Friday Facts #423 - Research info tooltip & Online players GUI
- FactorioBot
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Re: Friday Facts #423 - Research info tooltip & Online players GUI
seeing all the upcoming quality of life for 2.0 / expansion I find myself unable to play 1.0 recently
I need 2.0 NOW
I need 2.0 NOW
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Re: Friday Facts #423 - Research info tooltip & Online players GUI
Awesome! Can't wait for October, 21!
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Will it be possible to Pin the view around a spidertron?
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Re: Friday Facts #423 - Research info tooltip & Online players GUI
Amazing additions
Too bad it's still more than two months till we are able to play them.
Too bad it's still more than two months till we are able to play them.
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Speaking of feature creep, I'd love to have multiple viewport GUI windows open, centred on locations of your choice. A bit like how in OpenTTD you can have lots of little windows open showing different areas of the map, or tracking a train. It would be perfect for a multi-monitor setup (speaking of which, any chance of improved multi-monitor support?!).
- husnikadam
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Re: Friday Facts #423 - Research info tooltip & Online players GUI
Wow, a short one. Please, feed us more. Nevertheless, great additions!
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Next step - multimonitor support, with the ability to pin remote views to separate game windows and put it on different screens.
Re: Friday Facts #423 - Research info tooltip & Online players GUI
The preview feature is sweet! I hope it works for clickable location references in the console log, such as the entry generated when a user pings a location on the map. Sometimes I don't actually want to move my entire view there, but a quick peek would be nice.
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Does the player view show the location of other players, or what they are looking at? Or is it a toggle between the two? Seems a little silly to have a view of other people if they're more likely to be standing still but working remotely now!
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Now i can shot my friends with artillery easier !
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Remind me, can alerts be configured and ungrouped? On late-game 1.1 alerts on a base of a sufficient aize are simply useless. You are getting attacked somewhere either way, so you always have red/yellow flashing, and peogrammable alerts get stacked and put behind them. I have a feeling there was something said about it already.
I remember not noticing a planet with biter meteors running out of nuclear cells, loosing power, and collapsing because of that.
I remember not noticing a planet with biter meteors running out of nuclear cells, loosing power, and collapsing because of that.
Pony/Furfag avatar? Opinion discarded.
- SuperSandro2000
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Re: Friday Facts #423 - Research info tooltip & Online players GUI
Can you turn the pop ups off in the settings?
I also imagine that (linear) prediction based on the last minute can be quite off when the production is unstable. It should probably be based more on the last 10 minutes.
Also how does it interact with the different colored bottles? I can have a science production of 5k and still miss one pack and things stop progressing.
I also imagine that (linear) prediction based on the last minute can be quite off when the production is unstable. It should probably be based more on the last 10 minutes.
Also how does it interact with the different colored bottles? I can have a science production of 5k and still miss one pack and things stop progressing.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
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- GregoriusT
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Re: Friday Facts #423 - Research info tooltip & Online players GUI
And you can permanently stalk them to see if they are doing something that triggers your OCD!
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
Re: Friday Facts #423 - Research info tooltip & Online players GUI
the player list and "view player remotely" might also use a "view player's remote view remotely" function
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Re: Friday Facts #423 - Research info tooltip & Online players GUI
Absolute +1, I love multi monitor in supreme commander and with multiple planets it would be an absolute banger.
Also maybe even a "single player split screen" so the behaviour of multiple screens on one monitor.
Because I have one big 42" that I use a lot like 1 vertical and 1 horizontal monitor.
Re: Friday Facts #423 - Research info tooltip & Online players GUI
I was thinking the same thing. With improve remote view, how often does the character move on a planet? I was getting the feeling that more and more was done remotely, meaning the character is just standing around. So the ability to follow the remote view of somebody would be important too!
Is the size of the preview window changeable? Long straight sections of wall might need other window aspect ratios than square blocks with different buildings. The zoom was mentioned, but the aspect not.
+1 for multi monitor support
+1 for science production / research with one color per pack
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Does
count as confirmation that labs will only be buildable on Nauvis?it was a little bit annoying having to remote view to the labs back on Nauvis