Market Scenario

Place to share custom user maps, scenarios and campaigns.
Post Reply
XATEV
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Feb 28, 2017 7:38 pm

Market Scenario

Post by XATEV » Sat May 27, 2017 12:40 pm

Need a simple scenario with a market (and couple items for sale) so I can edit the control.lua :)

User avatar
Xagros
Inserter
Inserter
Posts: 39
Joined: Thu Jul 20, 2017 4:11 pm

Re: Market Scenario

Post by Xagros » Tue Oct 24, 2017 9:51 am

Code: Select all

control.lua
require "market"

--sell list declaration
shops.offers1 = {}
shops.offers2 = {}
shops.offers3 = {}
shops.offers4 = {}

--markets lis(You must specify tags.)
for _, item in ipairs(shops.fishhut_items) do
  shops.offers1[#shops.offers1 + 1] = tightspot_make_offer(item)
end

for _, item in ipairs(shops.base_items) do
  shops.offers2[#shops.offers2 + 1] = tightspot_make_offer(item)
end

for _, item in ipairs(shops.mid_items) do
  shops.offers3[#shops.offers3 + 1] = tightspot_make_offer(item)
end

for _, item in ipairs(shops.last_items) do
  shops.offers4[#shops.offers4 + 1] = tightspot_make_offer(item)
end

-- get shops
Event.register(Event.core_events.init, function()
   tightspot_init(shops)
end)

Code: Select all

market.lua
-- market setting
-- A Xagros creation

--prices
tightspot_prices =
{
  ["coal"]=5,
  -- ["crude-oil-barrel"]=150,
  ["sulfur"]=10,
  ["raw-wood"]=1,
  ["raw-fish"]=1,
  ["transport-belt"]=5,
  ["underground-belt"]=20,
  ["fast-transport-belt"]=50,
  ["fast-underground-belt"]=200,
  ["express-transport-belt"]=150,
  ["express-underground-belt"]=500,
  ["splitter"]=25,
  ["fast-splitter"]=50,
  ["express-splitter"]=200,
  ["burner-inserter"]=10,
  ["inserter"]=10,
  ["long-handed-inserter"]=15,
  ["fast-inserter"]=20,
  ["filter-inserter"]=35,
  ["loader"]=100,
  ["fast-loader"]=500,
  ["express-loader"]=1000,
  ["player-port"]=3000,
  ["red-wire"]=2,
  ["green-wire"]=2,
  ["wooden-chest"]=5,
  ["iron-chest"]=10,
  ["steel-chest"]=25,
  ["stone-furnace"]=10,
  ["steel-furnace"]=50,
  ["electric-furnace"]=70,
  ["offshore-pump"]=10,
  ["pipe"]=5,
  ["pipe-to-ground"]=20,
  ["boiler"]=15,
  ["steam-engine"]=50,
  ["steam-turbine"]=250,
  ["small-electric-pole"]=10,
  ["medium-electric-pole"]=50,
  ["big-electric-pole"]=100,
  ["solar-panel"]=150,
  ["substation"]=150,
  ["accumulator"]=150,
  ["assembling-machine-1"]=30,
  ["assembling-machine-2"]=50,
  ["assembling-machine-3"]=100,
  ["electric-mining-drill"]=50,
  ["burner-mining-drill"]=10,
  ["pumpjack"]=50,
  ["oil-refinery"]=100,
  ["chemical-plant"]=50,
  ["storage-tank"]=40,
  ["pump"]=20,
  ["logistic-robot"]=150,
  ["logistic-chest-passive-provider"]=50,
  ["logistic-chest-requester"]=50,
  ["radar"]=1500,
  ["light-armor"]=10,
  ["heavy-armor"]=50,
  ["modular-armor"]=100,
  ["power-armor"]=500,
  ["power-armor-mk2"]=1500,
  ["rail"]=5,
  ["stone-wall"]=10,
  ["gate"]=25,
  ["landfill"]=50,
}

--markets sell list
shops =
{
    fishhut_items =
  {
    "raw-fish",
    "stone-wall",
    "gate",
	"rail",
    "radar",
    "player-port",
    "power-armor"
  },
    base_items =
  {
    "raw-wood",
    "transport-belt",
    "underground-belt",
    "burner-inserter",
    "inserter",
    "splitter",
	"loader",
    "stone-furnace",
    "offshore-pump",
    "pipe",
    "boiler",
    "steam-engine",
    "solar-panel",
    "wooden-chest",
	"iron-chest",
    "small-electric-pole",
    "assembling-machine-1",
    "burner-mining-drill",
	"light-armor",
	"heavy-armor"
  },
    mid_items =
  {
    "coal",
    "fast-transport-belt",
    "fast-underground-belt",
    "burner-inserter",
    "long-handed-inserter",
    "fast-splitter",
	"fast-loader",
    "steel-furnace",
    "pumpjack",
    "pipe",
    "oil-refinery",
    "chemical-plant",
    "pump",
	"pipe-to-ground",
    "storage-tank",
    "medium-electric-pole",
    "big-electric-pole",
    "assembling-machine-2",
    "electric-mining-drill",
	"modular-armor"
  },
    last_items =
  {
    -- "crude-oil-barrel",
    "sulfur",
    "express-transport-belt",
    "express-underground-belt",
    "filter-inserter",
    "fast-inserter",
    "express-splitter",
	"express-loader",
    "electric-furnace",
    "red-wire",
    "green-wire",
    "logistic-robot",
    "logistic-chest-passive-provider",
    "logistic-chest-requester",
	"steel-chest",
	"accumulator",
    "substation",
    "steam-turbine",
    "assembling-machine-3",
	"landfill",
    "power-armor-mk2"
  },
}

function tightspot_make_offer(item)
  if not tightspot_prices[item] then game.print(item.." price is not defined. Please report this on the factorio bug forum") return end
  return { price={{"coin", tightspot_prices[item]}}, offer={type="give-item", item=item}}
end

function tightspot_init(shops)
  global.market1 = {game.get_entity_by_tag("fishhut").name, game.get_entity_by_tag("fishhut").position}
  global.market2 = {game.get_entity_by_tag("basemarket").name, game.get_entity_by_tag("basemarket").position}
  global.market3 = {game.get_entity_by_tag("midmarket").name, game.get_entity_by_tag("midmarket").position}
  global.market4 = {game.get_entity_by_tag("lastmarket").name, game.get_entity_by_tag("lastmarket").position}
  
  local market1 = game.surfaces[1].find_entity(global.market1[1], global.market1[2])
  local market2 = game.surfaces[1].find_entity(global.market2[1], global.market2[2])
  local market3 = game.surfaces[1].find_entity(global.market3[1], global.market3[2])
  local market4 = game.surfaces[1].find_entity(global.market4[1], global.market4[2])

  for index, item in pairs(shops.offers1) do
	market1.add_market_item(item)
  end
  
  for index, item in pairs(shops.offers2) do
	market2.add_market_item(item)
  end
  
  for index, item in pairs(shops.offers3) do
	market3.add_market_item(item)
  end
  
  for index, item in pairs(shops.offers4) do
	market4.add_market_item(item)
  end
end
Image[url=steam://friends/add/'.76561198033712706.']Image[/url]

Post Reply

Return to “Maps and Scenarios”