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Re: Friday Facts #110 - Tech art finished

Posted: Fri Oct 30, 2015 8:41 pm
by kinnom
my favourite one is the laser one

Re: Friday Facts #110 - Tech art finished

Posted: Fri Oct 30, 2015 9:03 pm
by Smarty
The rocket is the best!

Re: Friday Facts #110 - Tech art finished

Posted: Fri Oct 30, 2015 9:54 pm
by Dragonkiller1777
If i had to choose one, it would be the Train one. It is so cute!

Re: Friday Facts #110 - Tech art finished

Posted: Fri Oct 30, 2015 10:39 pm
by HanziQ
jorgenRe wrote:Because il not stop until its correct :lol: !
I notified Albert about the mistake immediately after he posted the molecule icons, but no change since then, I guess he had better things to do :D

Re: Friday Facts #110 - Tech art finished

Posted: Fri Oct 30, 2015 10:44 pm
by jorgenRe
HanziQ wrote:
jorgenRe wrote:Because il not stop until its correct :lol: !
I notified Albert about the mistake immediately after he posted the molecule icons, but no change since then, I guess he had better things to do :D
Thats probably true as the molucles are mainly only going to annoy those who know some and like chemi :)

Now i forgot to say it in the earliier post, but he still did a really good job on the tech icons :D!

Re: Friday Facts #110 - Tech art finished

Posted: Fri Oct 30, 2015 11:12 pm
by Nic
Jhonny wrote:Nice work on the icons but the logistics chests aren't right. The passive and storage should be switched.
You are right.

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 12:07 am
by Zeblote
Those are some seriously fancy icons.

Now make the game look like this :D

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 12:26 am
by chainedlupine
Gonna miss the red and blue toilets! (That's always what I thought the blueprint construction/destruction icons looked it!)

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 2:36 am
by regex
Is that a Mr. Fusion in there? :lol: Awesome, the icons look great!

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 8:20 am
by TheDude1972
Search option looks great, but the little search magnifying glass should turn into an X as soon as you typed something so you get the option to unfilter it. This way it works like 99% of the search filters in games and programs/apps.

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 9:46 am
by hoho
Please add the search functionality to research as well. I've spent way more than I should on the screen due to my lousy memory forgetting what icons some research has :)

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 10:13 am
by Wolfwaffe
Mr.Fusion - thanks, right where it hurts :C
Are "lunchboxes" modules? Looks like something straight out from Fallout verse.
So, are we getting the railgun and... - looks like, uh, melta-pistol to me - in .13?
What do the pipes with balls and cables and metal sheets represent?
Also, i seem to fail in finding the automation tech icon.

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 10:49 am
by Jonathan88
All of the technology icons look great! :D My favourite... probably the railway ones as they just look like little model trainsets! I think that should actually be a mod: little narrow gauge trains that you can sit on with the width of the track being one square! Somebody get on it... :lol:

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 12:29 pm
by Albert
Jhonny wrote:Nice work on the icons but the logistics chests aren't right. The passive and storage should be switched.
You're right, by mistake I used a previous version for this preview. Thanks for the observation.

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 12:30 pm
by indjev99
I really really like the new technology icons. Was gonna point out that the logistics system one is wrong, bu I see that somebody else already did that.

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 3:45 pm
by MasterBuilder
For heavy users, we have also added an option to always keep the search bar open and focus it when opening the gui.
Best optional feature ever. I'm going to start using this and then I'm going to wonder how I ever did things without it.

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 10:46 pm
by dee-
Yup, the icons are very polished, congrats to the artist! :)

I just wonder how they look like when they're scaled down to ~33%, so their final size; and if the mass of colorful, bubbly icons is still recognizable when they're delivered in a bunch.
Personally I like the current, clear cut, icons of items and research stuff. Easily recognizable.

Re: Friday Facts #110 - Tech art finished

Posted: Sat Oct 31, 2015 11:52 pm
by ratchetfreak
dee- wrote:Yup, the icons are very polished, congrats to the artist! :)

I just wonder how they look like when they're scaled down to ~33%, so their final size; and if the mass of colorful, bubbly icons is still recognizable when they're delivered in a bunch.
Personally I like the current, clear cut, icons of items and research stuff. Easily recognizable.
Or the new tech tree layout will need/can use those larger icons

Re: Friday Facts #110 - Tech art finished

Posted: Sun Nov 01, 2015 11:27 am
by Kayser
The optics and transistor icons are the ones that immidiately catches my attention. Beautiful work overall.

What size are these intended to be used? I'm worried that some are a bit too detailed to work well if shrunk.

Re: Friday Facts #110 - Tech art finished

Posted: Sun Nov 01, 2015 2:24 pm
by MushroomDynamo
1. These new icons are AMAZING.

2. Please for the love of god scale up the tech menu and add a scrollbar or something--it'll be hard to appreciate these gorgeous pictures ingame if I need a small telescope to make them out :y