Friday Facts #141 - Mod Portal

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Panasonic1
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Re: Friday Facts #141 - Mod Portal

Post by Panasonic1 »

Factorio development explained in gifs:

When they say that 1st June was mainly a psychological trick:
Image

Zeblote
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Re: Friday Facts #141 - Mod Portal

Post by Zeblote »

That train is screaming for high resolution textures! :D

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Gandalf
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Re: Friday Facts #141 - Mod Portal

Post by Gandalf »

We will be requiring every mod to specify a license
Thank you! :)
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Re: Friday Facts #141 - Mod Portal

Post by Tilendor »

Seeing a red train, did anyone else think that selectable train colors would be very cool? Could color code your iron train = silver, copper train = red/copper, circuit train = green, coal train = black...

Not required by any means, but could be a useful signal to the player

Zeblote
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Re: Friday Facts #141 - Mod Portal

Post by Zeblote »

Tilendor wrote:Seeing a red train, did anyone else think that selectable train colors would be very cool?
Yes!

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Re: Friday Facts #141 - Mod Portal

Post by kulib »

Red goes FASTA!

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Re: Friday Facts #141 - Mod Portal

Post by DaemosDaen »

Can we get a full loop GIF so that viewing it does not hurt my eyes?

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Nova
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Re: Friday Facts #141 - Mod Portal

Post by Nova »

... selectable train colors... Hey devs, that's a good idea for 0.13.x or 0.14!
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

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Re: Friday Facts #141 - Mod Portal

Post by quinor »

new locomotive
Eyegasm!

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Re: Friday Facts #141 - Mod Portal

Post by KatherineOfSky »

+1 on selectable train colors. Oh how amazing that would be. Iron ore train could be blue, copper: red, coal: black/gray, have green, yellow, purple, white for other items, so you could identify passing trains with ease.
Tutorials, wild playthroughs, and more! https://www.youtube.com/@KatherineOfSky

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Re: Friday Facts #141 - Mod Portal

Post by MrDoomah »

Image


CHOO CHOO! All aboard the old train!

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Re: Friday Facts #141 - Mod Portal

Post by CloneWarrior85 »

The new train looks good, really well detailed, but i like the original one way better.

Would be nice if you guys would allow us to choose between the old graphics and the new ones at the options.

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Re: Friday Facts #141 - Mod Portal

Post by Zeblote »

CloneWarrior85 wrote:Would be nice if you guys would allow us to choose between the old graphics and the new ones at the options.
What? Why?

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Re: Friday Facts #141 - Mod Portal

Post by Qon »

self-same-spot wrote:
kovarex wrote:The mod portal can be viewed by anyone, but you will have to log in with your factorio account to download mods, same goes for the in-game version.
So, just to confirm: you want to lock people with pirated copies (who may become customers at some point or recommend/PR the game to their friends) out of using mod portal? What if some mod authors are willing to serve their mods via their direct links (e.g., .zip's from github) to them?
I also want to know this. Seems pointless and annoying for the user. Do we have to pirate the game to avoid this? Or is there a way for paying customers continue to download mods without this hassle if they want to?
Last edited by Qon on Fri Jun 03, 2016 11:58 pm, edited 1 time in total.

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Re: Friday Facts #141 - Mod Portal

Post by PursuedMeatl325 »

The new train looks so cool I can't wait until it comes out :o :D

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Re: Friday Facts #141 - Mod Portal

Post by CloneWarrior85 »

Zeblote wrote:
CloneWarrior85 wrote:Would be nice if you guys would allow us to choose between the old graphics and the new ones at the options.
What? Why?
Because everyone has different tastes?

The old graphics remind me a lot of Abesworld for some reason, and some of the new graphics just don't.


And since the graphics are there, it would be a waste to scrap them. A simple toggle would make both worlds perfect, i like the old ones, you like the new ones.

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Re: Friday Facts #141 - Mod Portal

Post by Zeblote »

Qon wrote:
self-same-spot wrote:
kovarex wrote:The mod portal can be viewed by anyone, but you will have to log in with your factorio account to download mods, same goes for the in-game version.
So, just to confirm: you want to lock people with pirated copies (who may become customers at some point or recommend/PR the game to their friends) out of using mod portal? What if some mod authors are willing to serve their mods via their direct links (e.g., .zip's from github) to them?
I also want to know this. Seems pointless and annoying for the user. Do we have to pirate the game to avoid this? Or is there a way for paying customers continue to download mods without this hassle if they want to?
There is zero hassle logging in once using the factorio account you already have, and then clicking "remember me".

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Re: Friday Facts #141 - Mod Portal

Post by Qon »

Zeblote wrote:There is zero hassle logging in once using the factorio account you already have, and then clicking "remember me".
In your opinion.

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Re: Friday Facts #141 - Mod Portal

Post by catdog2 »

For the rating system, I also would suggest to use a handful of well thought out categories, each with [-] [neutral] [+]. A 5 star rating on the other hand is not that great because it does not carry any information about why the number of stars were given. Also the scale is completely undefined, e.g. someone may decide to give 5 stars, the next one gives only 4 albeit sharing roughly the same opinion because "it's great but better is always possible".
Last edited by catdog2 on Sat Jun 04, 2016 12:29 am, edited 1 time in total.

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Re: Friday Facts #141 - Mod Portal

Post by Ojelle »

@MrDoomah
Could you please use another icon in your name? Its confusing when searching for dev posts. Thanks!
Choumiko wrote:
sillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer :D
It's a wonder how good the game is, if you consider how bad they are with the FFF numbers :mrgreen:

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