Re: Friday Facts #143 - Nat Punching Again
Posted: Sat Jun 18, 2016 11:56 pm
A delayed game is eventually good, a bad game is bad forever.
/thread
/thread
Factorio definition:Sebb767 wrote: The "old" definitions:
Alpha: Internal tests (like 0.13 right now)
Beta: Public test (like 0.12)
Release: Feature-complete tested product.
The new defintions:
Alpha: It shitty and buggy and we need an excuse*.
Beta: We're kinda on developing it, still don't blame us about bugs. And don't expect anything.
Release: F**k that shit, I'm out.
Except tons of delayed game end up being total shit anyway. I thought we all learned a lesson with Duke nukem forever..Afforess wrote:A delayed game is eventually good, a bad game is bad forever.
/thread
Hardly relevant here. That game had 4 different developers and took 15 years to produce across those different developers, which is clearly why is was such a mess.devilwarriors wrote:Except tons of delayed game end up being total shit anyway. I thought we all learned a lesson with Duke nukem forever..Afforess wrote:A delayed game is eventually good, a bad game is bad forever.
/thread
Sorry - where is the mess?Ghoulish wrote:Hardly relevant here. That game had 4 different developers and took 15 years to produce across those different developers, which is clearly why is was such a mess.devilwarriors wrote:Except tons of delayed game end up being total shit anyway. I thought we all learned a lesson with Duke nukem forever..Afforess wrote:A delayed game is eventually good, a bad game is bad forever.
/thread
He dosnt mean factorio but duke nukem forever ...brunzenstein wrote:Sorry - where is the mess?Ghoulish wrote:Hardly relevant here. That game had 4 different developers and took 15 years to produce across those different developers, which is clearly why is was such a mess.devilwarriors wrote:Except tons of delayed game end up being total shit anyway. I thought we all learned a lesson with Duke nukem forever..Afforess wrote:A delayed game is eventually good, a bad game is bad forever.
/thread
The product (even thought only Alpha) Factorio is super stable, is as such highly addictive especially for intelligent folks and commercial quite successful.
I go with that statement!joseph222 wrote:I don't mind the delay but please make the game as bug-free as possible
Please don't make false dilemna to get a better argumentation, it get worse ...Koub wrote:People, do you prefer to play a game developped by :
1) A company that's expert in communication, hype managing, and stuff, but makes poor games
2) A company that's expert in making an awesome game, but doesn't master the complex mechanisms of communication, buzz making, hypr building and stuff ?
I'm the 2) kind of guy. Honestly, if you're more the 1), what the hell are you doing here ? there are literally thousands of dev studios that hype like pros, know how to communicate, and stuff ... and make bad to very bad games. You should definitely play theirs instead of bombarding goods devs that prefer releasing something playable for the next unstable release.
IPv6? OMG, I can only wish I could survive that long.Afforess wrote:I expected the release to be June 30th (they just said 'June'), so in my opinion, June 27th is 3 days earlier than expected, and 3 days before their previous deadline.
NAT punching is a PITA, so nice work getting that working. I hope NAT's all die in a fire when ipv6 is fully adopted.
I guess people are unhappy because, if 0.13 is expected to be possibly completely broken, the devs are using too much time on making sure it doesn't break. xdssilk wrote: Factorio definition:
Alpha unstable: Release (like 0.13 right now). May be completely broken. Time for modders to fix their mods. Everything can change. Everything can brake.
Alpha stable: If you want to play a stable game (0.11, 0.12...). Only serious bugs of latest version where fixed. Lamers play only these.
Beta (estimated 2020): Well, when all features are included, we have a proper end-game and API won't change anymore.
Release (estimated 2026): This piece of software is so stable, that it survives the crash of my harddisk.
Friday Facts #137 - The release scarecrow
Posted by kovarex on 2016-05-06
Hello,
the 1st of June, which is the goal of the 0.13 release
Friday Facts #140 - Soon
Posted by kovarex on 2016-05-27
Hello,
the struggle to finish the latest features and fixes so 0.13 can be in time, or just reasonable delayed
Sooo ... Now, June is almost over ... and the last update blog promises the release for 27th ... unless it doesn't work out ... after a few times "likely to be released before next weeks update blog". I haven't played since may ... because the current trains are a pain. And I would have to build them now (in my save) ... so I wait. By my hype train is also derailed ....not just simply derailed but completely off the track ... and fallen of a cliff. Luckily I switched to the steam version so it will update whatever I follow the progress or not.Friday Facts #142 - Playtesting
Posted by kovarex on 2016-06-10
Hello!
Playtesting
Most of this week was spent by switching between playtesting and fixing bugs/issues found when doing so.
Of course it will be compatableTN_Creator wrote:Thanks for the good news!
Does anyone know if the saves from 1.12.x will be playable with 1.13?
be careful with theories like that, or you end up with https://developer.valvesoftware.com/wiki/Valve_Timecpy wrote:Once again my one month delay theory is proven!
My personal recommendation is to not attempt to restart the hype train. It does nothing for you, it only causes disappointment. Ignore these threads, play the game, get the update when it comes. You'll be better off for it. If you expect nothing, every update will be a gift. If you expect the world, every update will be a disappointment.Bizz Keryear wrote: still my hype train is derailed.
(maybe I can get it going for one more week ...)