The problem with your comparison examples is they are arguing against features already present in the game and the fundamental core mechanics of what the game is. My argument is against NEW things being added that negate downsides or disadvantages.
The game is unfinished. No feature is frozen. And there's still no reason to assume that darkness has to be a permanent disadvantage - maybe it's only meant to be a hindrance at the start, like how everything else gets easier as you go on.
Dasani wrote:But I don't think full color, unimpaired nightvision should exist
You keep falling back on telling me that I want something I don't want. I'm completely fine with dark areas being difficult to look at and not in full color.
What I want is for *areas that are already lit* to keep looking good. I want the *lit* areas to be just like you don't have nightvision at all. It's simple, while your character is bobbing his/her head around to view 360 degrees(!), s/he's also toggling NV mode so as to not look at lights while the goggles are activated. In a world where you can see behind you and through walls, you can turn off your NV when looking at a lamp.
If not that, then at least NV should start up later in the day and turn off earlier in the morning - with NV installed, you literally spend more than half the time looking at puke green *even in places you're spending megawatts to light up*. Remember I spent a bunch of resources and time to light my base up, why should that be thrown away? Why is *that particular thing* the necessary and only possible
downside to nightvision in your mind? why can't something else be the downside, other than wasting my investment in lights, making the game look like crap half-to-two-thirds of the time even in places that looked fine before I got nightvision? Why is that the only downside you'd consider acceptable? Why is that even acceptable?
Also: if we break out of the game mode and look at the meta-game mode, remember that to move copies, the game should look good in videos and screenshots. That doesn't mean I want the dark areas to become fully lit - I just mean that areas that look good at night in the early game should not look bad at night in the late game.
Also: mods are never an answer, because you can't rely on third-party volunteers to make your product worth selling. The game should always look good, and any given 60 second period should contain at least one thing you'd proudly screen shot, even without the help of people outside the company.
But, you are right. It's not worth arguing about. I was originally presenting my case to the devs and the community at large that "realistic" needn't be a consideration because of the circumstances, then you came and told me I wanted everything handed to me on a silver platter. It wasn't an argument until you totally mischaracterized me. So, anyway, I've made my case to the devs, in as much as they read the forums, and I don't like dealing with people who put words in my mouth, so I'm done.