Friday Facts #171 - So long 2016
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Re: Friday Facts #171 - So long 2016
Glad I could be of service!
Re: Friday Facts #171 - So long 2016
So... *that* is how G2A and such services work then. I have bought some games from there though not factorio. I think Iยดll stay away from there for now
Re: Friday Facts #171 - So long 2016
I have two wishes for the graphs:
1. An option for stacking the curves.
2. Linlog-Scaling of the time axis.
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1
* Especially for electricity graphs, it would be nice to have the production/consumption values stacked since they actually do stack up.
* Similar for some production statistics like copper/iron plates.
2
* You can effectively display a weeks production and still see the last five minutes.
* By logarithmically pruning the old values and using statistics like the mean, min, max, median, or percentiles, the data can be displayed appropriately.
1. An option for stacking the curves.
2. Linlog-Scaling of the time axis.
---
1
* Especially for electricity graphs, it would be nice to have the production/consumption values stacked since they actually do stack up.
* Similar for some production statistics like copper/iron plates.
2
* You can effectively display a weeks production and still see the last five minutes.
* By logarithmically pruning the old values and using statistics like the mean, min, max, median, or percentiles, the data can be displayed appropriately.
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Re: Friday Facts #171 - So long 2016
Probaby it should be kills per hour, rather than per minute, because of
a) small numbers per minute
b) combats should be constant to make sense in calculation in this scale
However, scale could be changed simultaneously with time scale switching.
a) small numbers per minute
b) combats should be constant to make sense in calculation in this scale
However, scale could be changed simultaneously with time scale switching.
Holding formation further and further,
Millions of lamb stay in embrace of Judas.
They just need some bread and faith in themselves,
BUT THE TSAR IS GIVEN TO THEM IN EXCHANGE!
Original: 5diez - "ะัั, ัะตััั" (rus, 2013)
Millions of lamb stay in embrace of Judas.
They just need some bread and faith in themselves,
BUT THE TSAR IS GIVEN TO THEM IN EXCHANGE!
Original: 5diez - "ะัั, ัะตััั" (rus, 2013)
Re: Friday Facts #171 - So long 2016
Happy New Year! Factorio is a gift that keeps on giving. I've bought it 4 or 5 times for friends over the years
I'm guessing this is the new logistic bot graphic? Looks more differentiated from the construction bot now, which is nice: Can't wait for .15 in 2017!
I'm guessing this is the new logistic bot graphic? Looks more differentiated from the construction bot now, which is nice: Can't wait for .15 in 2017!
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Re: Friday Facts #171 - So long 2016
Rseding91 wrote:It's already in 0.15. I added it when I added the kills screen.cncr04s wrote:Please add Fluid Prod/usage Statistics page. Please lol. It can't be that hard.
Will there be a ore mined statistic page as well?
Re: Friday Facts #171 - So long 2016
That is the icon for destroyer botsMiloRK wrote:Happy New Year! Factorio is a gift that keeps on giving. I've bought it 4 or 5 times for friends over the years
I'm guessing this is the new logistic bot graphic? Looks more differentiated from the construction bot now, which is nice: Can't wait for .15 in 2017!
Re: Friday Facts #171 - So long 2016
Oh...yes...well, don't mind me lolSmarty wrote:That is the icon for destroyer botsMiloRK wrote:Happy New Year! Factorio is a gift that keeps on giving. I've bought it 4 or 5 times for friends over the years
I'm guessing this is the new logistic bot graphic? Looks more differentiated from the construction bot now, which is nice: Can't wait for .15 in 2017!
Re: Friday Facts #171 - So long 2016
I wish there would be special button for electric poles that'd put them on the ground to provide continous line of power. Mean like when im running in straight line of my turrets i'd like to just hold one button and have straight line of poles being created as im running forward with no powerless tiles between them (as it happens now with furthest space between them on LMB) Please?
Re: Friday Facts #171 - So long 2016
The author of Rimworld (another indie game) had fraud issues with steam keys also, and talked briefly about his solution in a blog post: https://ludeon.com/blog/2016/09/new-ste ... ore-today/. If you have any problems in the future, some collaboration might be helpful (if you haven't already explored that).
Re: Friday Facts #171 - So long 2016
I'm surprised there's not graphs for the amount of items in a logistics network, a circuit network, or stored in accumulators.
Re: Friday Facts #171 - So long 2016
Few requests for the kill statistic screen:
- Why different kind of trees are separated? They're all trees after all.
- Adding ammo spent (including laser shots) in the right window would be a nice feature to undertand the effectiveness of combat.
- Why different kind of trees are separated? They're all trees after all.
- Adding ammo spent (including laser shots) in the right window would be a nice feature to undertand the effectiveness of combat.
