Mod scenario vs Player scenario

Place to share custom user maps, scenarios and campaigns.
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DRY411S
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Mod scenario vs Player scenario

Post by DRY411S » Mon Apr 23, 2018 5:49 pm

What's the difference?

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Bilka
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Re: Mod scenario vs Player scenario

Post by Bilka » Mon Apr 23, 2018 6:08 pm

Which two things do you mean?
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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DRY411S
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Re: Mod scenario vs Player scenario

Post by DRY411S » Mon Apr 23, 2018 8:19 pm

1) Mod scenario
2) Player scenario

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Klonan
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Re: Mod scenario vs Player scenario

Post by Klonan » Tue Apr 24, 2018 6:20 am

Mod scenarios are added by mods, like base mod, and located in the mod folder, such as base/scenarios

User scenarios are created in the map editor or added to the user directory by hand, and are all located in %appdata%/factorio/scenarios

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steinio
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Re: Mod scenario vs Player scenario

Post by steinio » Tue Apr 24, 2018 10:35 am

Why isn't mod_dir/scenarios implemented?
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Klonan
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Re: Mod scenario vs Player scenario

Post by Klonan » Tue Apr 24, 2018 12:06 pm

steinio wrote:Why isn't mod_dir/scenarios implemented?
It would not work really, mods should add scenarios as part of the mod, for example:
https://github.com/Klonan/factory-floor

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DRY411S
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Re: Mod scenario vs Player scenario

Post by DRY411S » Tue Apr 24, 2018 5:34 pm

So can mod scenarios have data stages, but player scenarios cannot?

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Klonan
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Re: Mod scenario vs Player scenario

Post by Klonan » Tue Apr 24, 2018 5:46 pm

DRY411S wrote:So can mod scenarios have data stages, but player scenarios cannot?
No, the mods can, but scenarios can contain only script, map data, locale and some other minor (runtime) things

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Klonan
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Re: Mod scenario vs Player scenario

Post by Klonan » Tue Apr 24, 2018 5:46 pm

Klonan wrote:
DRY411S wrote:So can mod scenarios have data stages, but player scenarios cannot?
No, the mods can, but scenarios can contain only script, map data, locale and some other minor (runtime) things
There is effectively no difference between the two, only where they are located/installed from

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DRY411S
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Re: Mod scenario vs Player scenario

Post by DRY411S » Tue Apr 24, 2018 5:56 pm

Ok so last question. Do all players need to have the mod scenario installed before they can join a server? For player scenarios they don't.

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Klonan
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Re: Mod scenario vs Player scenario

Post by Klonan » Tue Apr 24, 2018 7:30 pm

DRY411S wrote:Ok so last question. Do all players need to have the mod scenario installed before they can join a server? For player scenarios they don't.
As long as the mod does no data or prototype changes, and has no custom scripts outside the campaign/scenario files, only the server will need the scenario mod installed

This can be confirmed by checking the mod description:

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If it says synchonisation is not needed, then people connecting to the server will not need to have the mod installed

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Re: Mod scenario vs Player scenario

Post by bobucles » Wed Apr 25, 2018 11:48 am

User scenarios are created in the map editor or added to the user directory by hand, and are all located in %appdata%/factorio/scenarios
Will downloadable scenarios become a part of the mod database?

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Re: Mod scenario vs Player scenario

Post by DRY411S » Wed Apr 25, 2018 1:53 pm

bobucles wrote:
User scenarios are created in the map editor or added to the user directory by hand, and are all located in %appdata%/factorio/scenarios
Will downloadable scenarios become a part of the mod database?
They already are. That's what prompted my OP.

Factory Floor by Klonan is an example.

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