I see it so:
There are the suggestion boards. They are a really good source for ideas. But it's chaotic, repeating, no clear direction. And there is the the developers backlog. The short topics are seen in the current FFF. But it is unpriorised, or not clear.
A logical step is now that suggested by Kovarex: let the gamers decide. I mean it's easy: make a thread, set some decisions and then the most voted is taken.
I think it is easy, and it's somehow the right way, but not leading to a better game.
Why?
Well, most arguments are already said by the others. But I think it is too easy for us to lean back and see what the devs are doing with their vision. I know that, I had customers, which thought like that and I hated that, because in the end I reprogrammed everything. What I want to say is, that such decisions aren't that easy. It takes time and it takes a clear vision, which is sometimes not possible, because you are standing too tight in front of the board.
I stop here and tell a story:
One day your boss comes to the lunch, all sit around, and tell all of you: "I want to make you some good, we will have in the kitchen sweeties for everyone, at every time. You can choose: do you want something like Mars, Snickers, bonbons, chocolate, etc. or do you want different sorts of muesli and milk?"
Well, it's not clear how that decision ends. Let's say 60% choose sweeties, the other 40 choose the muesli. But it's clear from beginning, that the decision for sweeties is not good for the company. They make tired, make fat, etc. if the boss wants to make something good, if he wants to choose the best solution, he will do it like so: "I want to make something good: we can have either sweeties or muesli with milk. I would like to give muesli, because sweeties aren't so good for us. Do you have a better idea?"
It's clear, that the discussion, that will follow will become sometimes very exhausting. Because the answers will be:
- I want neither sweeties nor muesli, I want steak!!
- I want nothing of it, we are already too fat.
- I don't want steak, I'm a vegetarian. Can we have vegetarian steaks?
- and I don't like steak without ketchup, if steak, then also ketchup!
Latest at this point you need to stop discussion, because we don't have a grill yet. Or a fork. Or coals. And fire is not allowed in the bureaus.
But at the end of the day they had a decision. And indeed one or two good ideas more.
And they are so good, that it was more than worth all the afford!
Ok, this is of course not possible in a real company. That discussion is just too expensive, costs too much time. A good boss will do like so: "I want to ask you, we can discuss about it, everyone has two minutes to give a statement. I will hear that and then I decide, if there is no clear tendency."
Well, I would say this is a good compromise. Some topics are simple. It's clear that it is needed, it's just a good idea to speak a bit about it. Because there is a small chance to fetch a new idea.
But in a forum like this it is possible to speak much longer about it!
So here is my suggestion:
Create a new board or use the development proposals. For every user story create a thread and describe the epic and some of the biggest sub-tasks. This alone is a heavy task and if the story isn't well defined you can see that clearly on the types of answers.
Then let this discuss some days/weeks. It takes sometimes a moderation to stop the discussions about the "steaks", but I mean it should be a problem in the beginning and with new forum users only.
In most cases the discussion will show up a clear tendency. Because what normally should happen is, that everyone, which is interested becomes a clear picture. Perhaps most say in the epic about "grilling": oh, grilling without fire? No, that's stupid. Or they say: "well, we love grilling so much, then let's go outside." Then we are more or less finished here.
We can make votes, to force a decision: yes or no? You wanna grill, then you need to go outside and get wet, when it rains.
The devs (=boss) can influence here: ok, grilling outside is no problem, but we don't want to make tents, because of the smoke. I guarantee, the most things can be solved like so and at some point there are the only big decisions left. But a much more reduced set than now!
And it's all about the reduction! Because the current problem is not handleable, because there are just too much options/decisions. But with only half of the options, the problem reduces to only 1/4.
So, with that remaining themes, the process can be repeated! Let's say we have only 4 big questions left, then the task is to compare A vs B, A vs C, A vs D, then B vs C, B vs D ... C vs D.
In practice, the set is much smaller: Not all combinations make sense, it's clear that A is needed to make B, or the story is so big, that it can't be made, and other logical reasons. I bet we speak here from about 10-15 discussions in the first step and 5-10 in the second. If that is made in small portions (every second or third day one new) then we could be finished with this process in about 3-4 month. At that time we should be in the best case at the stable version of v0.11.
Time enough.
Well. Sounds like much work, but I would support that way.
It is a risk and it is an experiment, which can fail, but what I'm really sure about is:
if there is any forum in this universe, in which that can work, then this!