Re: Friday Facts #171 - So long 2016
Because that's how the stats works in the game. It tracks by entity prototype ID when an entity is killed. It's the same reason you see each assembling machine in the power usage stats instead of just "assembling machines" - they're all unique. You can't say "They're all assembling machines after all"hitzu wrote:Few requests for the kill statistic screen:
- Why different kind of trees are separated? They're all trees after all.
- Adding ammo spent (including laser shots) in the right window would be a nice feature to undertand the effectiveness of combat.
That's also why your 2nd request can't work since items aren't entities and they don't ever "die".
If you want to get ahold of me I'm almost always on Discord.
Re: Friday Facts #171 - So long 2016
I'm not talking about internal structure, it's all about UXRseding91 wrote:Because that's how the stats works in the game. It tracks by entity prototype ID when an entity is killed. It's the same reason you see each assembling machine in the power usage stats instead of just "assembling machines" - they're all unique. You can't say "They're all assembling machines after all"hitzu wrote:Few requests for the kill statistic screen:
- Why different kind of trees are separated? They're all trees after all.
- Adding ammo spent (including laser shots) in the right window would be a nice feature to undertand the effectiveness of combat.
That's also why your 2nd request can't work since items aren't entities and they don't ever "die".
For the player it doesn't matter what kind of tree was killed. At the same time it doesn't matter how many bugs were killed, but the effectiveness.
Re: Friday Facts #171 - So long 2016
Problems start when players start adding custom entities. How would those be grouped?hitzu wrote:For the player it doesn't matter what kind of tree was killed. At the same time it doesn't matter how many bugs were killed, but the effectiveness.
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Re: Friday Facts #171 - So long 2016
Game doesn't really OUGHT to group any other entities, and scoreboard may just add into single number all known trees before outputting.hoho wrote:Problems start when players start adding custom entities. How would those be grouped?hitzu wrote:For the player it doesn't matter what kind of tree was killed. At the same time it doesn't matter how many bugs were killed, but the effectiveness.
However it won't be really a problem to give entities a tag kinda "scoreboard_group", that would be available for modders as well.
And that's scoreboard mechanics, that doesn't touch data gathering mechanics in any way)
About biters, I don't quite agree - their quantity represents player's combat activity during different game stages.
Another method of gathering another kind of data can be implemented - just sayingRseding91 wrote:... your 2nd request can't work since items aren't entities and they don't ever "die".hitzu wrote:...
- Adding ammo spent (including laser shots) in the right window would be a nice feature to undertand the effectiveness of combat.
Holding formation further and further,
Millions of lamb stay in embrace of Judas.
They just need some bread and faith in themselves,
BUT THE TSAR IS GIVEN TO THEM IN EXCHANGE!
Original: 5diez - "ะัั, ัะตััั" (rus, 2013)
Millions of lamb stay in embrace of Judas.
They just need some bread and faith in themselves,
BUT THE TSAR IS GIVEN TO THEM IN EXCHANGE!
Original: 5diez - "ะัั, ัะตััั" (rus, 2013)
Re: Friday Facts #171 - So long 2016
The current statistics we track already take a measurable amount of CPU time. Adding more would slow the game to unacceptable levels for very little gains.RobertTerwilliger wrote:Game doesn't really OUGHT to group any other entities, and scoreboard may just add into single number all known trees before outputting.hoho wrote:Problems start when players start adding custom entities. How would those be grouped?hitzu wrote:For the player it doesn't matter what kind of tree was killed. At the same time it doesn't matter how many bugs were killed, but the effectiveness.
However it won't be really a problem to give entities a tag kinda "scoreboard_group", that would be available for modders as well.
And that's scoreboard mechanics, that doesn't touch data gathering mechanics in any way)
About biters, I don't quite agree - their quantity represents player's combat activity during different game stages.
Another method of gathering another kind of data can be implemented - just sayingRseding91 wrote:... your 2nd request can't work since items aren't entities and they don't ever "die".hitzu wrote:...
- Adding ammo spent (including laser shots) in the right window would be a nice feature to undertand the effectiveness of combat.
If you want to get ahold of me I'm almost always on Discord.
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Re: Friday Facts #171 - So long 2016
Fair.Rseding91 wrote:The current statistics we track already take a measurable amount of CPU time. Adding more would slow the game to unacceptable levels for very little gains.
However all trees still can (and I believe should) be added togeter just before outputting into scoreboard, being single-time operation, not hitting performance in any feelable way ; )
Holding formation further and further,
Millions of lamb stay in embrace of Judas.
They just need some bread and faith in themselves,
BUT THE TSAR IS GIVEN TO THEM IN EXCHANGE!
Original: 5diez - "ะัั, ัะตััั" (rus, 2013)
Millions of lamb stay in embrace of Judas.
They just need some bread and faith in themselves,
BUT THE TSAR IS GIVEN TO THEM IN EXCHANGE!
Original: 5diez - "ะัั, ัะตััั" (rus, 2013)