Friday Facts #142 - Playtesting

Regular reports on Factorio development.
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aklesey1
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Re: Friday Facts #142 - Playtesting

Post by aklesey1 » Thu Jun 16, 2016 10:08 am

Mooncat wrote:While waiting for the coming Friday.... did anyone notice the shadow angle of the wall (or gate?) is different from the other objects? Most of the shadow is point to east, but the wall's is 45degree rotated. (Yes, I am bored. Friday please come early!)
I agree, we all cannot wait, ts was big work under 0.12 version, developers we swear it will be awesome :D

Islacrusez
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Re: Friday Facts #142 - Playtesting

Post by Islacrusez » Thu Jun 16, 2016 1:27 pm

"I can't wait to eat this bagel!"
"Yes you can."
"Yeah, I guess you're right."
-asdfmovie

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binbinhfr
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Re: Friday Facts #142 - Playtesting

Post by binbinhfr » Thu Jun 16, 2016 1:33 pm

My mods on the Factorio Mod Portal :geek:

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lrb2_
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Re: Friday Facts #142 - Playtesting

Post by lrb2_ » Thu Jun 16, 2016 2:12 pm

Mooncat wrote:While waiting for the coming Friday.... did anyone notice the shadow angle of the wall (or gate?) is different from the other objects? Most of the shadow is point to east, but the wall's is 45degree rotated.
Yeah... Albeit unrealistic, I guess that allows you to see the shadow of a long, horizontal wall without its only shadow being at the right/east end.
Also, it's probably easier making the shadows to the east (for all but the wall) than to the southeast for the graphic designers, especially on complicated designs.

Alakhai
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Re: Friday Facts #142 - Playtesting

Post by Alakhai » Thu Jun 16, 2016 2:45 pm

Possible info from devs for tomorrows release? How does is looks? Thx :)

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Re: Friday Facts #142 - Playtesting

Post by MiiNiPaa » Thu Jun 16, 2016 2:55 pm

Nah. I expect release to be June 30 at 23:59 UTC+2. Saves from dissapointment. Anything earlier is unexpected surprise.

fregate84
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Re: Friday Facts #142 - Playtesting

Post by fregate84 » Thu Jun 16, 2016 3:09 pm

binbinhfr wrote:Friday ?
The 0.13 th ?
https://www.youtube.com/watch?v=2S8YFTcEDME
:shock:
there is no way it was for today. Dev continue to add string to translate on translation page. So it's not finish ! And no translation are finish, because they add lots of strings.

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binbinhfr
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Re: Friday Facts #142 - Playtesting

Post by binbinhfr » Thu Jun 16, 2016 3:34 pm

fregate84 wrote:Dev continue to add string to translate on translation page.
Where is this page you are talking about ? All I saw is http://lua-api.factorio.com/0.13.0-preview/
My mods on the Factorio Mod Portal :geek:


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Re: Friday Facts #142 - Playtesting

Post by DPFactorio » Thu Jun 16, 2016 3:48 pm

Mhm, fancy new models :ugeek:

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binbinhfr
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Re: Friday Facts #142 - Playtesting

Post by binbinhfr » Thu Jun 16, 2016 3:57 pm

Good ! I'll subscribe and add my little stone.
My mods on the Factorio Mod Portal :geek:

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Re: Friday Facts #142 - Playtesting

Post by webkilla » Thu Jun 16, 2016 7:12 pm

what is the crane looking thing in the bottom right of the image on the blog post?

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Re: Friday Facts #142 - Playtesting

Post by malecord » Thu Jun 16, 2016 8:22 pm

webkilla wrote:what is the crane looking thing in the bottom right of the image on the blog post?
Nu station. It's actually a semaphore.

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