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Friday Facts #106 - Brain satisfaction tool

Posted: Fri Oct 02, 2015 10:47 pm
by kovarex

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Fri Oct 02, 2015 10:49 pm
by Kane
™*

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Fri Oct 02, 2015 10:50 pm
by Leveller
Second..

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Fri Oct 02, 2015 10:51 pm
by AnarCon
hurrah \o/

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Fri Oct 02, 2015 10:52 pm
by Smarty
That waiting is trying to kill me

Help!

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Fri Oct 02, 2015 10:52 pm
by Leveller
F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Fri Oct 02, 2015 11:03 pm
by Phillip_Lynx
Now they are FSF :)

[edit]hope so[/edit]

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Fri Oct 02, 2015 11:08 pm
by Zeblote
Leveller wrote:F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5
Image

Oh no!

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Fri Oct 02, 2015 11:14 pm
by Kane
Great post :)

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Fri Oct 02, 2015 11:17 pm
by Smarty
So my eei level is very high because when close my eyes and i see my factory and im expanding it






Or wait is that the addiction i have?

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Fri Oct 02, 2015 11:19 pm
by Zeblote
Higher resolution sprites also help :D

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Sat Oct 03, 2015 12:00 am
by nobodx
Do you really want ai to colonize entire worlds all by themselves?
I've played the X-series where the humans build and send terraformer into outer space to prepare planets for humans.
Unfortunately they had a programming error and started to terraform inhabited planets.
Imho there should be always a human supervisor present.

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Sat Oct 03, 2015 1:39 am
by Chaoseed
This whole automated terraforming idea is hardly new, just check out The Millennial Project: Colonizing the Galaxy in Eight Easy Steps by Marshall T. Savage.

The "eei" idea is interesting; I've noticed that, for a lot of games, I often reach a point where I don't know what to do, or the thing I'm supposed to do is too hard for me to do, or I'll have to spend a lot of time oto do it...in which case, I stop playing and go to one of the many other games I own.

(I don't really know how to use blueprints. There needs to be a tutorial that shows how to use them, or a campaign level that uses them, or something, because using the wiki as the manual isn't that fun...)

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Sat Oct 03, 2015 1:49 am
by DaveMcW
Chaoseed wrote:(I don't really know how to use blueprints. There needs to be a tutorial that shows how to use them, or a campaign level that uses them, or something, because using the wiki as the manual isn't that fun...)
Blueprints are easy, the hard part is building a roboport network and construction robot army to follow them.

Maybe as an intermediate step, you could build a "repair network" that uses construction robots and a simplified roboport? Then when automated construction is available you already have a squad of construction robots to get started with. Hmm, sounds like a great idea for a mod. :)

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Sat Oct 03, 2015 2:54 am
by irbork
Interesting story. And the conclusion - no more demo version of Factorio. :twisted:

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Sat Oct 03, 2015 6:04 am
by abaranski12
About the main menu... You know how the menu worked in Command & Conquer Generals: Zero Hour? I'm talking about this: https://www.youtube.com/watch?v=ZUNq7wog_Ro. I think it would be cool to make that kind of animation for factorio.

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Sat Oct 03, 2015 6:35 am
by jorgenRe
Really useful tip for the runny/leaky nose part is to make some salt water (salt + water) and then pouring it into the nose that is runny. This way I went from using a tissue every hour to none for the whole school day :D

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Sat Oct 03, 2015 6:59 am
by deepdriller
The eei can also be hurt by frustrating experiences, like being stopped by things on the map. In Factorio, this is solved by letting the avatar automatically sidestep things like electric poles and turrets.
Personally, what tends to hurt my eei most is the fact that I need such a long time to wipe out larger biter bases. My usual tactic is to build a turret farm nearby, and then flank and run.

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Sat Oct 03, 2015 8:13 am
by Original
This is why gaming industry and software industry is flourishing.
Developing a software gives a new and logical way of analysing problems.

Re: Friday Facts #106 - Brain satisfaction tool

Posted: Sat Oct 03, 2015 9:50 am
by gacek
2nd Update this week... you spoil us!! :)