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Friday Facts #14

Posted: Fri Dec 27, 2013 6:55 pm
by slpwnd
Regular update from the Factorio world: http://www.factorio.com/blog/post/fff-14

Re: Friday Facts #14

Posted: Fri Dec 27, 2013 7:18 pm
by UnrealDiego
Wow it looks so much better, even though I'm not quite sure if the perspective is right.

Re: Friday Facts #14

Posted: Fri Dec 27, 2013 7:24 pm
by ficolas
The image looks awesome!
I think the transition between swamp and desert looks weird, maybe there should be a dirt or rock biome between...
(correct me if im wrong, but I think in the last friday facts there was a graphic that indicated that there wont be transitions between swamp and desert without savana before? )

Re: Friday Facts #14

Posted: Fri Dec 27, 2013 8:11 pm
by Nova
Just to mention it: That picture is not ingame. Keep that in mind. ^^

But looks really nice. Factorio is not about the graphics, but they truly make the game better. ^^

Re: Friday Facts #14

Posted: Fri Dec 27, 2013 9:03 pm
by Malkasphia
You guys have done such an awesome job on the game play mechanics, game pacing, and the art approach. Successful game companies need to take a look at your overall design and mimic a lot of your successes.

Well done and I will definitely be doing all I can to promote your game to the frothing gaming masses :)

Re: Friday Facts #14

Posted: Fri Dec 27, 2013 9:08 pm
by ficolas
I think 0.9 is the update im most excited about (liquids, awesome graphics, biomes :D :D :D )

Re: Friday Facts #14

Posted: Fri Dec 27, 2013 10:45 pm
by Cerus
Looking at that image makes me think. Bug colonies should totally avoid/run away from you if you haven't done anything to annoy them.

(Running over them with your car would obviously count as an annoyance!)

Re: Friday Facts #14

Posted: Sat Dec 28, 2013 9:12 am
by slpwnd
ficolas wrote:I think 0.9 is the update im most excited about (liquids, awesome graphics, biomes )
The 0.9 is definitely a very ambitious release. We are curious ourselves how it will go:D