Friday Facts #370 - The journey to Nintendo Switch

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ezekiel
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Re: Friday Facts #370 - The journey to Nintendo Switch

Post by ezekiel »

ptx0 wrote:
Mon Sep 26, 2022 4:58 pm
I don't think they ever found one. it doesn't support the Metal API etc.
They don't have any active job listings, at the moment. That being said, Metal API isn't needed to support Apple Silicon, since the issue is the CPU – not the GPU (although yes, Apple Silicon does replace the GPU as well).

Typically, if they're using a backend (I've heard they use SDL?) that supports Metal, they get it "for free." For example, Minecraft uses Metal because LWJGL supports it.

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Re: Friday Facts #370 - The journey to Nintendo Switch

Post by posila »

ezekiel wrote:
Tue Sep 27, 2022 12:48 pm
Typically, if they're using a backend (I've heard they use SDL?) that supports Metal, they get it "for free." For example, Minecraft uses Metal because LWJGL supports it.
We don't use SDL for any rendering and have our own D3D and OGL rendering backends. At the time we were migrating to SDL2, it didn't even have all capabilities of Allegro 5 (which we used before) and they were just working on batching draw calls. It seems they added some features since then, but the whole point of creating our own rendering backend was to get access to shaders (which are still not available in SDL) and be able to optimize for exactly what Factorio needs.

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Re: Friday Facts #370 - The journey to Nintendo Switch

Post by ezekiel »

posila wrote:
Tue Sep 27, 2022 1:21 pm
We don't use SDL for any rendering and have our own D3D and OGL rendering backends.
Gotcha - yeah I wasn't sure about my assertion there...Good to know.

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Re: Friday Facts #370 - The journey to Nintendo Switch

Post by Sopenas »

I agree to wait for expansion 1.5 years and pay in advance 30-40$ if you promise that there will be train tunnels or ramps in the expansion.

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Gergely
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Re: Friday Facts #370 - The journey to Nintendo Switch

Post by Gergely »

Sopenas wrote:
Wed Sep 28, 2022 3:15 pm
I agree to wait for expansion 1.5 years and pay in advance 30-40$ if you promise that there will be train tunnels or ramps in the expansion.
Slopes!

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Re: Friday Facts #370 - The journey to Nintendo Switch

Post by KatherineOfSky »

I was really disturbed to see the additional of custom "rumbles" added to "enhance the experience".

I can't deal AT ALL with rumble. Because of my neuropathy in my hands, it feels like an electric shock :o It literally hurts, and I drop the controller.

So I ask please that you put in an option to turn it off completely.
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Re: Friday Facts #370 - The journey to Nintendo Switch

Post by Loewchen »

KatherineOfSky wrote:
Tue Oct 11, 2022 5:21 pm
I can't deal AT ALL with rumble.
You can disable it generally in System settings.

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Re: Friday Facts #370 - The journey to Nintendo Switch

Post by KatherineOfSky »

Thanks,
Yes, you're right, there is a setting there. Just used to PC games where they have to be disabled individually for every game... >.>
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Re: Friday Facts #370 - The journey to Nintendo Switch

Post by KatherineOfSky »

Question:
Will Switch users be able to use shared blueprints?

I donät know of a copy & paste function, but there is the removable SD card where files have the potential to be transferred.
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Crossplay LAN between PC and Nintento Switch???

Post by Alan T Wolf »

So let me get this straight... Using individual player profiles, you can have a LAN game between PCs and Switches???

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Re: Friday Facts #370 - The journey to Nintendo Switch

Post by Twinsen »

KatherineOfSky wrote:
Thu Oct 13, 2022 12:34 am
Question:
Will Switch users be able to use shared blueprints?

I donät know of a copy & paste function, but there is the removable SD card where files have the potential to be transferred.
The SD Card can not be used directly by the game. It can only be used by the Nintendo Switch operating system to add extra storage.

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