Factorio: Space Age is here!

Regular reports on Factorio development.
Crazylordb
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Oct 28, 2024 9:52 am
Contact:

Re: Factorio: Space Age is here!

Post by Crazylordb »

Hallo.

I have the following issue when i want to start a new game in single player.

Error while running event level::on_init()
__level__/freeplay.lua:58: attempt to index global 'global' (a nil value)
stack traceback:
__level__/freeplay.lua:58: in function 'on_init'
__core__/lualib/event_handler.lua:69: in function <__core__/lualib/event_handler.lua:64>

Thanks for helping.
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3234
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Factorio: Space Age is here!

Post by BlueTemplar »

Right, for the puzzle.
Which might trivialize this puzzle also elsewhere, but I'm guessing that mods can turn on/off this feature per surface ?

Also, any hope to see (mod) support for non-square entities (I guess they are now, seeing how crushers aren't square ?), or even non-rectangular entities ("Factorio Tetris") ?
Thinking about it some more, what makes it a puzzle, is inputs/outputs being restricted to specific tiles, any way to have this for non-fluids (while still being UPS-friendly) ?
A bit like how Renai Transportation does it with its hatches that can catch thrown items that can be installed anywhere on the assembler (except here they would be restricted to specific spots, just like fluid inputs/outputs).
BobDiggity (mod-scenario-pack)
User avatar
Silari
Filter Inserter
Filter Inserter
Posts: 535
Joined: Sat Jan 27, 2018 10:04 pm
Contact:

Re: Factorio: Space Age is here!

Post by Silari »

Crazylordb wrote: Mon Oct 28, 2024 10:01 am Hallo.

I have the following issue when i want to start a new game in single player.

Error while running event level::on_init()
__level__/freeplay.lua:58: attempt to index global 'global' (a nil value)
stack traceback:
__level__/freeplay.lua:58: in function 'on_init'
__core__/lualib/event_handler.lua:69: in function <__core__/lualib/event_handler.lua:64>

Thanks for helping.
You should verify your files if you're on steam, or remove the old install then reinstall the game. global doesn't exist anymore in 2.0 so it shouldn't be trying to reference it at all in a new game. It implies you've got old files hanging around.
Crazylordb
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Oct 28, 2024 9:52 am
Contact:

Re: Factorio: Space Age is here!

Post by Crazylordb »

Silari wrote: Mon Oct 28, 2024 2:08 pm
Crazylordb wrote: Mon Oct 28, 2024 10:01 am Hallo.

I have the following issue when i want to start a new game in single player.

Error while running event level::on_init()
__level__/freeplay.lua:58: attempt to index global 'global' (a nil value)
stack traceback:
__level__/freeplay.lua:58: in function 'on_init'
__core__/lualib/event_handler.lua:69: in function <__core__/lualib/event_handler.lua:64>

Thanks for helping.
You should verify your files if you're on steam, or remove the old install then reinstall the game. global doesn't exist anymore in 2.0 so it shouldn't be trying to reference it at all in a new game. It implies you've got old files hanging around.
I have installed the files again and also removed the file forlder for factorio.

If i start a new game the same notice like before and i do not have mods on
Aljeers
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Oct 31, 2024 2:46 pm
Contact:

Re: Factorio: Space Age is here!

Post by Aljeers »

I can’t figure out if this is a bug or am I doing something wrong?
Attachments
2024.10.31 19-44.png
2024.10.31 19-44.png (337.7 KiB) Viewed 2960 times
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3234
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Factorio: Space Age is here!

Post by BlueTemplar »

If you mean the missing Foundry, then, huh, you might have stumbled on a bug ??
foundry_research_requirements.png
foundry_research_requirements.png (80.85 KiB) Viewed 2940 times
(EDIT : Also, it actually shows up next to electric furnace.)
foundry_in_crafting_list.png
foundry_in_crafting_list.png (120.35 KiB) Viewed 2939 times
BobDiggity (mod-scenario-pack)
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3234
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Factorio: Space Age is here!

