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Friday Facts #12

Posted: Sat Dec 14, 2013 8:09 pm
by slpwnd
Better late than newer. Here comes the 12th FFF: http://www.factorio.com/blog/post/fff-12

As mentioned in the post Albert prepared two proposals for the new Factorio logo. You can also help us to decide which one to use by indicating your preference in the polls and / or giving some opinions in the discussion.

EDIT: I updated the poll with two extra choices for old logo and none of the presented logos. However this caused the reset of the polls when there were around 17 votes. So feel free to cast your vote again if this concerns you. No manipulation intended:D

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 8:44 pm
by Neotix
In my opinion none of them because they're worse than the current one.

I think it would be better to draw logo and game title with normal font.
Something like that:
http://www.monstercommute.com/wp-conten ... ctory1.gif
http://www.thelogofactory.com/wp-conten ... y-logo.jpg
http://wearetrue.com/art/code-factory-logo.gif
http://www.firestormcs.com/wp-content/u ... go_001.jpg - this one is without logo but nice
http://www.muno.pl/static/obrazy/logokl ... ogo220.jpg

You can put in logo two the most recognizable elements like belt and inserter :D

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 8:57 pm
by Garm
Ditto about the logo. The gear in original logo looks much nicer than in new ones.

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 9:28 pm
by pil
Great improvement! It's about time! The actual logo is the ugliest thing in Factorio.
I would say the #1 is nicer, I like the rounded corners and the inside lines, they generate movement and make it more dynamic, more like Factorio is.
I find the second one too stiff.

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 9:34 pm
by Nova
I prefer the old one. The old one is not good, but in my opinion both new logos look "painfully amateurish", not the old one. :/
Of the new logos: I would like the texture of the first, with the form of the letters of the second. The color... Well, the copper red of the old logo is pretty nice. ^^

What i dislike about the old logo: The font. I like the color and particularly the gear. The gear looks really nice and is a pretty good icon for factorio.

(I completely disagree with pil. ^^)

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 9:41 pm
by Albert
The concept of the logo, apart of being heavy-industrial, is also a game object. It takes the perspective and lighting of any object in Factorio.
Image

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 9:51 pm
by ssilk
What was the reason to put the wheel at the end?

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 10:05 pm
by Albert
ssilk wrote:What was the reason to put the wheel at the end?
The gear at the center of the word like in the first logo version, splits the word in two parts, FACT-O-RIO, in order to get balance and a compact shape is much better to put the gear at the end, like a separated object but integrated.
Also a logo has to be simplier, concerning shapes. By the simplification of shapes you can reduce it much better. Remember that the logo is not only printed at the loading screen full of colours, it must work also very tinny and with 1 colour only.
That's the reason why the new logo has a simplier wheel, not only that, the new wheel has 8 directions, like the player movement. ; )

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 10:08 pm
by Nova
Yeah, the logo fits inside the game world. But has the logo to fit inside the game world? All in all i just miss the design of the old gear. I really liked it. (But I understand your arguments, glex.) ^^

Oh, and maybe the question is stupid, but who is glex? ^^

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 10:17 pm
by Albert
Nova wrote:Yeah, the logo fits inside the game world. But has the logo to fit inside the game world? All in all i just miss the design of the old gear. I really liked it. (But I understand your arguments, glex.) ^^

Oh, and maybe the question is stupid, but who is glex? ^^
1-the old gear reduced is just a blurry circle, this can be considered a graphic bug. Factorio likes to kill bugs.
2-the integration of the logo in to the game world is concept, not only that, it takes you to the view of the player immediately, like when playing, so consider it like a door to the Factorio world.
3- the question is not stupid, I'm very shy specially in the forums. glex is the guy who made the logo, and all the graphics in the game.

: )

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 10:18 pm
by LoSboccacc
too tired yesterday to do anything, after all the day going downhills
ah! you should try skiing uphill!


anyway. is the gear O rotating during load? i.e. automation logo.

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 10:27 pm
by Renwallz
I really like the first new logo when placed in the game world as in Glex's post, however I have to agree with others that on their own they aren't a huge improvement over the original. I'm not a graphics artist, so I can't give you any useful suggestions on improving it. Perhaps looking at logos for similar games might help, such as:

Railroad Tycoon
Transport Tycoon
Tansport Giant
Industry Giant 2

Re: Friday Facts #12

Posted: Sat Dec 14, 2013 10:27 pm
by Albert
LoSboccacc wrote:anyway. is the gear O rotating during load? i.e. automation logo.
This is an idea that I share with you, I was talking with Tomas about it, and let's see, maybe. ; )
but the priority now is graphics for gameplay, and new machines.

Re: Friday Facts #12

Posted: Sun Dec 15, 2013 12:01 am
by Toma
Good to see the right logo winning, definitely looks more approachable.

Re: Friday Facts #12

Posted: Sun Dec 15, 2013 12:53 am
by FrozenOne
I like the shape and texture of the first, but lighting of the second. The first looks too dark and dull, maybe give it some glint as the second one and it's perfect.

Re: Friday Facts #12

Posted: Sun Dec 15, 2013 1:15 am
by Albert
FrozenOne wrote:I like the shape and texture of the first, but lighting of the second. The first looks too dark and dull, maybe give it some glint as the second one and it's perfect.
Light intensity is something provisional yet, I'll keep in mind your comment for the final art.
Anyway those aspects can vary for future versions or different applications. We're thinking in changing materials and other stuff depending on the context for the logo, like future releases centered in oil industry or whatever it comes. The idea is to express the main subject through the logo. The meaning of the threat is about general shape.

Re: Friday Facts #12

Posted: Sun Dec 15, 2013 6:06 am
by aussiegaylord
i like the fact that the first one has a really cool way that the actual letters don't actually join together, their is those little gaps. i think if you added those to the font of the second one you would really have something special because the letters in the first one just don't look right being that small, especially that F.( just the way that you have shaved about an extra 50% of that edge just doesn't go right with the theme of factorio i think) the lighting in the second one also definitely looks better. hope this helps :D

Re: Friday Facts #12

Posted: Sun Dec 15, 2013 6:19 am
by Nova
aussiegaylord wrote:i like the fact that the first one has a really cool way that the actual letters don't actually join together, their is those little gaps.
And that's something I do not like. :D

Re: Friday Facts #12

Posted: Sun Dec 15, 2013 6:26 am
by aussiegaylord
Nova wrote: And that's something I do not like. :D
feel free to explain why, i personally like it because it adds the fact that everything is not always straight cut, if you want or need to you can make things overly complected that make you computer crash ( done it 5 times already ;) )

Re: Friday Facts #12

Posted: Sun Dec 15, 2013 7:03 am
by slpwnd
Thanks for the comments guys. Interesting to see such a variety of opinions. Based on your comments I have also added two options to the polls: the old logo and none of them.

EDIT: Bummer. PHPBB obviously decided to reset the polls after adding the new 2 options :( Probably to keep them fair.