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Friday Facts #100 - So old
Posted: Fri Aug 21, 2015 3:04 pm
by slpwnd
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:13 pm
by Drury
Here we go, Super Factoriobeat Vol. 100!
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:18 pm
by Smarty
no party for reaching the 100th blog post?
those technology pictures look awesome
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:19 pm
by Boogieman14
So do those pictures actually work?
Top row: Electronics 1, 2 and 3, oil processing, advanced circuits? Bottom row: Modular armor, alien research, cars, automated rail, material processing?
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:23 pm
by ratchetfreak
Boogieman14 wrote:So do those pictures actually work?
Top row: Electronics 1, 2 and 3, oil processing, advanced circuits? Bottom row: Modular armor, alien research, cars, automated rail, material processing?
last one on the top row is more likely blueprints
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:24 pm
by Boogieman14
Ah yes, that does seem like a better fit
(besides, I guess advanced circuits isn't a research option per se - can't check right now)
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:26 pm
by genericname1
Are we nearing the point where I could run a factorio server then?
I work for a hosting company, quite a few of my colleagues already run minecraft servers etc. I'd love to be able to run a factorio one
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:27 pm
by Nic
But will the new trailer be recorded in a resolution of 3840x2160 (4K) with 60fps?
I know it isn't necessarily needed but it would be future-proof and make the 0.3% of the people happy which have fast internet and a 4K sreen.
Still haven't got an official reply for this question.
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:29 pm
by Drury
Those icons are quite large - will they be this large in the tech tree preview as well, or will you shrink them? I think automated railway transportation may lose a big chunk of readability, i.e. turn into a small nondescript circle with strange appendages.
I trust Albert to sort it out, though.
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:33 pm
by saladin1980
It is amazing the progress made in a short time that factorio has been around. People may say that it has been a long time but in most game the life of it has been relatively short. I for one have been playing this game for awhile and strive to make more people aware of the game and have been working hard on all my streams to twitch to put the word out. Our group "Factorio Engineers" have been putting the word out more and more, at this point we have constant of 50 - 60 people watching us play and asking many question about the game. I know of at least 10 that have purchased the game just due to the streams we put out there.
GREAT job and keep up the good .. strike that .. GREAT work.
Saladin1980 - Factorio Engineers
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:39 pm
by ratchetfreak
Drury wrote:Those icons are quite large - will they be this large in the tech tree preview as well, or will you shrink them? I think automated railway transportation may lose a big chunk of readability, i.e. turn into a small nondescript circle with strange appendages.
I trust Albert to sort it out, though.
I think it will be time for the techtree to turn into a tree soon
This would allow larger icons
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:56 pm
by Align
Wait do the electronics chips have some kind of trademark stuff on them?
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 3:57 pm
by ratchetfreak
Align wrote:Wait do the electronics chips have some kind of trademark stuff on them?
self made logo probably, I can see the gear of factorio in it
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 4:10 pm
by beny166
Awesome tech pictures the alien research is best.
Also congratulations on reaching 100 FFF
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 4:15 pm
by slpwnd
beny166 wrote:Awesome tech pictures the alien research is best.
It is my favourite as for now too=)
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 4:29 pm
by OBAMA MCLAMA
Drilling the lock implies the locksmith is selling you a new lock, that means more money. And then he has to install the new lock, more money. But before he installs it he has to re-code the new lock to your existing or new key codes, more money.
Did the locksmith even try to pick the lock? Maybe bump key?
I can see the locksmith going straight to drilling if you have very high secure 100 dolla plus cylinders.
The way the locksmith drilled your lock was he drilled the pins inside the cylinder.
The pins prevent the cylinder from spinning by falling down (via spring) like this -l-
The locksmith drills here at the dot of the I, -i- to make the top part flush, sometimes the last couple pins break from the force but once he gets them, he just turnz the cylinder and hes in.
Which is why I dont think you guys have high secure locks if he drilled it as easy as the fff made it.
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 4:53 pm
by LotA
I'm surprised you don't release the fix notably for
this bug. I even thought you would release the fix earlier this week as it has been really gamebreaking since.
Congrats on 100th fff by the way
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 4:59 pm
by DerAva
So, if that's the icon for oil processing then why is it a caffeine molecule? Also I think it's missing one hydrogen
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 5:14 pm
by betka
the alien research made me thinking where did I see that before... and then I remembered, we actually have an alien research machine in the Factorio kitchen...
Re: FFF #100 - So old
Posted: Fri Aug 21, 2015 5:15 pm
by Nic
DerAva wrote:So, if that's the icon for oil processing then why is it a caffeine molecule? Also I think it's missing one hydrogen
Good catch
Also it is a nice easteregg - kudos to the devs.