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Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 6:53 pm
by Mafghine
Would rather have a stable release instead of bugged out save. TY for your time!

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 6:54 pm
by Tankh
Looking forward to Friday the 0.13th

Sick locomotive btw. Separating the wheels and engine is a great idea!

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 6:55 pm
by huhn
i really like the new train texture but i really dislike the stretching of the train.

is a better vertical train station really worth doing this stretch?

the new inserter is so powerful it this really needed now?

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 6:57 pm
by Jonathan88
Love the new locomotive! However, I love the old one just as much... would it be possible to add the new one as a new type of engine? Also the new one looks a little too shiny for Factorio ;)
Maybe this would be the opportunity to fix diesel engines apparently using coal...

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 6:57 pm
by Nova
Hm, why gets the red color on top of the middle part of the train more red while the train changes direction?

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 6:59 pm
by roothorick
self-same-spot wrote:So, just to confirm: you want to lock people with pirated copies (who may become customers at some point or recommend/PR the game to their friends) out of using mod portal? What if some mod authors are willing to serve their mods via their direct links (e.g., .zip's from github) to them?
Well, yes. And speaking as a blatant rampaging pirate, we simply expect this kind of thing and don't hold it against the dev. It's quite a gift when a scene figures out a way to make any kind of online feature work with a cracked/pirated copy; we definitely don't expect it.

(I did, in fact, buy Factorio though, back in the 0.10 days. I'm slowly changing.)

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:03 pm
by mooklepticon
You will be able to rate mods, probably using a 5-star scale and filter/sort mods by rating.
Please don't. 5 star systems are not really useful in aggregate. As shitty as YouTube can be, there's a good reason they went to a binary system. People don't truly use them.
+ratings+graph[1].jpg
+ratings+graph[1].jpg (6.89 KiB) Viewed 7084 times
Source https://youtube.googleblog.com/2009/09/ ... tings.html

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:04 pm
by brunzenstein
roothorick wrote: Well, yes. And speaking as a blatant rampaging pirate, we
Sir, with all due respect:
In my point of view the word pirate is a euphemism for thief.
No less, either more

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:08 pm
by Zeblote
mooklepticon wrote:
You will be able to rate mods, probably using a 5-star scale and filter/sort mods by rating.
Please don't. 5 star systems are not really useful in aggregate. As shitty as YouTube can be, there's a good reason they went to a binary system. People don't truly use them.
Youtube has quite different users than factorio. "awesome" or "shit" is not enough when rating a mod.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:08 pm
by Nova
@mooklepticon: Please don't use a bianry system. I really don't like being forced to rate something just with 0 and 1. Just because a feature is only used by 5% percent (or even less) doesn't mean it is not good.

Youtube is not really comparable to a mod database. People rate there based on feelings, mostly in a few seconds. If people are able to write a review to a mod it's even more important to not force people to "like" or "dislike" something. It's a different result if there are much intermediate ratings than just top and bottom ratings.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:09 pm
by Maudlin
Great FF! one question tho, will Admin be posting that Potato mod on the new factorio mods site? that mod is relevant to my interests! :lol:

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:11 pm
by ArchJudge
Nova wrote:Hm, why gets the red color on top of the middle part of the train more red while the train changes direction?

Probably something to do with the universe expanding faster than the speed of light causing redshift

I may be under the influence of some substances

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:19 pm
by malecord
Oh come on guys. The bloody train is fucking awesome!

The only thing better than a red locomotive is a red locomotive with a giant steel skull on the front with burning flames coming out the eyes. :twisted:



...

... Hei! Wait a minute. Aren't bug fluids supposed to be green or something? If so where is the red blood coming from? :?

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:21 pm
by searker
ArchJudge wrote:
Nova wrote:Hm, why gets the red color on top of the middle part of the train more red while the train changes direction?

Probably something to do with the universe expanding faster than the speed of light causing redshift

I may be under the influence of some substances
It might be some sort of reflection-effect. If you watch the trains right side, it does get more shiny when the train is turning.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:25 pm
by cpy
I knew it.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:25 pm
by MiiNiPaa
Most important question: will potato mod be avaliable for 0.13?

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:28 pm
by pr0n
5 star scoring never works. There are a million places you can look for this to be demonstrated, any app store for starters. The bad apps have 1 star, the great ones have 4 3/4 stars and every single on in between has 4 1/2 stars. It's a horrible system and it never works despite the 3 people commenting in this thread who are convinced they are somehow different from every other human on earth. Binary ratings work amazingly, just look at Steam's ratings they are typically spot on.

If you question this, please take a look here https://davidcel.is/posts/why-i-hate-five-star-ratings/

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:29 pm
by ArderBlackard
The new locomotive is cool!
But what I personally like the most - is the idea of saving all the mods state. For modders having the possibility to use all the Lua constructs would be totally priceless!
MiiNiPaa wrote:Most important question: will potato mod be avaliable for 0.13?
I hope the devs will find some time to update it along with the game :D

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:32 pm
by madpav3l
I would not mind a system like on nexusmods.com or similar features. I never had a problem finding a mod there, imo the best mod site.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 03, 2016 7:34 pm
by Xterminator
Oh man! I had to do a double take when I saw that Locomotive picture and GIF. :o Looks so much better and more Factorio-ish than the current one. I am super excited just for that, not to mention all the other awesome stuff.

Also the mod portal, especially the in game integration is going to be great! So much hype!! :D