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Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:29 pm
by Klonan
Weekly dose of Factorio news: https://www.factorio.com/blog/post/fff-179

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:30 pm
by morcup
Yay

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:37 pm
by joon
Really like the new ores generation, great work :)

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:38 pm
by mattj256
Yay. Still looking forward to 0.15....

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:38 pm
by Ghoulish
Stop teasing with .15 shinies and just release it already!:D

It's done when it's done, and I'm ok with that (almost).

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:38 pm
by AcolyteOfRocket
The old tiles looked ok to me, but then maybe I'm a bit of a Spartan :D.

I hope the conversion to render-1-tile-with-4-squares from render-1-tile-with-1-square doesn't come and bite us in the butt.

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:42 pm
by Sauerkraut
The new ores look spot on! Very nice!

One question though: will the ore-piece displacements be actually random in the game, or will you just create a set of randomly generated ore-tiles and include those? Former one would be cool af, but I imagine it would be hard for modders to create a similar effect with custom ores.

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:46 pm
by Rhamphoryncus
Looking awesome!

I'm a little concerned that tiny tiles at the edges may not be visible. Normally just an irritant but may cause actual problems when resources are generated adjacent to each other and you get some stone in your copper pipeline..

The different ore types look a little "samey". I want to suggest making some rounder and others sharper although comparing uranium to coal seems like you already do that. Hrm.

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:52 pm
by Zeblote
What's with the heavy noise around the ores? Is this on purpose or an artifact of a fast render?

It almost ruins how good they look otherwise :D

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:54 pm
by DanGio
The ores are gorgeous, well done ! This hype train has no brakes !!! :O

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:57 pm
by Helex288
Amazing, just amazing! :D :D :D

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:58 pm
by Escadin
Stunning. I'd be absolutely stunned if the final result is really meant to pop up with a 3d like effect over other entities such as belts just the way it does in this picture
Image

That is just gorgeous. As for feedback is there any chance you maybe tone down the shinyness of stone and coal? I think that would make it perfect.

PS: I'm starting to think there is a downside to all of the recent HD re-texture and professional remodeling work. New models created by the average modder are going to stick out like crazy. Even the difference in quality between your work and that of an honest attempt to immitate it will be poking my eyes as much as those neon blue recoloured assets we sometimes have to put up with.

How are we ever going to get mods which can call "seamless blending with the base game" one of their features? You're raising the bar too high! :D

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 8:59 pm
by Hamster
The new ores looks great, well done!

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 9:00 pm
by Vasekdvor
Rhamphoryncus wrote:Looking awesome!

I'm a little concerned that tiny tiles at the edges may not be visible. Normally just an irritant but may cause actual problems when resources are generated adjacent to each other and you get some stone in your copper pipeline..

The different ore types look a little "samey". I want to suggest making some rounder and others sharper although comparing uranium to coal seems like you already do that. Hrm.
Yeah thats my words, when i saw that new dev blog.

I think that there should be an option to choose which ore you want to mine in the mining drill window.

And of course if this new ores design come to live, there should be a new design of mining drill, because the mining drill (electrical or burning) looks like a pretty small in comparison with the new ore "design".

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 9:08 pm
by Titan21
The new ores really look great, but will it make miner-placing more difficult because the boundaries of an ore-patch are harder to spot?

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 9:13 pm
by J├╝rgen Erhard
Now I want a Python assembler. :D

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 9:14 pm
by Zeblote
Escadin wrote:PS: I'm starting to think there is a downside to all of the recent HD re-texture and professional remodeling work. New models created by the average modder are going to stick out like crazy. Even the difference in quality between your work and that of an honest attempt to immitate it will be poking my eyes as much as those neon blue recoloured assets we sometimes have to put up with.
This is already an issue now, without the HD graphics. Most mods look terrible and I'd never use them, even if it's just the lighting a little off. Some gave up trying and just recolor default sprites... which also looks horrible as they were not designed to be recolored.


One solution would be to open source all tools they used to create the graphics once the game is finished, so modders will be able to use them too.

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 9:51 pm
by HammerPiano
I guess you can say that we have concrete evidence that patch 0.15 will come out soon
No? Ok whatever.
The new ore graphics look amazing!

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 9:53 pm
by V453000
Zeblote wrote: ...
One solution would be to open source all tools they used to create the graphics once the game is finished, so modders will be able to use them too.
The issue is that even with the tools it still needs insane amount of effort and fanatical attention to detail to make it look nice.
I'm not trying to say "yo I am the only one who knows how to use it", just trying to point to the fact that people tend to think just clicking the button with The Tools is all there is. :P

That doesn't mean we won't ever release some source files, I don't know. But generally the issue is that the 3D sources have GIGANTIC filesizes to share them all, for one ... and there would likely be more problems...

Re: Friday Facts #179 - New resource graphics & concrete

Posted: Fri Feb 24, 2017 10:05 pm
by ske
Urectium is now green?