Friday Facts #144 - The gfx report

Regular reports on Factorio development.
DOSorDIE
Fast Inserter
Fast Inserter
Posts: 231
Joined: Sat Oct 11, 2014 3:43 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by DOSorDIE » Mon Jun 27, 2016 1:13 pm

I was last week in Prag (for short holidays) ... really beautiful city.
And now im ready for Factorio 0.13 :D

Bizz Keryear
Long Handed Inserter
Long Handed Inserter
Posts: 86
Joined: Thu Oct 22, 2015 5:08 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by Bizz Keryear » Mon Jun 27, 2016 1:30 pm

gogogogogo! update NOW! (sorry, can't wait)

User avatar
Proxy
Fast Inserter
Fast Inserter
Posts: 162
Joined: Mon Mar 30, 2015 11:10 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by Proxy » Mon Jun 27, 2016 2:16 pm

i got tiiime, i can play FTB Unstable 1.9 in the meantime...
man i want Thaumcraft for it :/
Let's just wait til the Age of Iron Stars

ToxicTiger
Inserter
Inserter
Posts: 28
Joined: Sat Aug 29, 2015 11:43 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by ToxicTiger » Mon Jun 27, 2016 2:37 pm

Guess I will have to watch Factorio Towns.
I like trains.

js1
Inserter
Inserter
Posts: 45
Joined: Sun May 08, 2016 5:35 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by js1 » Mon Jun 27, 2016 3:26 pm

Maja153 wrote: I approve, and it would surely be nice to see the ability to build boats and (at least) railway bridges.
I think the devs should keep boats and airplanes (other modes of transport), and corresponding enemies, as an option for special later add-on for Factorio, to raise more money on development.
Bi0nicM4n wrote:Personally, I'd like to see some tundra and taiga biomes in Factorio. Lack of snow is somewhat disappointing.
Yes, and express belts wouldn't work in those biomes, because they require lubricant which freezes in winter. Biomes should have an actual effect on your factory.

fregate84
Fast Inserter
Fast Inserter
Posts: 233
Joined: Sun Jun 22, 2014 10:56 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by fregate84 » Mon Jun 27, 2016 3:27 pm

building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.

I imagine 4 times because : windows, linux, mac OS & serveur version...

User avatar
cube
Former Staff
Former Staff
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by cube » Mon Jun 27, 2016 3:28 pm

fregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.

I imagine 4 times because : windows, linux, mac OS & serveur version...
nope ... it's because of various crashes during the build :-)

fregate84
Fast Inserter
Fast Inserter
Posts: 233
Joined: Sun Jun 22, 2014 10:56 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by fregate84 » Mon Jun 27, 2016 3:33 pm

my condolences :-)

dir94
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Mar 04, 2016 8:32 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by dir94 » Mon Jun 27, 2016 3:40 pm

cube wrote:
fregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.

I imagine 4 times because : windows, linux, mac OS & serveur version...
nope ... it's because of various crashes during the build :-)
Oh, so 4 hour build cycle successfully started 30 mins ago
no 0.13 in next 4 hours guys ;)

kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by kiba » Mon Jun 27, 2016 3:51 pm

cube wrote:
fregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.

I imagine 4 times because : windows, linux, mac OS & serveur version...
nope ... it's because of various crashes during the build :-)
Compiler crashing or new bugs found?

User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 865
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by TruePikachu » Mon Jun 27, 2016 4:03 pm

"During the build"

It's going to be the compiler, linker, or possible test framework.

Mangledpork
Fast Inserter
Fast Inserter
Posts: 129
Joined: Fri Jul 25, 2014 7:03 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by Mangledpork » Mon Jun 27, 2016 4:08 pm

ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Why thank you! I'll have plenty of videos up in the coming days!

JayReed
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon Jun 27, 2016 1:30 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by JayReed » Mon Jun 27, 2016 4:14 pm

Mangledpork wrote:
ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Why thank you! I'll have plenty of videos up in the coming days!

I thought there was one out.... nope maybe i just will have to watch it again :P

User avatar
Proxy
Fast Inserter
Fast Inserter
Posts: 162
Joined: Mon Mar 30, 2015 11:10 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by Proxy » Mon Jun 27, 2016 4:16 pm

JayReed wrote:
Mangledpork wrote:
ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Why thank you! I'll have plenty of videos up in the coming days!

I thought there was one out.... nope maybe i just will have to watch it again :P
what is Factorio Towns?
(yes, i ask before i google... basic Mistake :P)
Let's just wait til the Age of Iron Stars

TheTom
Fast Inserter
Fast Inserter
Posts: 161
Joined: Tue Feb 09, 2016 8:33 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by TheTom » Mon Jun 27, 2016 4:35 pm

Proxy wrote:
what is Factorio Towns?
(yes, i ask before i google... basic Mistake :P)
Youtube series about a factorio play with many different specialized towns connected by railway ;)

ToxicTiger
Inserter
Inserter
Posts: 28
Joined: Sat Aug 29, 2015 11:43 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by ToxicTiger » Mon Jun 27, 2016 5:05 pm

Mangledpork wrote:
ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Why thank you! I'll have plenty of videos up in the coming days!
Currently on Ep#19: Blue Beaker Building. I am binge watching to catch up.
I like trains.

JayReed
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon Jun 27, 2016 1:30 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by JayReed » Mon Jun 27, 2016 5:06 pm

ToxicTiger wrote:
Mangledpork wrote:
ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Why thank you! I'll have plenty of videos up in the coming days!
Currently on Ep#19: Blue Beaker Building. I am binge watching to catch up.

The only way to do it..:)

exstreamrider
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun May 15, 2016 7:47 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by exstreamrider » Mon Jun 27, 2016 5:11 pm

I really like the ideas you pose perhaps maybe you could work on gui and Terrain maybe even work on allowing for more snowy terrain or terrain specific items.

bNarFProfCrazy
Fast Inserter
Fast Inserter
Posts: 174
Joined: Sat Apr 23, 2016 7:11 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by bNarFProfCrazy » Tue Jun 28, 2016 9:40 pm

Why is there almost so much work and thus no free time if a great update is released?

I'm still not sure about the bulk inserters. My main (space) issue is usually smelting ovens and not unloading stations.

iamwyza
Fast Inserter
Fast Inserter
Posts: 114
Joined: Tue Jun 07, 2016 2:59 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by iamwyza » Tue Jun 28, 2016 10:47 pm

bNarFProfCrazy wrote:Why is there almost so much work and thus no free time if a great update is released?

I'm still not sure about the bulk inserters. My main (space) issue is usually smelting ovens and not unloading stations.
If nothing else, the bulk unloaders dramatically reduce the CPU cycles for loading unloading. Instead of the inserter animation playing 14 times to put something on a belt, it does it once. Plus it puts them all next to eachother in a nice compact stream.

Post Reply

Return to “News”