Friday Facts #138 - Better Circuit Network III

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Twinsen
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Friday Facts #138 - Better Circuit Network III

Post by Twinsen »

More info about the circuit network
https://www.factorio.com/blog/post/fff-138

nobodx
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Re: Friday Facts #138 - Better Circuit Network III

Post by nobodx »

Page is loading for me, (except the 2 images). the circuit-changes sounds cool. and congratulations to the 2 Awards ;)

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Re: Friday Facts #138 - Better Circuit Network III

Post by Jonathan88 »

Congratulations on the awards!!! :D :D
You deserve them!
FactoriOh No: when it's accidentally 2am, again

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DaveMcW
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Re: Friday Facts #138 - Better Circuit Network III

Post by DaveMcW »

Read inserter hand contents! Image

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Re: Friday Facts #138 - Better Circuit Network III

Post by ratchetfreak »

  • Accumulator is connectable to the circuit network. It sends it's charge level as a percentage.
  • Requester chest's requested items can be set automatically from the circuit network.
  • Smart inserter can have it's filters set automatically from the circuit network.
much requested features :)

Additionally for train stations there should be a "trigger departure". and detect train arrival pulse/hold (for when empty trains arrive).

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Re: Friday Facts #138 - Better Circuit Network III

Post by fishycat »

grats for the two pacmans :D they are well deserved. now with all this news and a "soon" in my head for the 0.13 release i really got more impatient!

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Re: Friday Facts #138 - Better Circuit Network III

Post by Originus »

congratulations to the awards, you deserved it!

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Re: Friday Facts #138 - Better Circuit Network III

Post by terror_gnom »

Nice one :D Congrats to the Awards and I realy like the changes :) *thumpsup*

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Re: Friday Facts #138 - Better Circuit Network III

Post by Rhamphoryncus »

More virtual signals.
Does that include a count of bot types? It would be useful trying to build to a specific bot count as well as when automatically upgrading bot types in mods.

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Re: Friday Facts #138 - Better Circuit Network III

Post by Zeblote »

So the smart inserter doesn't get removed?

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Re: Friday Facts #138 - Better Circuit Network III

Post by Hindenobyl »

I see nothing but good things in this one. Congratulations on the well deserved awards.

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Re: Friday Facts #138 - Better Circuit Network III

Post by Heli »

Congratulations on the awards you deserved them. Circuit network needed some work and improvement and i am happy to see you are doing it :ugeek: .

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Proxy
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Re: Friday Facts #138 - Better Circuit Network III

Post by Proxy »

The Circuit Network just gets more useful with every new FFF!
man, can't wait to try to build a Display that shows what i am short of.
or the Logistics Pipes System (which is not the best in MMC) to automatically Craft stuff. as counting will mostlikly be easier with 0.13! :lol:

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Re: Friday Facts #138 - Better Circuit Network III

Post by AnarCon »

congrats on the reward, well deserved :) looking forward to 13

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Re: Friday Facts #138 - Better Circuit Network III

Post by Xterminator »

First off, congratulations on the awards they are awesome and certainly well deserved! :D

Although I don't use Circuit Networks a ton right now, all these changes seem awesome and might prompt me to learn more and start using the Circuit Network more. Especially now that Belts and stuff can be connected it would be cool to see the actual throughput of a belt tile or multiple ones. Haha
Image Image Image

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Re: Friday Facts #138 - Better Circuit Network III

Post by brunzenstein »

Congratulations to the well deserved prices ( Many more to come certainly) and for the upcoming feature mentioned in #138:
thank you indeed

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Re: Friday Facts #138 - Better Circuit Network III

Post by Satis »

Zeblote wrote:So the smart inserter doesn't get removed?
I believe that the old green smart inserter will be replaced with the new purple one.
Also all the other inserters should have the same functionality as the old green smart inserter as well now, once you have researched logistic network

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Re: Friday Facts #138 - Better Circuit Network III

Post by magals »

on / off constant combinator in manual switch? wtf. better signal using

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Re: Friday Facts #138 - Better Circuit Network III

Post by GodricSeer »

Mining drill - read the amount of resources remaining, read the Pumpjack resources per minute
This sounds like it will be an awesome update. Will mining drills work like pumpjacks (and handle the fact that they are over more than one resource entity) if we install something like endless resources?

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Re: Friday Facts #138 - Better Circuit Network III

Post by RackAttack »

Satis wrote:
Zeblote wrote:So the smart inserter doesn't get removed?
I believe that the old green smart inserter will be replaced with the new purple one.
Also all the other inserters should have the same functionality as the old green smart inserter as well now, once you have researched logistic network
Don't think that's quite true. As I undersand it, the logistics tab won't become available until you research logistics, but the green smart inserter will be available before that and will have its item filtering ability without logistics researched. Other inserters (orange/blue) will not have item filtering abilities, even with logistics researched. Whether or not the new rapid/batch/bulk (purple) inserter will have item filtering is unclear AFAIK, but it's possible I missed it.

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