Factorio: Space Age is here!
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Re: Factorio: Space Age is here!
Hallo.
I have the following issue when i want to start a new game in single player.
Error while running event level::on_init()
__level__/freeplay.lua:58: attempt to index global 'global' (a nil value)
stack traceback:
__level__/freeplay.lua:58: in function 'on_init'
__core__/lualib/event_handler.lua:69: in function <__core__/lualib/event_handler.lua:64>
Thanks for helping.
I have the following issue when i want to start a new game in single player.
Error while running event level::on_init()
__level__/freeplay.lua:58: attempt to index global 'global' (a nil value)
stack traceback:
__level__/freeplay.lua:58: in function 'on_init'
__core__/lualib/event_handler.lua:69: in function <__core__/lualib/event_handler.lua:64>
Thanks for helping.
- BlueTemplar
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Re: Factorio: Space Age is here!
Right, for the puzzle.
Which might trivialize this puzzle also elsewhere, but I'm guessing that mods can turn on/off this feature per surface ?
Also, any hope to see (mod) support for non-square entities (I guess they are now, seeing how crushers aren't square ?), or even non-rectangular entities ("Factorio Tetris") ?
Thinking about it some more, what makes it a puzzle, is inputs/outputs being restricted to specific tiles, any way to have this for non-fluids (while still being UPS-friendly) ?
A bit like how Renai Transportation does it with its hatches that can catch thrown items that can be installed anywhere on the assembler (except here they would be restricted to specific spots, just like fluid inputs/outputs).
Which might trivialize this puzzle also elsewhere, but I'm guessing that mods can turn on/off this feature per surface ?
Also, any hope to see (mod) support for non-square entities (I guess they are now, seeing how crushers aren't square ?), or even non-rectangular entities ("Factorio Tetris") ?
Thinking about it some more, what makes it a puzzle, is inputs/outputs being restricted to specific tiles, any way to have this for non-fluids (while still being UPS-friendly) ?
A bit like how Renai Transportation does it with its hatches that can catch thrown items that can be installed anywhere on the assembler (except here they would be restricted to specific spots, just like fluid inputs/outputs).
BobDiggity (mod-scenario-pack)
Re: Factorio: Space Age is here!
You should verify your files if you're on steam, or remove the old install then reinstall the game. global doesn't exist anymore in 2.0 so it shouldn't be trying to reference it at all in a new game. It implies you've got old files hanging around.Crazylordb wrote: ↑Mon Oct 28, 2024 10:01 am Hallo.
I have the following issue when i want to start a new game in single player.
Error while running event level::on_init()
__level__/freeplay.lua:58: attempt to index global 'global' (a nil value)
stack traceback:
__level__/freeplay.lua:58: in function 'on_init'
__core__/lualib/event_handler.lua:69: in function <__core__/lualib/event_handler.lua:64>
Thanks for helping.
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Re: Factorio: Space Age is here!
I have installed the files again and also removed the file forlder for factorio.Silari wrote: ↑Mon Oct 28, 2024 2:08 pmYou should verify your files if you're on steam, or remove the old install then reinstall the game. global doesn't exist anymore in 2.0 so it shouldn't be trying to reference it at all in a new game. It implies you've got old files hanging around.Crazylordb wrote: ↑Mon Oct 28, 2024 10:01 am Hallo.
I have the following issue when i want to start a new game in single player.
Error while running event level::on_init()
__level__/freeplay.lua:58: attempt to index global 'global' (a nil value)
stack traceback:
__level__/freeplay.lua:58: in function 'on_init'
__core__/lualib/event_handler.lua:69: in function <__core__/lualib/event_handler.lua:64>
Thanks for helping.
If i start a new game the same notice like before and i do not have mods on
Re: Factorio: Space Age is here!
I can’t figure out if this is a bug or am I doing something wrong?
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- BlueTemplar
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Re: Factorio: Space Age is here!
If you mean the missing Foundry, then, huh, you might have stumbled on a bug ??
(EDIT : Also, it actually shows up next to electric furnace.)
BobDiggity (mod-scenario-pack)
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Re: Factorio: Space Age is here!
Wait, did you do both pre-requisites ?
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BobDiggity (mod-scenario-pack)
Re: Factorio: Space Age is here!
I really didn’t do the second research, how could I not have seen this , thanks for the help (first launch, on the first I poke everything, I don’t know what appears and where)
- BlueTemplar
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Re: Factorio: Space Age is here!
But how did you know about the existence of Foundry (and how to unlock it) if you hadn't seen it on the research tree ??
(At which point you would have seen both tech pre-requisites, and that its own research isn't green yet.)
(At which point you would have seen both tech pre-requisites, and that its own research isn't green yet.)
BobDiggity (mod-scenario-pack)
Re: Factorio: Space Age is here!
It’s trivial that I may not notice ordinary things, for example, when I’m looking for glasses that I’m holding in my hand
I think I need to stop playing factorio 9 hours a day
I think I need to stop playing factorio 9 hours a day
- BlueTemplar
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Re: Factorio: Space Age is here!
Yeah, this game does suck you in so much that you don't even notice how tired you are. (And then you make mistakes.)
Take care !
Take care !
BobDiggity (mod-scenario-pack)
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Re: Factorio: Space Age is here!
Still working on getting my ass into space in my first map (Marathon with my own expensive recipes mod) and enjoying it so far, except for the fluid system which is a big step backwards.
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Re: Factorio: Space Age is here!
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Last edited by CrimsonOctober on Sat Nov 02, 2024 9:57 pm, edited 1 time in total.
- BlueTemplar
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Re: Factorio: Space Age is here!
It is the default option,
(at least on a new, clean, Factorio folder : the Space Age official mods come in pre-activated),
and since you're the first person I see to complain about this, it's more likely that it's your own setup that is somehow at fault here.
(at least on a new, clean, Factorio folder : the Space Age official mods come in pre-activated),
and since you're the first person I see to complain about this, it's more likely that it's your own setup that is somehow at fault here.
BobDiggity (mod-scenario-pack)
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Re: Factorio: Space Age is here!
Do you have any ideas for further development of Factorio(Factorio 3.0)? Can you share a roadmap?
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Re: Factorio: Space Age is here!
I believe the next major update will be Factorio 2.1, similar to how 1.1 was released after the initial release, with lots of QoL and bugfixes.
Re: Factorio: Space Age is here!
According to your message:
How to redeem the Steam key now?
I bought Factorio Space Age on GOG - (I wanted to support both beloved things: the Factorio game and GoG platform).Purchases from our website or GOG can redeem a free expansion Steam key.
How to redeem the Steam key now?
- BlueTemplar
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Re: Factorio: Space Age is here!
Assuming this kind of switcheroo is not blocked, here's how to do it :
1.) Get the GoG key.
2.) Input it in your Wube profile.
3.) On the same page, link your Wube profile to your Steam account to get a Steam key.
1.) Get the GoG key.
2.) Input it in your Wube profile.
3.) On the same page, link your Wube profile to your Steam account to get a Steam key.
BobDiggity (mod-scenario-pack)
Re: Factorio: Space Age is here!
Wow, that was tricky. It worked! thank you BlueTemplar!BlueTemplar wrote: ↑Fri Nov 01, 2024 6:12 pm Assuming this kind of switcheroo is not blocked, here's how to do it :
1.) Get the GoG key.
2.) Input it in your Wube profile.
3.) On the same page, link your Wube profile to your Steam account to get a Steam key.
Re: Factorio: Space Age is here!
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