Friday Facts #142 - Playtesting

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lrb2_
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Re: Friday Facts #142 - Playtesting

Post by lrb2_ » Fri Jun 10, 2016 9:14 pm

Jackielope wrote:I wouldn't recommend having armors themselves give inventory space, unless the armor research itself gave space that was permanent and totally independent of the armor.
It could also be something where the extra inventory slots are hidden until the player first puts on the armor, which then permanently unlocks the slots given by the armor, rather than being solely due to research. In that case, you would have to put the effort into crafting the armor to get the inventory bonuses.

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Re: Friday Facts #142 - Playtesting

Post by DedlySpyder » Fri Jun 10, 2016 9:19 pm

Ok, I inserted a rail into the "crane" image, and it fits. So, I definitely think it is a train station.
Tin-Foil Hat Train Station

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Re: Friday Facts #142 - Playtesting

Post by Killili » Fri Jun 10, 2016 9:26 pm

So there was this long discussion about "if 0.13´will have tank wagons" maybe "the crane" is a liquid pump for trains.

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Re: Friday Facts #142 - Playtesting

Post by Lord_Sprit » Fri Jun 10, 2016 9:27 pm

I do the light with grayer atachment preview. I think it can be better smaller or rotated.
light.png
light.png (26.46 KiB) Viewed 2399 times

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Re: Friday Facts #142 - Playtesting

Post by torham » Fri Jun 10, 2016 9:29 pm

DedlySpyder wrote:Ok, I inserted a rail into the "crane" image, and it fits. So, I definitely think it is a train station.
Tin-Foil Hat Train Station
There is suspicious amount of wires around the rails. My guess that this would be more like counting/redirecting station for trains, or cargo reader. It also might be rail power connector, for electrical train engines?

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Re: Friday Facts #142 - Playtesting

Post by jorgenRe » Fri Jun 10, 2016 9:31 pm

(Time 9%)(Pollution 57%)(Spawner kills 32%)
9+57+32 = 98 So what could be the fourth affecting thing that does 2% :o!?

Really looking forward to this update :)!
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Re: Friday Facts #142 - Playtesting

Post by lrb2_ » Fri Jun 10, 2016 9:38 pm

torham wrote:There is suspicious amount of wires around the rails. My guess that this would be more like counting/redirecting station for trains, or cargo reader. It also might be rail power connector, for electrical train engines?
From my previous post:
lrb2_ wrote:I was also curious as to what the crane-like thing is... I can see how it could be train-related because there are two empty vertical lines to the left of the crane tower that could be for rails.
[quote="y.petremann"]This is the new graphics for the train stations
If it is a specialized train station, rather than a sensor of some sort, I wonder how it is animated and what advantages it has the current (0.12) fast inserters... :?:[/strike]

EDIT: Thinking of the wrong type of train station. It's actually similar to the current "Train Stop," but also reads contents. It was rather vaguely described in FFF 138:
Robert wrote:Train Station - read the contents of the stopped train and control trains by disabling/enabling the station
[/quote]

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Re: Friday Facts #142 - Playtesting

Post by MiiNiPaa » Fri Jun 10, 2016 9:39 pm

jorgenRe wrote:(Time 9%)(Pollution 57%)(Spawner kills 32%)
9+57+32 = 98 So what could be the fourth affecting thing that does 2% :o!?
Probably rounding errors: results are most likely truncated. Originally it could be something like 9.5 + 57.8 + 32.7

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Re: Friday Facts #142 - Playtesting

Post by British_Petroleum » Fri Jun 10, 2016 9:40 pm

Gotta connect your walls to the circuit network :P

Is there going to be a blueprint book in 0.13? That would save a lot of inventory space

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Re: Friday Facts #142 - Playtesting

Post by jorgenRe » Fri Jun 10, 2016 9:41 pm

MiiNiPaa wrote:
jorgenRe wrote:(Time 9%)(Pollution 57%)(Spawner kills 32%)
9+57+32 = 98 So what could be the fourth affecting thing that does 2% :o!?
Probably rounding errors: results are most likely truncated. Originally it could be something like 9.5 + 57.8 + 32.7
That is quite possible :)
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Re: Friday Facts #142 - Playtesting

Post by Nova » Fri Jun 10, 2016 9:42 pm

British_Petroleum wrote:Is there going to be a blueprint book in 0.13? That would save a lot of inventory space
Yes, the book is in 0.13, that was confirmed a few Friday Facts ago.
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Re: Friday Facts #142 - Playtesting

Post by Jarin » Fri Jun 10, 2016 9:58 pm

Wait, what does a circuit box do on a cement wall? o.O
Edit: Oh, it's beside a gate.

Darn, I was thinking we could read the damage on a wall segment or something.

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Re: Friday Facts #142 - Playtesting

Post by searker » Fri Jun 10, 2016 10:15 pm

On the first look, the "crane" does indeed look like a crane. However, the two "buttons" on its arm could also be lights - Which could just visually symbolize the state of the "internal" signal which is already included into train stops e.g. just show if the train can leave the station right now or not.

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Re: Friday Facts #142 - Playtesting

Post by fishycat » Fri Jun 10, 2016 10:26 pm

That new station/crane thing would be awesome as refillstation for railtankers. So that it is filled from the top.

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Re: Friday Facts #142 - Playtesting

Post by matheod » Fri Jun 10, 2016 10:33 pm

For Rails, you should keep curent mining time, but reduce the mining time to 10% if we mine the rail in the 30s after we put them.

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Re: Friday Facts #142 - Playtesting

Post by DaemosDaen » Fri Jun 10, 2016 11:19 pm

"We get little bit further in the technology tree every day as we play our multiplayer playtest game, it always uncovers few bugs or desyncs which we fix immediately so we can continue playing."

Did anyone else laugh when they read this?

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Re: Friday Facts #142 - Playtesting

Post by chrisgrimes » Fri Jun 10, 2016 11:31 pm

Zeblote wrote:
Pavgran wrote:What is that thing in the lower right of the picture that looks like crane?
I wonder if it's some sort of rail sensor to read the contents of train wagons?
What is it?! We must know! It looks to me like maybe it's for loading fluid wagons?

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Re: Friday Facts #142 - Playtesting

Post by jaxfrank » Fri Jun 10, 2016 11:39 pm

So, if armor is able to add more inventory slots does that mean modders will be able to increase the inventory size mid game now like through research? If so that is awesome!

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Re: Friday Facts #142 - Playtesting

Post by y.petremann » Fri Jun 10, 2016 11:50 pm

torham wrote:
DedlySpyder wrote:Ok, I inserted a rail into the "crane" image, and it fits. So, I definitely think it is a train station.
Tin-Foil Hat Train Station
There is suspicious amount of wires around the rails. My guess that this would be more like counting/redirecting station for trains, or cargo reader. It also might be rail power connector, for electrical train engines?
From the GFX wiki, this is placed under the train station section DOT FINAL ...

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Re: Friday Facts #142 - Playtesting

Post by Xterminator » Sat Jun 11, 2016 12:36 am

Nice to hear about the changes! Sometimes it's the little things that make me super happy like more inventory space with armor, and more detailed info about evo factor. :D

I will keep my fingers crossed for a release hopefully next week! Good luck with any other bugs/fixes until then.
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