Friday Facts #165 - Death by a thousand cuts

Regular reports on Factorio development.
User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Deadly-Bagel »

Optera wrote:A mod enabling achievements wouldn't hurt at this point. If you want to cheat to get achievements there are countless ways to do so.
For example, build a base with creative mode, remove it, reap all achievements.
You still have to come up with a setup for doing this with adequate supply and logistics to deal with the throughput, it's not like you could make a recipe where 1 iron plate makes 1,000 green circuits, and there aren't any mods on the mod portal for attaining achievements (which would be really tacky and annoying).
Money might be the root of all evil, but ignorance is the heart.

matjojo
Filter Inserter
Filter Inserter
Posts: 336
Joined: Wed Jun 17, 2015 6:08 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by matjojo »

Deadly-Bagel wrote:
Optera wrote:A mod enabling achievements wouldn't hurt at this point. If you want to cheat to get achievements there are countless ways to do so.
For example, build a base with creative mode, remove it, reap all achievements.
You still have to come up with a setup for doing this with adequate supply and logistics to deal with the throughput, it's not like you could make a recipe where 1 iron plate makes 1,000 green circuits, and there aren't any mods on the mod portal for attaining achievements (which would be really tacky and annoying).

you can though, although it won't report it on steam ofc

vanatteveldt
Filter Inserter
Filter Inserter
Posts: 945
Joined: Wed Nov 25, 2015 11:44 am
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by vanatteveldt »

Optera wrote: I always imagined trains to have proportions similar to steam engines and boxcars. Seeing them this flattened feels a bit weird.
Reminds me of the Glasgow subway (which is quite cute :))
glasgow subway

tk0421
Long Handed Inserter
Long Handed Inserter
Posts: 81
Joined: Sat Mar 19, 2016 9:36 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by tk0421 »

just to clarify, its great that the developers are concerned about 3rd parties ability to make better mods. but personally a big part of my decision about what game i might play at any time has to do with what achievements i have and what is left to do, its just what makes gameplay fun for me.

it has nothing to do with "cheating achieves" or "fairness" or however you want to put it. my achievements have no bearing or affect on your achievements, and visa versa. its just about information and goals.

there are a lot of mods i like, some game changing, some not. but since the patch that added the steam achieves i havnt used any for that simple reason. and i really miss a couple and wish i could still play with them.

Driewolf
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Nov 24, 2016 3:16 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Driewolf »

Is the fluid car pictured going to be included i 0.16? Is it even real? there's not existing mod with that art style
Attachments
tanker_dreams.png
tanker_dreams.png (87.24 KiB) Viewed 6894 times

User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Deadly-Bagel »

Read through the FFFs, there were graphics on the new tanker and how it would be unloaded.

https://www.factorio.com/blog/post/fff-157 - unloading
https://www.factorio.com/blog/post/fff-159 - graphics
Money might be the root of all evil, but ignorance is the heart.

Driewolf
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Nov 24, 2016 3:16 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Driewolf »

Deadly-Bagel wrote:Read through the FFFs, there were graphics on the new tanker and how it would be unloaded.
Thanks very much for the links! I'm relatively new tothe forum and didn't think to look backwards

User avatar
Andrzejef
Fast Inserter
Fast Inserter
Posts: 103
Joined: Sat Aug 27, 2016 1:16 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Andrzejef »

Not a problem, and welcome to this lovely station :)
Now that you're brought up to speed, pick a wagon and hop on the hype train - train, mind you - for a hell of a ride :)

Unless you're not a Factorio Railway enthusiast. Hype car, then? Or maybe a hype tank? Or hype biter, if you like it extreme :P
Image

User avatar
Optera
Smart Inserter
Smart Inserter
Posts: 2915
Joined: Sat Jun 11, 2016 6:41 am
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Optera »

Andrzejef wrote:Not a problem, and welcome to this lovely station :)
Now that you're brought up to speed, pick a wagon and hop on the hype train - train, mind you - for a hell of a ride :)

