Nauvis Post Collapse 1.0 (Pre-Alpha)
Posted: Fri Aug 16, 2019 7:38 am
https://mods.factorio.com/mod/Nauvis-Post-Collapse
This story is only respective to this version of the map but will completely be unrelated to 2.0.
2.0's story will still be set in the Starsector universe.
Story
In the years before the gates shut Nauvis used to be a promising colony. Equipped with a massive orbital ring the planet was an absolute power house when it came to building ships for the Tyrador Safeguard Coalition.
Sadly the colony was lost in the first AI war long after the collapse. In reality things weren't going too well in the first place after the gates closed, famine and unrest were a common occurrence for the colony of Nauvis. To this day [REDACTED] of the AI war still roam the system in massive numbers and eventually a few decades later the location of the colony was lost.
Cycle 207, Corvus, Jangala,
All that changed when a single heavily damaged Kite made it back to the core worlds and that is when you overheard the conversation of a commander saying he found the world while you were drinking your mediocre space drinks. You couldn't simply ignore the possibility of finding this world and bringing it back to its old glory so after conversing with the traumatized spacer he mentioned the presence of [REDACTED] guarding the prized world. Still, this surely wasn't going to stop you so after purchasing the survey of the world all you had to do is acquire what you thought at the time was a strong fleet to conquer the system and re-colonize the lost planet.
Cycle 210, Unknown System, Nauvis,
You worked so hard over the past cycles to acquire that onslaught but it was no match... So many lives lost during the escape. You entered the system with hopes of new found glory only to be met with ungodly huge resistance. There were hundreds if not thousands of ships... you had no choice! A few days have passed since you have ordered your fleet to do an emergency burn to the planet, there was no where else to go since fleets of [REDACTED] blocked any exit points to enter witchspace. Some of your ships crashed into the orbital rings which have been cold for decades but so far the occasional light bursts when you look up at the sky at night says that they aren't doing too well. Meanwhile the occasional mayday call getting more rare as the days go by suggests your crew on the ground isnt doing much better either. There might be things you could salvage from the crash sites but non of the ships you have purchased were made to fly in the atmosphere. Most of them either burned up in re-entry or crash landed so hard most if not all the equipment inside is toast.
The good news is you weren't the first here. Thankfully you were able to guide some of your fleet to crash land near the capital of factoria situated inside a canyon. Most cities and roads have been protected by the harsh weather due to the topography but sadly that hasn't stopped the inimical biosphere to take over what was once untamed land. Another good thing about this world is that you are left with alot of pre-collapse tech which no one has claimed. You might be alone on this harsh world but if you start accepting your fate and start calling this home you will most likely have a better life than even the richest Tri-Tachyon businessman. No one will stop you with their building policies and the fact you seem to be alone wont attract orbital bombing from [REDACTED] fleets in orbit so hey, it ain't too bad after all!
The bad news is that there is no women in sight, no beer, no Holonet and last but not least your food regime will consist of dead giant disgusting bugs... Hope you get used to it because you will be here for a while!
Map showcase
https://youtu.be/kBlFp9FF81k
download: http://www.mediafire.com/file/jpj5qlbqg ... e.zip/file
have fun!
This story is only respective to this version of the map but will completely be unrelated to 2.0.
2.0's story will still be set in the Starsector universe.
Story
In the years before the gates shut Nauvis used to be a promising colony. Equipped with a massive orbital ring the planet was an absolute power house when it came to building ships for the Tyrador Safeguard Coalition.
Sadly the colony was lost in the first AI war long after the collapse. In reality things weren't going too well in the first place after the gates closed, famine and unrest were a common occurrence for the colony of Nauvis. To this day [REDACTED] of the AI war still roam the system in massive numbers and eventually a few decades later the location of the colony was lost.
Cycle 207, Corvus, Jangala,
All that changed when a single heavily damaged Kite made it back to the core worlds and that is when you overheard the conversation of a commander saying he found the world while you were drinking your mediocre space drinks. You couldn't simply ignore the possibility of finding this world and bringing it back to its old glory so after conversing with the traumatized spacer he mentioned the presence of [REDACTED] guarding the prized world. Still, this surely wasn't going to stop you so after purchasing the survey of the world all you had to do is acquire what you thought at the time was a strong fleet to conquer the system and re-colonize the lost planet.
Cycle 210, Unknown System, Nauvis,
You worked so hard over the past cycles to acquire that onslaught but it was no match... So many lives lost during the escape. You entered the system with hopes of new found glory only to be met with ungodly huge resistance. There were hundreds if not thousands of ships... you had no choice! A few days have passed since you have ordered your fleet to do an emergency burn to the planet, there was no where else to go since fleets of [REDACTED] blocked any exit points to enter witchspace. Some of your ships crashed into the orbital rings which have been cold for decades but so far the occasional light bursts when you look up at the sky at night says that they aren't doing too well. Meanwhile the occasional mayday call getting more rare as the days go by suggests your crew on the ground isnt doing much better either. There might be things you could salvage from the crash sites but non of the ships you have purchased were made to fly in the atmosphere. Most of them either burned up in re-entry or crash landed so hard most if not all the equipment inside is toast.
The good news is you weren't the first here. Thankfully you were able to guide some of your fleet to crash land near the capital of factoria situated inside a canyon. Most cities and roads have been protected by the harsh weather due to the topography but sadly that hasn't stopped the inimical biosphere to take over what was once untamed land. Another good thing about this world is that you are left with alot of pre-collapse tech which no one has claimed. You might be alone on this harsh world but if you start accepting your fate and start calling this home you will most likely have a better life than even the richest Tri-Tachyon businessman. No one will stop you with their building policies and the fact you seem to be alone wont attract orbital bombing from [REDACTED] fleets in orbit so hey, it ain't too bad after all!
The bad news is that there is no women in sight, no beer, no Holonet and last but not least your food regime will consist of dead giant disgusting bugs... Hope you get used to it because you will be here for a while!
Map showcase
https://youtu.be/kBlFp9FF81k
download: http://www.mediafire.com/file/jpj5qlbqg ... e.zip/file
have fun!