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Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 7:52 pm
by kovarex

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 7:55 pm
by Smarty
almost

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 7:56 pm
by DOSorDIE
No Friday Facts?
EDIT:
Puh ... late but there.
More HiRes Stuff ... More more more ...

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 7:59 pm
by Koub
The high res belts are indeed awesome :)

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:02 pm
by keyboardhack
Yay for high res textures. Really liking the new belts!

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:05 pm
by roaringdragon2
The more I look at it, the more convinced I am that the side panels on the blue belts are literally going backwards.

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:07 pm
by DrFluffeh
If everything is high res please make it an option. I have been playing for a while and I've fallen in love with the classic low res!

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:09 pm
by Supercheese
DrFluffeh wrote:If everything is high res please make it an option. I have been playing for a while and I've fallen in love with the classic low res!
Surely it will be optional, no need to worry. :)

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:10 pm
by BlackKnight
Can hardly wait for the hi res update. My only concern is what specs this update is going to require -- and if my computer will be able to run it. On testing WaiTex, the fps slowed to an unplayable level.. sooo, although super excited, it may not be possible to actually use it :(.

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:27 pm
by Sini
Underground belts look little less "gritty" in high-res version.

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:45 pm
by cpy
Did server crash? I can't join challenge :(

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:47 pm
by kovarex
cpy wrote:Did server crash? I can't join challenge :(
Yes, script error, Klonan is working on a fix.

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:51 pm
by henke37
This is why I hate property bag typesafety, it's worthless. If a simple typo isn't caught before runtime, the language is useless. They say that for each stage in the type->compile->run->debug chain a bug slips thrught, the cost of finding it increases tenfold. And if you skip the compile step, the cost for it isn't skipped.

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:54 pm
by Ratzap
I played the challenge for a bit but it's too hectic for me. I watched some in spectator mode but my client crashed. I'll check for bugreps and post if needed.

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:57 pm
by Mooncat
I saw kovarex was in my team, then it crashed within a minute. Not allowed to be the same team as kovarex? :( :( :( :( :(
It was quite surprising because I didn't expect to see the error message without any mod enabled. :lol:

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 8:59 pm
by Proxy
dammit that server was like 2h ago ;-;
oh well, bed... here i come

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 9:04 pm
by Mooncat
Server down the second time?

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 9:05 pm
by miislegyenanicknevem
Mooncat wrote:I saw kovarex was in my team, then it crashed within a minute.
Same here

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 9:13 pm
by LoSboccacc
if you have a grammar to generate those script, you can quickly find bugs by randomizing the placement (as long as your grammar only produce valid placements), by covering a map of truckload of element in any combination and just panning trough it

Re: Friday facts #154 - Challenge us

Posted: Fri Sep 02, 2016 9:14 pm
by wwdragon
I've gotten the one released today and the basic track laying is working again, but the shift click laying still doesn't work anymore.

The basic laying also has EXTREMELY limited range, so there's no way to lay huge tracts of track, which is supposed to be possible according to the gif that originally showed laying tracks.