Post by BlueTemplar »

Wait, did you do both pre-requisites ?
Attachments
Foundry pre-requisites.png
Foundry pre-requisites.png (109.28 KiB) Viewed 2935 times
BobDiggity (mod-scenario-pack)
Aljeers
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Oct 31, 2024 2:46 pm
Contact:

Re: Factorio: Space Age is here!

Post by Aljeers »

I really didn’t do the second research, how could I not have seen this :lol: , thanks for the help (first launch, on the first I poke everything, I don’t know what appears and where)
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3234
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Factorio: Space Age is here!

Post by BlueTemplar »

But how did you know about the existence of Foundry (and how to unlock it) if you hadn't seen it on the research tree ??
(At which point you would have seen both tech pre-requisites, and that its own research isn't green yet.)
BobDiggity (mod-scenario-pack)
Aljeers
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Oct 31, 2024 2:46 pm
Contact:

Re: Factorio: Space Age is here!

Post by Aljeers »

It’s trivial that I may not notice ordinary things, for example, when I’m looking for glasses that I’m holding in my hand
I think I need to stop playing factorio 9 hours a day
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3234
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Factorio: Space Age is here!

Post by BlueTemplar »

Yeah, this game does suck you in so much that you don't even notice how tired you are. :P (And then you make mistakes.)
Take care !
BobDiggity (mod-scenario-pack)
Panzerknacker
Fast Inserter
Fast Inserter
Posts: 238
Joined: Mon Aug 22, 2022 5:27 am
Contact:

Re: Factorio: Space Age is here!

Post by Panzerknacker »

Still working on getting my ass into space in my first map (Marathon with my own expensive recipes mod) and enjoying it so far, except for the fluid system which is a big step backwards.
CrimsonOctober
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Nov 01, 2024 11:34 am
Contact:

Re: Factorio: Space Age is here!

Post by CrimsonOctober »

Deleted Post
Last edited by CrimsonOctober on Sat Nov 02, 2024 9:57 pm, edited 1 time in total.
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3234
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Factorio: Space Age is here!

Post by BlueTemplar »

It is the default option,
(at least on a new, clean, Factorio folder : the Space Age official mods come in pre-activated),
and since you're the first person I see to complain about this, it's more likely that it's your own setup that is somehow at fault here.
BobDiggity (mod-scenario-pack)
HazardLenz
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Feb 10, 2024 12:37 pm
Contact:

Re: Factorio: Space Age is here!

Post by HazardLenz »

Do you have any ideas for further development of Factorio(Factorio 3.0)? Can you share a roadmap?
ChefOfRamen
Inserter
Inserter
Posts: 46
Joined: Fri Sep 22, 2023 2:06 pm
Contact:

Re: Factorio: Space Age is here!

Post by ChefOfRamen »

I believe the next major update will be Factorio 2.1, similar to how 1.1 was released after the initial release, with lots of QoL and bugfixes.
User avatar
vac
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Nov 01, 2024 5:31 pm
Contact:

Re: Factorio: Space Age is here!

Post by vac »

According to your message:
Purchases from our website or GOG can redeem a free expansion Steam key.
I bought Factorio Space Age on GOG - (I wanted to support both beloved things: the Factorio game and GoG platform).
How to redeem the Steam key now?
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3234
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Factorio: Space Age is here!

Post by BlueTemplar »

Assuming this kind of switcheroo is not blocked, here's how to do it :
1.) Get the GoG key.
2.) Input it in your Wube profile.
3.) On the same page, link your Wube profile to your Steam account to get a Steam key.
BobDiggity (mod-scenario-pack)
User avatar
vac
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Nov 01, 2024 5:31 pm
Contact:

Re: Factorio: Space Age is here!

Post by vac »

BlueTemplar wrote: Fri Nov 01, 2024 6:12 pm Assuming this kind of switcheroo is not blocked, here's how to do it :
1.) Get the GoG key.
2.) Input it in your Wube profile.
3.) On the same page, link your Wube profile to your Steam account to get a Steam key.
Wow, that was tricky. It worked! thank you BlueTemplar!
Mrmickey7
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Nov 09, 2024 10:33 am
Contact:

Re: Factorio: Space Age is here!

Post by Mrmickey7 »

Downloaded
Post Reply

Return to “News”