Friday Facts #16

Regular reports on Factorio development.

Friday Facts #16

Postby slpwnd » Fri Jan 10, 2014 8:15 pm

It wouldn't be a Friday without the Friday Facts: http://www.factorio.com/blog/post/fff-16
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Re: Friday Facts #16

Postby Nirahiel » Fri Jan 10, 2014 8:50 pm

Woohoo, blueprints !
Awesome :D

Also, first !!
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Re: Friday Facts #16

Postby TGS » Fri Jan 10, 2014 8:52 pm

Wow those blueprints look amazing. I can't wait to see it in action. That'll also be awesome in multiplayer down the road if you can share blueprints and stuff.
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Re: Friday Facts #16

Postby ficolas » Fri Jan 10, 2014 9:16 pm

So so so so sooooo awesome! As I said in an earlier post the update im most excited about :D
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Re: Friday Facts #16

Postby BurnHard » Fri Jan 10, 2014 9:38 pm

Thanks for the update. :)

What I was really hoping, that these blueprints will be accessible somewhat in the game menue/interface itself in some kind of spellbook.

So that I can take the saved blueprint and design from some of my earlier savegames and use them in my other games after. Any possibilities to see that happen?

Edit: ideal solution: This global blueprint-spellbook, and every blueprint is stored in a seperate file on the HDD. So everyone could share and import blueprint-designs
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Re: Friday Facts #16

Postby kovarex » Sat Jan 11, 2014 12:12 am

BurnHard wrote:Thanks for the update. :)

What I was really hoping, that these blueprints will be accessible somewhat in the game menue/interface itself in some kind of spellbook.

So that I can take the saved blueprint and design from some of my earlier savegames and use them in my other games after. Any possibilities to see that happen?

Edit: ideal solution: This global blueprint-spellbook, and every blueprint is stored in a seperate file on the HDD. So everyone could share and import blueprint-designs

It would be shame to not provide some way to share blueprints. I can imagine some kind of machine, that can setup the blueprintalternatively and you can pick anything from your library.
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Re: Friday Facts #16

Postby TGS » Sat Jan 11, 2014 12:14 am

There's a game called Star Ruler that has ship designs and you can export/import 'blueprints'. It's quite interesting. They even have a dedicated section of their website that people can upload them to. That sort of thing would go a long way with blueprints here when it's all up and running I reckon.
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Re: Friday Facts #16

Postby Robik » Sat Jan 11, 2014 8:35 am

TGS wrote:There's a game called Star Ruler that has ship designs and you can export/import 'blueprints'. It's quite interesting. They even have a dedicated section of their website that people can upload them to. That sort of thing would go a long way with blueprints here when it's all up and running I reckon.


That is neat idea.

By the way, in-game sharing of blueprints between players might be another service that legit customers enjoy.
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Re: Friday Facts #16

Postby BurnHard » Sat Jan 11, 2014 9:22 am

That's great to hear.
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Re: Friday Facts #16

Postby FrozenOne » Sat Jan 11, 2014 4:24 pm

Nice! Really looking forward to blueprints. That will make building train loading stations and sorting lanes much less tiresome and maybe finally better than belts. So far i built trains just because i like them and always realized that on that distance, a belt would be built 10x faster than rails and all the stations with storage.

Output liquids, yay. Contaminated water from plants and pouring it somewhere for heavily increased pollution possible.
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Re: Friday Facts #16

Postby Garm » Sat Jan 11, 2014 5:28 pm

Great work!

Only thing i am not sure about - the tooltip for blueprint. I think showing the blueprint of a large structure would be cumbersome and either cropped if shown at full scale, or barely legible if scaled to fit.

I think it would be better if player can name the blueprint and optionally add some description in the tooltip instead. When player tries to place blueprint it would then show the actual form.
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Re: Friday Facts #16

Postby marsch » Sun Jan 12, 2014 12:54 pm

NIce to see your development process. I like the new oil.

What is you experince with the automated tests, what do you use and do you find more bux in less time?
I worked in Quality Assurance and had different experiences. Your test writers need to involv in development meetings...
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Re: Friday Facts #16

Postby kovarex » Sun Jan 12, 2014 12:55 pm

marsch wrote:NIce to see your development process. I like the new oil.

What is you experince with the automated tests, what do you use and do you find more bux in less time?
I worked in Quality Assurance and had different experiences. Your test writers need to involv in development meetings...

We are going to be our test writters :)
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