Map exchange strings

Place to share custom user maps, scenarios and campaigns.

Rail world biters vanilla settings and a story

Postby Beeblebrox » Thu Jul 06, 2017 4:03 pm

Biter Island Start.JPG
Biter Island Start.JPG (21.91 KiB) Viewed 724 times
Medium-sized island with just enough resources to "tech-break" out of it. I have almost a 1000 hours in Factorio, but most of it has been spent polishing the cannon-ball on an end-game mega bases in peaceful mode; I watched a few Anti-Elitz speed runs and wanted to see if I could actually beat the game in 8 hours with biters turned on, and this easily defensible island seemed to be the way to do it. Ha! Twenty hours of epic floundering and misadventures later and I still wonder if I will go the way of the lost colony. You must try this map! I would recommend the mod "Long Reach" as it allows you to place land fill dots at a distance (for connecting pipes to the mainland). I used no other mods.
Here is a little narrative of how it went for me:

I ran out of coal just I researched land fill, steel, and flamethrower, so grabbed 3 stacks of miners (all I had), made a little land bridge and wall-papered the nearest coal patch with miners. Massive overkill but I figured it was the most efficient – what the hell I was there already why not? I put up a little wall and all my flamethrowers and a gun turret or two and started stitching some pipes to an area with two oil resources. The little alarm went off to say some stuff was getting eaten but I took an extra 30 seconds to lay down some pumps and minimal defenses there before running back. It was a scene of total carnage: Acres of burnt and crumpled miners, all lovingly hand-crafted, all my flamethrowers, toast. A few stragglers were still munching on transport belts. I never saw this animation before but my little dude literally took off his heavy armor, sat on it and sobbed for like 20 seconds. I had no way to make iron without coal (unless I wanted to play Paul Bunyon for 30 minutes), and no way to make miners without iron. Well not quite … I grabbed a few burner borers I had from the start at the base and came back – after wearing out three pairs of sneakers I had a dozen electric miners in and the steam plant running again. By this time the biters had discovered the two-pump station and by removing my only source of oil disabled my effective defense for the coal base. I ran over to fix it and discovered I had no steel left to make jack pumps. And of course the minute I was gone they went right to the coal base defended with a few weak-sauce gun turrets and flamethrowers that had no oil. It was pre-meditated it had to be! I had to find the queen because these bastards were really starting to p* me off.
Eventually I made a few batteries and laser turret creeped around the perimeter of my pollution cloud. That took forever but seemed to help … them! After an hour of peace I had bigger biters attacking my base, so I make a double thickness Great Wall connecting the iron and stone mine, put Matt Damon and General Li on the Western Turret and went back to trying to set up some smelters. It has been like this for 20 hours: three steps forwards two back, just now with the science lab up and mass produced laser turrets I am thinking I can beat this game – that is until I discover the tunnel I am sure they are building to my nuclear plant…
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Re: Map exchange strings

Postby Deadly-Bagel » Thu Jul 06, 2017 4:30 pm

Lol most people just bump the starting area up, geez.

Mind you I haven't attempted this in 0.15 with the new science. Actually I've barely played Factorio at all lately ^^;
Money might be the root of all evil, but ignorance is the heart.
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Re: Map exchange strings

Postby NotABiter » Fri Aug 04, 2017 1:25 am

Beeblebrox wrote:You must try this map!

...he says, while neither posting a map string nor indicating which version of Factorio was used to generate it.
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Re: Map exchange strings

Postby aalos_01 » Wed Aug 09, 2017 12:21 pm

i have the most fucked up spawn in the entire game... just look
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Re: Map exchange strings

Postby theEngineer » Mon Aug 14, 2017 7:05 pm

New strings available on The von Neumann Thread! Now recruiting new members for challenge missions Bravo, Gamma, and Charlie.
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Re: Map exchange strings

Postby darkfrei » Thu Nov 09, 2017 7:51 pm

Some desert map
Code: Select all
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AAAAAAAA8D/4mweA<<<
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Re: Map exchange strings

Postby Fourwingsy » Sun Nov 19, 2017 6:59 am

I call this "Eyeball Peninsula"

Starting area was north peninsula of solar farm.

Image

Map Exchange String
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Re: Map exchange strings

Postby Khasim » Sun Nov 19, 2017 11:45 pm

Nice starting position for early "Tower defense" game with agressive creep.

Starting at small peninsula at south, largest attack come from south-west (7 o'clock) where you can build towers accross the watter to shoot incaming biters.
Enough coal, just enough copper and iron for the start. Once base is established, you can expand slightly to the North for good oil and quite large uranium deposits.
Then there are more resources to the east (about 2M copper and 1.5M of iron with more iron to the North and South from this position).
Huge patch of Uranium is on perfectly defendable position to the North with more oil if needed. (I use train there and bring acid in fluid wagon.)

Beta build 0.15.34.

Starting position:
Image

Late game base:
Image



Code: Select all
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