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Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 9:15 pm
by Panasonic1
Factorio development explained in gifs:

When they say that 1st June was mainly a psychological trick:
Image

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 9:18 pm
by Zeblote
That train is screaming for high resolution textures! :D

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 9:19 pm
by Gandalf
We will be requiring every mod to specify a license
Thank you! :)

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 9:39 pm
by Tilendor
Seeing a red train, did anyone else think that selectable train colors would be very cool? Could color code your iron train = silver, copper train = red/copper, circuit train = green, coal train = black...

Not required by any means, but could be a useful signal to the player

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 9:44 pm
by Zeblote
Tilendor wrote:Seeing a red train, did anyone else think that selectable train colors would be very cool?
Yes!

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 10:26 pm
by kulib
Red goes FASTA!

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 10:52 pm
by DaemosDaen
Can we get a full loop GIF so that viewing it does not hurt my eyes?

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 11:02 pm
by Nova
... selectable train colors... Hey devs, that's a good idea for 0.13.x or 0.14!

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 11:03 pm
by quinor
new locomotive
Eyegasm!

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 11:23 pm
by KatherineOfSky
+1 on selectable train colors. Oh how amazing that would be. Iron ore train could be blue, copper: red, coal: black/gray, have green, yellow, purple, white for other items, so you could identify passing trains with ease.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 11:29 pm
by MrDoomah
Image


CHOO CHOO! All aboard the old train!

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 11:36 pm
by CloneWarrior85
The new train looks good, really well detailed, but i like the original one way better.

Would be nice if you guys would allow us to choose between the old graphics and the new ones at the options.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 11:43 pm
by Zeblote
CloneWarrior85 wrote:Would be nice if you guys would allow us to choose between the old graphics and the new ones at the options.
What? Why?

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 11:52 pm
by Qon
self-same-spot wrote:
kovarex wrote:The mod portal can be viewed by anyone, but you will have to log in with your factorio account to download mods, same goes for the in-game version.
So, just to confirm: you want to lock people with pirated copies (who may become customers at some point or recommend/PR the game to their friends) out of using mod portal? What if some mod authors are willing to serve their mods via their direct links (e.g., .zip's from github) to them?
I also want to know this. Seems pointless and annoying for the user. Do we have to pirate the game to avoid this? Or is there a way for paying customers continue to download mods without this hassle if they want to?

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 11:54 pm
by PursuedMeatl325
The new train looks so cool I can't wait until it comes out :o :D

Re: Friday Facts #141 - Mod Portal

Posted: Sat Jun 04, 2016 12:00 am
by CloneWarrior85
Zeblote wrote:
CloneWarrior85 wrote:Would be nice if you guys would allow us to choose between the old graphics and the new ones at the options.
What? Why?
Because everyone has different tastes?

The old graphics remind me a lot of Abesworld for some reason, and some of the new graphics just don't.


And since the graphics are there, it would be a waste to scrap them. A simple toggle would make both worlds perfect, i like the old ones, you like the new ones.

Re: Friday Facts #141 - Mod Portal

Posted: Sat Jun 04, 2016 12:01 am
by Zeblote
Qon wrote:
self-same-spot wrote:
kovarex wrote:The mod portal can be viewed by anyone, but you will have to log in with your factorio account to download mods, same goes for the in-game version.
So, just to confirm: you want to lock people with pirated copies (who may become customers at some point or recommend/PR the game to their friends) out of using mod portal? What if some mod authors are willing to serve their mods via their direct links (e.g., .zip's from github) to them?
I also want to know this. Seems pointless and annoying for the user. Do we have to pirate the game to avoid this? Or is there a way for paying customers continue to download mods without this hassle if they want to?
There is zero hassle logging in once using the factorio account you already have, and then clicking "remember me".

Re: Friday Facts #141 - Mod Portal

Posted: Sat Jun 04, 2016 12:11 am
by Qon
Zeblote wrote:There is zero hassle logging in once using the factorio account you already have, and then clicking "remember me".
In your opinion.

Re: Friday Facts #141 - Mod Portal

Posted: Sat Jun 04, 2016 12:28 am
by catdog2
For the rating system, I also would suggest to use a handful of well thought out categories, each with [-] [neutral] [+]. A 5 star rating on the other hand is not that great because it does not carry any information about why the number of stars were given. Also the scale is completely undefined, e.g. someone may decide to give 5 stars, the next one gives only 4 albeit sharing roughly the same opinion because "it's great but better is always possible".

Re: Friday Facts #141 - Mod Portal

Posted: Sat Jun 04, 2016 12:29 am
by Ojelle
@MrDoomah
Could you please use another icon in your name? Its confusing when searching for dev posts. Thanks!