Re: Friday Facts #375 - Quality
Posted: Sun Nov 19, 2023 5:33 pm
Absolutely.FuryoftheStars wrote: ↑Sun Nov 19, 2023 5:33 pmOr, seems we're talking about higher quality items here, store em till you can use em.
Don't produce them without a plan.Ranakastrasz wrote: ↑Sun Nov 19, 2023 12:30 amWhat are you supposed to do with the occasional higher quality materials you can't match with others?
I mean both when you end up with a bad ratio of quality components, and moreso that there is a small chance of getting an even higher quality. If you are, say filtering off, say, green and red circuits for making high grade modules, but it's early so you only expect +1 quality, but end up with some +2 or even +3 circuits. Would they be useless, or could you substitute them in?computeraddict wrote: ↑Sun Nov 19, 2023 11:45 pmDon't produce them without a plan.Ranakastrasz wrote: ↑Sun Nov 19, 2023 12:30 amWhat are you supposed to do with the occasional higher quality materials you can't match with others?
Up to you. Use them now, and sacrifice the extra level of quality that was a 'freebie' anyway; or as already suggested, stash them against the time when you will actively be wanting the better items.Ranakastrasz wrote: ↑Mon Nov 20, 2023 12:12 amIf you are, say filtering off, say, green and red circuits for making high grade modules, but it's early so you only expect +1 quality, but end up with some +2 or even +3 circuits. Would they be useless, or could you substitute them in?
yep, But that is why I was objecting to the "dont overproduce" argument. You don't even have control over that overproduction past a certain point, and certainly don't have control over it tiering up twice, so I wanted to make sure there was a thing to do with items that got overtiered. The whole "This part's quality is too high, I actually can't physically use it as part of an inferior product, making it worthless" thing was my concern.Khagan wrote: ↑Mon Nov 20, 2023 5:41 amUp to you. Use them now, and sacrifice the extra level of quality that was a 'freebie' anyway; or as already suggested, stash them against the time when you will actively be wanting the better items.Ranakastrasz wrote: ↑Mon Nov 20, 2023 12:12 amIf you are, say filtering off, say, green and red circuits for making high grade modules, but it's early so you only expect +1 quality, but end up with some +2 or even +3 circuits. Would they be useless, or could you substitute them in?
The chances of "overtiering" are small, but applies to everything. So it won't take long to get enough "overtiered" items to make the higher quality product. Your end goal, ultimately, will be making everything (edit: quality related) as Q5, anyway, so it's never going to be "worthless". There's also nothing in place from preventing you from using it or recycling it anyway, either. So you have 3 options on what to do with it:Ranakastrasz wrote: ↑Mon Nov 20, 2023 3:37 pmyep, But that is why I was objecting to the "dont overproduce" argument. You don't even have control over that overproduction past a certain point, and certainly don't have control over it tiering up twice, so I wanted to make sure there was a thing to do with items that got overtiered. The whole "This part's quality is too high, I actually can't physically use it as part of an inferior product, making it worthless" thing was my concern.Khagan wrote: ↑Mon Nov 20, 2023 5:41 amUp to you. Use them now, and sacrifice the extra level of quality that was a 'freebie' anyway; or as already suggested, stash them against the time when you will actively be wanting the better items.Ranakastrasz wrote: ↑Mon Nov 20, 2023 12:12 amIf you are, say filtering off, say, green and red circuits for making high grade modules, but it's early so you only expect +1 quality, but end up with some +2 or even +3 circuits. Would they be useless, or could you substitute them in?
Sure, its probably a minimal issue, but eh, its not out yet, and that part wasn't clarified yet.
I doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is crucial (stuff for the space platform, weapons and armor, ...). Everything Q5 is supposed to be overkill and a waste of resources for most things.FuryoftheStars wrote: ↑Mon Nov 20, 2023 4:08 pmYour end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless"
It'll be interesting to see how quality interacts with productivity research. Might math out some hypotheticals later...Koub wrote: ↑Mon Nov 20, 2023 8:31 pmI doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is crucial (stuff for the space platform, weapons and armor, ...). Everything Q5 is supposed to be overkill and a waste of resources for most things.FuryoftheStars wrote: ↑Mon Nov 20, 2023 4:08 pmYour end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless"
I think it wouldn't change much, it's like putting quality modules in the machines, with the difference that you can have 4 quality modulescomputeraddict wrote: ↑Mon Nov 20, 2023 9:40 pmIt'll be interesting to see how quality interacts with productivity research. Might math out some hypotheticals later...Koub wrote:I doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is crucial (stuff for the space platform, weapons and armor, ...). Everything Q5 is supposed to be overkill and a waste of resources for most things.FuryoftheStars wrote: ↑Mon Nov 20, 2023 4:08 pmYour end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless"
There's a breakpoint where the marginal increase in productivity is outweighed by the benefit of using a different module. This can already be seen in miners with high levels of mining productivity, where speed modules become more attractive than a little extra productivity.Axs1 wrote: ↑Mon Nov 20, 2023 9:55 pmI think it wouldn't change much, it's like putting quality modules in the machines, with the difference that you can have 4 quality modulescomputeraddict wrote: ↑Mon Nov 20, 2023 9:40 pmIt'll be interesting to see how quality interacts with productivity research. Might math out some hypotheticals later...
Mistake:computeraddict wrote: ↑Mon Nov 20, 2023 10:05 pmThere's a breakpoint where the marginal increase in productivity is outweighed by the benefit of using a different module. This can already be seen in miners with high levels of mining productivity, where speed modules become more attractive than a little extra productivity.Axs1 wrote: ↑Mon Nov 20, 2023 9:55 pmI think it wouldn't change much, it's like putting quality modules in the machines, with the difference that you can have 4 quality modulescomputeraddict wrote: ↑Mon Nov 20, 2023 9:40 pmIt'll be interesting to see how quality interacts with productivity research. Might math out some hypotheticals later...
Apologies for the misunderstanding, my intention here was in reference to everything that you make as a higher quality item, not everything everything (if that helps clarify it).Koub wrote: ↑Mon Nov 20, 2023 8:31 pmI doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is crucial (stuff for the space platform, weapons and armor, ...). Everything Q5 is supposed to be overkill and a waste of resources for most things.FuryoftheStars wrote: ↑Mon Nov 20, 2023 4:08 pmYour end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless"
Go and add your vote athusnikadam wrote: ↑Fri Feb 09, 2024 11:59 amHere I have come up with suggestions which comply with the naming requirements:
[...]
What do you think?
I think It will be a viable strategy for an endgame base if you don't keep on expanding but instead if you have a certain target SPM in mind or something. If you keep on expanding then obviously it will be difficult to keep up expanding and at the same time replace things.Koub wrote: ↑Mon Nov 20, 2023 8:31 pmI doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is crucial (stuff for the space platform, weapons and armor, ...). Everything Q5 is supposed to be overkill and a waste of resources for most things.FuryoftheStars wrote: ↑Mon Nov 20, 2023 4:08 pmYour end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless"