Friday Facts #110 - Tech art finished

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kinnom
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Re: Friday Facts #110 - Tech art finished

Post by kinnom »

my favourite one is the laser one
no yes yes no yes no yes yes

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Smarty
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Re: Friday Facts #110 - Tech art finished

Post by Smarty »

The rocket is the best!

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Re: Friday Facts #110 - Tech art finished

Post by Dragonkiller1777 »

If i had to choose one, it would be the Train one. It is so cute!

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Re: Friday Facts #110 - Tech art finished

Post by HanziQ »

jorgenRe wrote:Because il not stop until its correct :lol: !
I notified Albert about the mistake immediately after he posted the molecule icons, but no change since then, I guess he had better things to do :D

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Re: Friday Facts #110 - Tech art finished

Post by jorgenRe »

HanziQ wrote:
jorgenRe wrote:Because il not stop until its correct :lol: !
I notified Albert about the mistake immediately after he posted the molecule icons, but no change since then, I guess he had better things to do :D
Thats probably true as the molucles are mainly only going to annoy those who know some and like chemi :)

Now i forgot to say it in the earliier post, but he still did a really good job on the tech icons :D!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Nic
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Re: Friday Facts #110 - Tech art finished

Post by Nic »

Jhonny wrote:Nice work on the icons but the logistics chests aren't right. The passive and storage should be switched.
You are right.
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng

Zeblote
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Re: Friday Facts #110 - Tech art finished

Post by Zeblote »

Those are some seriously fancy icons.

Now make the game look like this :D

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Re: Friday Facts #110 - Tech art finished

Post by chainedlupine »

Gonna miss the red and blue toilets! (That's always what I thought the blueprint construction/destruction icons looked it!)

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Re: Friday Facts #110 - Tech art finished

Post by regex »

Is that a Mr. Fusion in there? :lol: Awesome, the icons look great!

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Re: Friday Facts #110 - Tech art finished

Post by TheDude1972 »

Search option looks great, but the little search magnifying glass should turn into an X as soon as you typed something so you get the option to unfilter it. This way it works like 99% of the search filters in games and programs/apps.

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Re: Friday Facts #110 - Tech art finished

Post by hoho »

Please add the search functionality to research as well. I've spent way more than I should on the screen due to my lousy memory forgetting what icons some research has :)

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Re: Friday Facts #110 - Tech art finished

Post by Wolfwaffe »

Mr.Fusion - thanks, right where it hurts :C
Are "lunchboxes" modules? Looks like something straight out from Fallout verse.
So, are we getting the railgun and... - looks like, uh, melta-pistol to me - in .13?
What do the pipes with balls and cables and metal sheets represent?
Also, i seem to fail in finding the automation tech icon.

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Re: Friday Facts #110 - Tech art finished

Post by Jonathan88 »

All of the technology icons look great! :D My favourite... probably the railway ones as they just look like little model trainsets! I think that should actually be a mod: little narrow gauge trains that you can sit on with the width of the track being one square! Somebody get on it... :lol:
FactoriOh No: when it's accidentally 2am, again

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Re: Friday Facts #110 - Tech art finished

Post by Albert »

Jhonny wrote:Nice work on the icons but the logistics chests aren't right. The passive and storage should be switched.
You're right, by mistake I used a previous version for this preview. Thanks for the observation.

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Re: Friday Facts #110 - Tech art finished

Post by indjev99 »

I really really like the new technology icons. Was gonna point out that the logistics system one is wrong, bu I see that somebody else already did that.

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MasterBuilder
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Re: Friday Facts #110 - Tech art finished

Post by MasterBuilder »

For heavy users, we have also added an option to always keep the search bar open and focus it when opening the gui.
Best optional feature ever. I'm going to start using this and then I'm going to wonder how I ever did things without it.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.

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Re: Friday Facts #110 - Tech art finished

Post by dee- »

Yup, the icons are very polished, congrats to the artist! :)

I just wonder how they look like when they're scaled down to ~33%, so their final size; and if the mass of colorful, bubbly icons is still recognizable when they're delivered in a bunch.
Personally I like the current, clear cut, icons of items and research stuff. Easily recognizable.

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Re: Friday Facts #110 - Tech art finished

Post by ratchetfreak »

dee- wrote:Yup, the icons are very polished, congrats to the artist! :)

I just wonder how they look like when they're scaled down to ~33%, so their final size; and if the mass of colorful, bubbly icons is still recognizable when they're delivered in a bunch.
Personally I like the current, clear cut, icons of items and research stuff. Easily recognizable.
Or the new tech tree layout will need/can use those larger icons

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Re: Friday Facts #110 - Tech art finished

Post by Kayser »

The optics and transistor icons are the ones that immidiately catches my attention. Beautiful work overall.

What size are these intended to be used? I'm worried that some are a bit too detailed to work well if shrunk.

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Re: Friday Facts #110 - Tech art finished

Post by MushroomDynamo »

1. These new icons are AMAZING.

2. Please for the love of god scale up the tech menu and add a scrollbar or something--it'll be hard to appreciate these gorgeous pictures ingame if I need a small telescope to make them out :y

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