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Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 6:13 pm
by kovarex
Mostly work in progress updates, here it is: https://www.factorio.com/blog/post/fff-120

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 6:26 pm
by joon
Really nice that Spidertron! Question about it: Will it be able to walk "over" forests? Because it looks really high and would be awesome.

Keep up the great work :)

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 6:28 pm
by kovarex
Jhonny wrote:Really nice that Spidertron! Question about it: Will it be able to walk "over" forests? Because it looks really high and would be awesome.

Keep up the great work :)
Yes, it can walk through forest and factory without problems.

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 6:30 pm
by joon
kovarex wrote:Yes, it can walk through forest and factory without problems.
Nice

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 6:41 pm
by Jonathan88
Whoo! The eight legged surprise is here! I know it is place-holder graphics but it would really suit Factorio if the legs did look a bit like inserters for the final graphics!

P.S. That mod looks interesting... :D :D

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 6:53 pm
by imajor
Will we be able to interact with for example assembly machines while in the spider, or do we have to leave it? Can't wait to try it.

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 6:57 pm
by DanGio
This looks great, I love it. :D

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 6:59 pm
by Gandalf
That spider is without a doubt the most amazing thing I've ever seen.

About compiling: I was wondering if it might be worth it for you to invest in one beasty build server where you can compile the full game in a much shorter time. Hook it up via NFS (or samba or whatever crappy protocols windows supports these days) and run the compiler over ssh to get quick results. It's just an idea, I dunno if that'd actually help you guys.

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 7:00 pm
by Koub
Now this is really sexy :).
Hope to see more spidertron soon :)

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 7:05 pm
by Sauerkraut
I can't wait to pilot the Spidertron! It sounds really usefull, especially when you can interact with your factory and expand it without having to exit the spidertron.

The new concrete textures look really beautifull, especially the edges. I like it!

If you'd excuse me know, i saw a really interesting mod where you build your factory inside a train cart and now i have to try it out... ;)

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 7:35 pm
by matjojo
fuck that spider thing looks scary. But also really useful.

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 7:53 pm
by _aD
Holy moly that is amazing. Please can it come attack my base? I want to fight off a swarm of those things, or die trying.

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 8:03 pm
by torham
That spidertron looks awesome!! Also I love the rough finish on the cement paving.
However, when not piloted, shouldn't the spidertron rest motionless? It is a machine after all, it does not need to idle on spot like animals/arachnids...
I know its an early build, but I thought I better start nitpicking now :twisted:

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 9:09 pm
by voyta
torham wrote:That spidertron looks awesome!! Also I love the rough finish on the cement paving.
However, when not piloted, shouldn't the spidertron rest motionless? It is a machine after all, it does not need to idle on spot like animals/arachnids...
I know its an early build, but I thought I better start nitpicking now :twisted:
It's obviously the insanely OP engines kicking the contraption into vibrations.

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 9:17 pm
by The Phoenixian
As awesome as the spidertron is, and as much as I look forwards to it... I have to say, the thing that most caught my attention in this update? The three words "Fire spread experiments".

Because whether it's just forests and biter bases that catch on fire or if we now have to worry about parts of our own bases going up in smoke (honestly, especially if we occasionally have to worry about our own bases going up in smoke) that sounds very interesting indeed.

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 9:32 pm
by Smarty
That looks awesome! Me wants it now

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 9:39 pm
by SWSe
The new concrete looks really good, and so seems the spidertron. Obviously, I thought you were gonna add some kind of arachnoid enemies when talking about a surpsire with 8 legs ;) Awesome!
torham wrote:[...]
However, when not piloted, shouldn't the spidertron rest motionless?
Yes, that might actually look kinda cool/creepy. :)
That huge machine standing there, one or two legs are maybe still in the air, motionless.
(If that should look weird, maybe having a flag/some cloth moving in the wind so there is at least some motion and you can tell it's not broken.)

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 9:59 pm
by nobodx
Oh, please God, make the spider like this:
https://m.youtube.com/watch?v=NHRtlXDOqOU
Image

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 10:16 pm
by Buggi
That spider thing was amazing! Loved how even in the early test the movement was nice and smooth!
Phenomenal work!

Re: Friday Facts #120 - Spidertron

Posted: Fri Jan 08, 2016 10:16 pm
by aka13
God dammit I was too late to post the wild wild west spider!

SO exited for this.