kinds of bugs they are going to have right now is going to be show-stopping bugs that will mean you can't play it all weekend anyways (corrupted save files, game-stopping feature bugs etc).
Pretty sure they said they're OK with releasing with partial graphics, and releasing them later on, as they shouldn't introduce any new bugs.Asekhan wrote:In any case, the graphics aren't done, they're playtesting without them but would never release in that situation. And as a dev myself, I agree that too much bug reports is not a good thing for all but the most obscure bug.
Wait..keyboardhack wrote:Sounds like a release next week
*eyes bulge out*There are still a hundred minor features I could talk about in these FFF posts, but this close to release, I would rather not spoil the surprise. As always, if you have any comments or otherwise, please let us know on our forums[forums.factorio.com].
Late stage Factorio is basically an Industrial RTS now. Especially if you combine this with the Satellite Uplink moe.CaptainHook wrote:Omg, soo excited glad you chose to include the ability to place ghosts through the map, but will it be tied up with some expensive tech as you mentioned in the previous ff?
NopeCaptainHook wrote:Omg, soo excited glad you chose to include the ability to place ghosts through the map, but will it be tied up with some expensive tech as you mentioned in the previous ff?