I believe enemies are a core part of the game. In a world with infinite time and space they at least induce some degree of cost for both.firestar246 wrote: ↑Tue Feb 08, 2022 11:54 am
The issue is that they are tedious to remove when playing at high difficulties, especially later on. Those immense agglomerates of biter nests are a pain in the ass. I believe that a rework is needed to have smaller biter bases but with more technically challenging defenses in there. Maybe making so that clearing a base is about having the right tools for the job rather than the usual dive in, destroy a few nests, drive out, kill pursuers, repair and repeat.