Unless you're not a Factorio Railway enthusiast. Hype car, then? Or maybe a hype tank? Or hype biter, if you like it extreme :P
Ridable biters would be one heck of a mechanic.
Tame your own behemoth and ride into battle. :lol:

User avatar
Andrzejef
Fast Inserter
Fast Inserter
Posts: 103
Joined: Sat Aug 27, 2016 1:16 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Andrzejef »

You know - I posted this as a joke, but now that I seriously think of it, biter pens are not a bad idea. Really, it's quite the opposite.
After all, haven't man tamed wild animals, to do his biding (limited as it may be)? :P
Image

Matthias_Wlkp
Fast Inserter
Fast Inserter
Posts: 123
Joined: Mon Oct 10, 2016 11:28 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Matthias_Wlkp »

Yes, lets turn Factorio into farming simulator by implementing Biter herding and Nest growing. Making robots act like sheep dogs will create full Factorio Farmer experience.

User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Deadly-Bagel »

Mod request: Farmtario
Money might be the root of all evil, but ignorance is the heart.

Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 80
Joined: Sat Oct 22, 2016 9:38 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Wackerstamfer »

Deadly-Bagel wrote:Mod request: Farmtario
Farmtorio ofcourse :!:

User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Deadly-Bagel »

Hmm what I meant to write but a bit fizzled out atm ^^
Money might be the root of all evil, but ignorance is the heart.

User avatar
DeathMers
Inserter
Inserter
Posts: 39
Joined: Sun Sep 18, 2016 1:30 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by DeathMers »

I think it would be very interesting if they implement something like age of empires 2 wololo conversion on creatures, so you can use some of them as inventory extension, base protectors , attack prediction (you know, hive mind and psychological shit), weapon testing and development....

User avatar
Andrzejef
Fast Inserter
Fast Inserter
Posts: 103
Joined: Sat Aug 27, 2016 1:16 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Andrzejef »

DeathMers wrote:I think it would be very interesting if they implement something like age of empires 2 wololo conversion on creatures, so you can use some of them as inventory extension, base protectors , attack prediction (you know, hive mind and psychological shit), weapon testing and development....
But we already DO test our weapons (and sometimes vechicles) on animals (tho I prefer the term "hostile fauna") :)
And - mind you - we also save on field testing, as we're doing both at the same time :)

Also, being serious, didn't we tame wild animals in past? Used them for our own needs, e.g. as a mean of town protection? Are biters really "that" different?
Image

User avatar
MalcolmCooks
Filter Inserter
Filter Inserter
Posts: 253
Joined: Mon Apr 06, 2015 8:32 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by MalcolmCooks »

That's a really nice looking train. Trains are my favourite part about Factorio, imo all the other things in the game are just to give trains something useful to do :lol: :lol: :lol: Are the new models going to fix the horizontal/vertical size difference?

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2631
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by steinio »

MalcolmCooks wrote:Are the new models going to fix the horizontal/vertical size difference?
That's already fixed.
Example: https://www.factorio.com/blog/post/fff-144
Image

Transport Belt Repair Man

View unread Posts

User avatar
MalcolmCooks
Filter Inserter
Filter Inserter
Posts: 253
Joined: Mon Apr 06, 2015 8:32 pm
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by MalcolmCooks »

steinio wrote:
MalcolmCooks wrote:Are the new models going to fix the horizontal/vertical size difference?
That's already fixed.
Example: https://www.factorio.com/blog/post/fff-144
wow I'm really behind on what's been going on. I haven't played in only a few months but a lot has changed!

User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Friday Facts #165 - Death by a thousand cuts

Post by Deadly-Bagel »

Yeah but 0.15 is gearing up to be a bigger overhaul than 0.13
Money might be the root of all evil, but ignorance is the heart.

Post Reply

Return to “News”