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Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 3:28 pm
by kiba
My mods gets in the way of loading factorio. There should be a way to automatically disable offending mods so I can load factorio without having to delete my mod directory.

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 3:33 pm
by ratchetfreak
kiba wrote:My mods gets in the way of loading factorio. There should be a way to automatically disable offending mods so I can load factorio without having to delete my mod directory.
rename the mod directory or move it up a few folders (to the instal directory)

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 3:42 pm
by Sauerkraut
Oh ma lord, today is my birthday, this is the second greatest present!

Image

You guys are great!

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 3:42 pm
by therapist
ruh roh... the circuit system is pretty crap if we dont have the ability to switch power lines on and off based on all these new red/green network signals

any chance smart circuit mod or some kind of power switch mod has been made 0.12 compatible?

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 3:43 pm
by ratchetfreak
therapist wrote:ruh roh... the circuit system is pretty crap if we dont have the ability to switch power lines on and off based on all these new red/green network signals

any chance smart circuit mod or some kind of power switch mod has been made 0.12 compatible?
you can turn off small pumps connected to the boilers

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 3:56 pm
by therapist
ratchetfreak wrote:
therapist wrote:ruh roh... the circuit system is pretty crap if we dont have the ability to switch power lines on and off based on all these new red/green network signals

any chance smart circuit mod or some kind of power switch mod has been made 0.12 compatible?
you can turn off small pumps connected to the boilers
I would need so many freaking boilers to separate the electrical networks of my factory, my defense grid, my mining and train system, non-essential production, etc.

It is very useful to have an electric switch so for instance, your entire smelting center can turn itself off when the buffer chests become full. This cuts down on or totally removes all wasted electricity from idling equipment. There are so many freaking uses for these kind of switches, i hope someone mods one quick, also monitoring accumulator storage would be good, but I could wait for 0.13 if only the electrical switch were introduced.

EDIT: actually, I could use 1 centralized hot water storage and control the pumps to route "power" water around. still stinks considering I go all solars almost immediately

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 4:53 pm
by wwdragon
"no new updates available" o.O

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 4:57 pm
by ratchetfreak
wwdragon wrote:"no new updates available" o.O
check the experimental check box in options->other

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 5:02 pm
by wwdragon
ratchetfreak wrote:
wwdragon wrote:"no new updates available" o.O
check the experimental check box in options->other
Ah thanks :-)

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 5:03 pm
by WoodyDaOcas
awesome, guys, thank you very much :) Have a nice weekend, I know I will :D

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 5:04 pm
by Elite_Warrior
ratchetfreak wrote:
wwdragon wrote:"no new updates available" o.O
check the experimental check box in options->other
For me it didn't work, but i have found the expermental Link that was a bit hidden(well at first glance ) 8-)

https://www.factorio.com/download/experimental

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 5:05 pm
by wwdragon
Elite_Warrior wrote:
ratchetfreak wrote:
wwdragon wrote:"no new updates available" o.O
check the experimental check box in options->other
For me it didn't work, but i have found the expermental Link that was a bit hidden(well at first glance ) 8-)

https://www.factorio.com/download/experimental
Well crap. Mine still doesn't work!

Thanks for the link. :-)

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 5:10 pm
by Sparkerish
WHEEEEEEEEEEEEEEEEEEEEEE!!!!!

1 min left on download YAY !!!!!

Soon will be playing AWESOMENESS.

THANKS DEV'S YOU ROCK! :D

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 5:58 pm
by Arakasi
No new updates on win x64.
Has it some relation to wrong direcotory path on win64 mentioned couple of posts before? Is it disabled intetionally?

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 6:12 pm
by orzelek
Arakasi wrote:No new updates on win x64.
Has it some relation to wrong direcotory path on win64 mentioned couple of posts before? Is it disabled intetionally?
Had that to - just go grab the installer or zip.

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 6:16 pm
by Marconos
Some days it sucks to have to work. Will be on as soon as I get out of here.

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 6:17 pm
by Twinsen
Arakasi wrote:No new updates on win x64.
Windows automatic update is disabled for now due to an issue.
You will have to use the installer or zip for now.

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 6:50 pm
by Bedders
Thank You Devs, for all of the hard work and dedication that has gone into this game :)

One of these days I'm going to get enough time to get beyond only producing the third science pack.... I hate life, it gets in the way of playing Factorio.

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 7:07 pm
by cyanit
Twinsen wrote:
Arakasi wrote:No new updates on win x64.
Windows automatic update is disabled for now due to an issue.
You will have to use the installer or zip for now.

Any idea when the automatic update will be fixed? Because I'm stuck with really crappy Internet for now and I don't want to download the whole client with 10kb/sec :D

Re: Friday facts #95 - 0.12 Release today

Posted: Fri Jul 17, 2015 7:37 pm
by Wanderduene
YAY! Absolutly awesome. Can't wait to play!!! :)