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Friday Facts #118 - Improving productivity

Posted: Fri Dec 25, 2015 2:33 pm
by kovarex

Re: Friday Facts #118 - Improving productivity

Posted: Fri Dec 25, 2015 3:57 pm
by AnTracius
Finally! A Steam release date! 2016 is already looking promising!

Re: Friday Facts #118 - Improving productivity

Posted: Fri Dec 25, 2015 4:52 pm
by Xterminator
Awesome to hear that there is now an official Steam release date! :D

Although a lot of the other technical stuff in this FF was a bit confusing for me, itd great to see that you guys are finding ways to expedite processes and make things easier on your end.
I will admit, I never even noticed the slight difference in the UI width until it was shown here. Lol

Re: Friday Facts #118 - Improving productivity

Posted: Fri Dec 25, 2015 5:44 pm
by CrushedIce
So is 0.12 stable going to be version 1.0?

Re: Friday Facts #118 - Improving productivity

Posted: Fri Dec 25, 2015 7:34 pm
by Loewchen
As much as I love to hear a Steam launch date, I would be way more interested about a date for 0.13. It hurts to read about all those improvements every week and not to know when we will be able to use them.

Re: Friday Facts #118 - Improving productivity

Posted: Fri Dec 25, 2015 8:46 pm
by Pohybel
I do not understand why so long you delay with the premiere on Steam, the game is well written and personally I do not have any problem.
i have old laptop with c2d t9600 2.8ghz 6gb ram and gf. 9700m gt and I can play with an open firefox with 25/45 fps average.
These small changes which you want to enter. they are so small the average modification changes more.

Re: Friday Facts #118 - Improving productivity

Posted: Fri Dec 25, 2015 9:54 pm
by ofca
"The downside of this kind of work is, that when done perfectly people even don't notice it is there:)"

Welcome to IT and programming. Have a pleasant stay. ;)

Re: Friday Facts #118 - Improving productivity

Posted: Fri Dec 25, 2015 9:58 pm
by therapist
Pohybel wrote:I do not understand why so long you delay with the premiere on Steam, the game is well written and personally I do not have any problem.
It's the multiplayer bro. IMO the devs think that once multiplayer works right enough to be on par with other steam games that make use of the steam friends/server systems, (client/server browser, laghiding, multiplayer objectives etc) then they can make some real bank and establish "street credit" for their new company among the developer community. Imagine if the first time you played factorio, it was with a completed and fully integrated multiplayer. The devs are picturing a future where most of factorio's players experienced the game for the first time with a completed multiplayer.

Re: Friday Facts #118 - Improving productivity

Posted: Sat Dec 26, 2015 1:58 am
by AnTracius
therapist wrote: It's the multiplayer bro. IMO the devs think that once multiplayer works right enough to be on par with other steam games that make use of the steam friends/server systems, (client/server browser, laghiding, multiplayer objectives etc) then they can make some real bank and establish "street credit" for their new company among the developer community. Imagine if the first time you played factorio, it was with a completed and fully integrated multiplayer. The devs are picturing a future where most of factorio's players experienced the game for the first time with a completed multiplayer.
These developers should be a role model for all the other devs out there (even the triple-A devs). I never made a game before, but I know I'll never give people an incomplete burger for payment ordering a full burger (or a good burger). These guys are so patient. You can tell they're not after your money; they're after your satisfaction and smiles—something most developers these days don't do. This reminds me of the first days of Minecraft, but hopefully, Factorio will go way farther from the line Minecraft had set. They deserve everything coming their way once they release on Steam. I predict a storm is coming...

Re: Friday Facts #118 - Improving productivity

Posted: Sat Dec 26, 2015 9:09 am
by kovarex
AnTracius wrote:
therapist wrote: It's the multiplayer bro. IMO the devs think that once multiplayer works right enough to be on par with other steam games that make use of the steam friends/server systems, (client/server browser, laghiding, multiplayer objectives etc) then they can make some real bank and establish "street credit" for their new company among the developer community. Imagine if the first time you played factorio, it was with a completed and fully integrated multiplayer. The devs are picturing a future where most of factorio's players experienced the game for the first time with a completed multiplayer.
These developers should be a role model for all the other devs out there (even the triple-A devs). I never made a game before, but I know I'll never give people an incomplete burger for payment ordering a full burger (or a good burger). These guys are so patient. You can tell they're not after your money; they're after your satisfaction and smiles—something most developers these days don't do. This reminds me of the first days of Minecraft, but hopefully, Factorio will go way farther from the line Minecraft had set. They deserve everything coming their way once they release on Steam. I predict a storm is coming...
Well, we are after your money, obviously, but we want to make a mutually good trade :)

