As I _DO_ agree with you, a few selected people is probably better then lots of unselected ones, however:CrushedIce wrote:Exactly my thoughts when i read this FF. I hope they don't focus too much on this aspect. For me Factorio is a cooperative building game and not some sort of competitive game.Nilaus wrote: Personally I am not so interested in the massive Multiplayer aspect. It feels very un-Factorio like somehow to have a horde running around stealing materials, redirecting belts and generally griefing. A few friends or a small team collaborating seems totally in tune with the idea. I hope you do not go overboard on focusing on the massive part. As interesting as it is on the short term, then I think this will be a totally different audience on the longer term than the current player base.
Nevertheless, kovarex did an amazing job at the multiplayer optimisation
Theese huge worlds give the devs some _GREAT_ insight into how the network-code can be improved and such, and therefor is a very important excersise.
Think of it sort of like Formula1, it is extreme, but the tech that eventually will trickle down to the normal consumer, giveing better cars...