I'm some kind of disappointed when I read about reducing number of enemies
instead of group of 20 big biters, 3 behemoths can be sent
My feeling was "uh? but we need the opposite...?"
My reasons:
- I think this pure number of enemies, that are there and come is one of the great features the game has. This makes this feeling of "I'm really lost, I'm alone on this planet, everything around don't likes me
".
- this goes directly to a direction where I need stronger weapons instead of more. Which is ok. I think DyTech mod is a good example how it ends, I like this overwhelming power of the enemies, when they come step by step. But there is a difference between masses of (big) enemies and a big boss enemy with entourage. And this change goes into that direction of "a biter queen is attacking every 3 minutes". Which is stupid. (I didn't say there should be no biter queen or similar, but it makes no sense to have them regularly).
I explain a bit more: I thought always, that Factorio has this kind of "tower defense"-subgame. Enemies come in waves, they get stronger, they follow more or less stupidly a path, you have towers, that defend the base, and so on.
My thought, how this should work, was: they prefer to come at night, they should not follow stupidly one path (maybe, they retreat to reinforce even stronger? Or they avoid the smell of the dead (
https://forums.factorio.com/forum/vie ... ilit=smell ), there should be some kind of useful traps (mines is such a thing for example, to elongate the waves and slow down) and they come in MASSES, when you do nasty stuff to them. Like starting a rocket. Waves of up to 500 enemies, cause otherwise this whole afford would be useless.
500? Yes, why not? I think this makes the difference to similar games.
And with 500 I mean of course not only biters/spitters, that is of course impossible. Just 500 enemies, an army.
Kovarex, I think you are clever (otherwise I really wouldn't be here
) and you thought already a lot about it, cause I would solve this situation with new types of enemies, that don't need so much CPU as the biters/spitters, like new flying enemies (interesting:
https://forums.factorio.com/forum/vie ... f=6&t=9419 ), or stupid (flying) guards that protect just a biter/spitter, or underground enemies, which are not really seen most the time. If they are in this masses, they don't need to be animated in that details. Couldn't be seen. They can come in groups, dig tunnels, jump... There are endless ideas...
But I'm not really sure, so I just want to post my (really not so important) concerns.