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Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:00 am
by FactorioBot
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:00 am
by SnowZyDe
Omg
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:09 am
by BlacKcuD
very very nice. I like that 2.0 and the expansion pack address many issues that my team regularly faces on modded multiplayer maps. Can't wait!
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:11 am
by husnikadam
We can finally place huge blueprints and still be able to use personal roboports such that we don't wait for personal bots to realise that they can build stuff. What a dream come true!
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:12 am
by Justderpingalong
Being 'the slow player' in a SE run with friends I feel incredibly called out by the 'auto pause whilst player is joining' function... however I do very much appreciate it.
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:16 am
by aka13
Ooooh exciting, large-scale-construction will be way faster!!
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:18 am
by Terrahertz
That first bug sound as strange as I imagine all remaining bugs in the game are. Good Job finding it
So now I can actually see how many entities are missing in my current consturction in total?
Amazing!
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:21 am
by AntiElitz
Thanks Rseding, that bot queue issues where really a thing that bugged me for a decade now and I love that you could put an end to this! 10/10 FFF
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:35 am
by jamaicancastle
husnikadam wrote: ↑Fri Jun 14, 2024 11:11 am
We can finally place huge blueprints and still be able to use personal roboports such that we don't wait for personal bots to realise that they can build stuff. What a dream come true!
Not sure if you saw
FFF #374 from last September, but it seems to be for you!
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:51 am
by Stalinlover22
It´s good to know you´re improving the base game! Great job as usual.
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:52 am
by pcfx
Will the bot code update also change the behavior where you place a big blueprint and some of it gets assigned to the logistics network, while some of it gets placed by the personal roboport?
I don't know if I would call that a bug, but it certainly feels weird.
I could imagine that the sped up bot assignment would make it feel less weird if all the tasks just get "instantly" assigned a bot, so there isn't as much friction in waiting for the network to catch up.
What even is the expected behavior here? Everything the bot net can do it will, everything else goes to the personal roboport? The other way around? Random assignment of tasks?
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 11:58 am
by mmmPI
It's a bit early to report if the change in the bot logic makes it absolutely foolproof, but the figures if i understand them means it will be much harder to shoot oneself on the foot with no downside. I will try to do so in time though just to make sure the safety works as advertised eh
I hope i will have nothing to report, but even in such case, i would be confident that it would be appreciated to its value given the visible care given to player feedback for things that are "hard" to track and require reproducing various sets of old and new computers to debug^^
I like the auto-pause feature for server host as an option and also the fix for the game that could be running while a player was still loading in MP, small things, but can avoid a frustration spike every now and then
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 12:00 pm
by zhonbi
Lots of times I'll place a blueprint down next to me, and it takes a while for my personal bots to realize they're the closest. Hopefully this fixes the issue, but if it doesn't, could you set robots in personal equipment grids (i.e., Players, Spiders) to be checked first? Generally if i place a blueprint next to me, I want my personal bots to place it, and place it immediately. But if i place a giant solar farm 1,000 kilometers away, i don't care if there's a 10 second delay until the robots start to place it.
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 12:01 pm
by Loewchen
pcfx wrote: ↑Fri Jun 14, 2024 11:52 am
Will the bot code update also change the behavior where you place a big blueprint and some of it gets assigned to the logistics network, while some of it gets placed by the personal roboport?
No, this does though:
FFF #374
pcfx wrote: ↑Fri Jun 14, 2024 11:52 am
What even is the expected behavior here?
Simple, the closest free bot got the job.
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 12:04 pm
by thedoh
I am excited beyond words for 2.0.
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 12:04 pm
by Ghoulish
Roll on 2.0 !
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 12:09 pm
by Mithaldu
it's really frustrating to see straight-up bugfixes that sound like they would easily apply to factorio v1, being limited to v2
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 12:09 pm
by gnutrino
If I'm reading the bot code update right did they just re-invent a form of
RTree?
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 12:18 pm
by Mooncat
When I see O(Roboport-Count), I know it is nasty. It's good that you have finally reduced it to O(log N). Kind of reminds me of
fff-317.
Re: Friday Facts #415 - Fix, Improve, Optimize
Posted: Fri Jun 14, 2024 12:55 pm
by gGeorg
Nice to see an improvement.
However, the main article - "Faster construction robot tasks" finished somewhat early. Missing the thinking process, mistakes on the road, all the fun to take to destination is missing. Worst FFF in years, really.
Famous drawing lesson. Do you know how to draw an owl in 3 steps for beginners ?
1. make sure you use a comfy chair
2. make sure you use a set of sharp pencils of various colours
3. draw the owl
BTW: What about a fluid system, do you have another O(logN) surprise ?