Re: Friday Facts #118 - Improving productivity

Posted: Sat Dec 26, 2015 11:25 am
by Jonathan88
Merry Christmas to you too and thank you for an amazing game! :D

Re: Friday Facts #118 - Improving productivity

Posted: Sat Dec 26, 2015 11:50 am
by Weresmilodon
kovarex wrote:
AnTracius wrote:
therapist wrote: It's the multiplayer bro. IMO the devs think that once multiplayer works right enough to be on par with other steam games that make use of the steam friends/server systems, (client/server browser, laghiding, multiplayer objectives etc) then they can make some real bank and establish "street credit" for their new company among the developer community. Imagine if the first time you played factorio, it was with a completed and fully integrated multiplayer. The devs are picturing a future where most of factorio's players experienced the game for the first time with a completed multiplayer.
These developers should be a role model for all the other devs out there (even the triple-A devs). I never made a game before, but I know I'll never give people an incomplete burger for payment ordering a full burger (or a good burger). These guys are so patient. You can tell they're not after your money; they're after your satisfaction and smiles—something most developers these days don't do. This reminds me of the first days of Minecraft, but hopefully, Factorio will go way farther from the line Minecraft had set. They deserve everything coming their way once they release on Steam. I predict a storm is coming...
Well, we are after your money, obviously, but we want to make a mutually good trade :)
The best trade is the one where both parts benefit.

Re: Friday Facts #118 - Improving productivity

Posted: Sat Dec 26, 2015 11:59 am
by JelteTheHero
Is it possible to take my safefiles with me to the steam version of the game?

Re: Friday Facts #118 - Improving productivity

Posted: Sat Dec 26, 2015 1:18 pm
by Pohybel
This game for a long time is ready to sale on Steam delay does not make sense,you can already earn money.
This would affect improvement and probably acceleration implementation of ideas.
Do not waste time because time is money, Keep in mind that someone may relase game like yours and you will get loss.

Re: Friday Facts #118 - Improving productivity

Posted: Sat Dec 26, 2015 4:13 pm
by AnTracius
kovarex wrote:Well, we are after your money, obviously, but we want to make a mutually good trade :)
But of course! You guys need sustenance, haha! I can tell this is gonna be one heck of an adventure—an adventure to Factorio 1.0 and beyond. Steam is a great milestone; a big one. Can't wait to see how much the community will change after Steam. I just can't express how much I love your game. Keep up the good work, you guys! We'll be rooting for you!

Re: Friday Facts #118 - Improving productivity

Posted: Sat Dec 26, 2015 4:21 pm
by vanatteveldt
kovarex wrote:Well, we are after your money, obviously, but we want to make a mutually good trade :)
Capitalism as it should be! :)
Adam Smith wrote:It is not from the benevolence of the butcher, the brewer, or the baker that we expect our dinner, but from their regard to their own interest.
Congrats on the steam date, I'm sure it will be well received! Maybe I'll even try multiplayer :)

Re: Friday Facts #118 - Improving productivity

Posted: Sun Dec 27, 2015 2:44 am
by DaveKap
Happy to see you guys using Fastbuild to improve your compilation times! Franta's a cool dude. :mrgreen:

Re: Friday Facts #118 - Improving productivity

Posted: Sun Dec 27, 2015 10:31 am
by ikarikeiji
Wow, so many amazing pieces of news and on Christmas Day too. I'm looking forward to playing 0.13 so much! Presumably you can rename trains too?

Re: Friday Facts #118 - Improving productivity

Posted: Sun Dec 27, 2015 11:28 am
by Lanceraad
So wait.. steam needs to inspect/curate the game for a full month? Why?
Multiplayer? Steam workshop?
Even though valve lets everyone and their dog put up shit on the store.
Sometimes even screenshots& discriptions that lie to the customer, or games that are straight up maniacal.

Anyway, this fff is full of good news, so keep up the good work, and I hope everyone had a nice christmas :D

Re: Friday Facts #118 - Improving productivity

Posted: Mon Dec 28, 2015 5:14 pm
by ske
So you are telling, that 0.13 will be finished in a month? You better start publishing the latest versions for us to test it soon! ;)