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[0.17] scenario defence wave

Posted: Tue Mar 19, 2019 2:31 am
by XaLpHa89
I like the scenario, but it gets boring quickly. Nothing needs to be researched anymore and the robots do the work for you. With a small smelting and an ammunition ring, the silo can be easily defended, if you then use the upgrades, then you can just overrun the biter.

It's easy to play on a headless server, but if the scenario is hosted on a home computer, the game gets extremely slow. I recommend when the game begins to jerk, to clear the corpse.

I hope that there is a better balance, that needs to be researched, you have an empty startup inventory and there is even a market.

Code: Select all

/silent-command for key, entity in pairs( game.player.surface.find_entities_filtered{ area = area, type = "corpse" } ) do entity.destroy() end
20190318203240_1.jpg (623.51 KiB) Viewed 3544 times
20190318092250_1.jpg (398.84 KiB) Viewed 3544 times

Re: [0.17] scenario defence wave

Posted: Mon Oct 14, 2019 11:19 am
by jackiebonds
When I beat it, I would rush the spawn point and get flame turrets up from the oil nearby. You can be skipping wave cooldowns from the start if you do it right. It's too bad that it's so trivial with flames.

Re: [0.17] scenario defence wave

Posted: Tue Oct 15, 2019 1:18 pm
by BlueTemplar
You might like Warptorio(2) :
Build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies.
This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.