[0.15] Scenario: Island Spawn
Posted: Sat May 06, 2017 7:24 am
Been working on an Island Spawn scenario which I teased on reddit. Unfortunately the mods thought it was a rule 9 violation
In this scenario you spawn on an island with default resources and some electric poles. The four main resources—iron, copper, coal, and stone "infinitely" spawn over landfill in their quadrants. Additionally, islands spawn containing all the other elements, uranium, oil, and enemies.
There are three tips to keep in mind. First landfill is the most important resource in this game, it allows you to spawn new patches of ore and connect to islands. Second islands contain substantially more ore—thus they are valuable targets for mining. Finally, holding ctrl and left click, and swiping the mouse over furnaces and assemblers saves a ton of time.
I still have a few features to finish:
Github page: https://github.com/BinarySpike/IslandSpawnScenario
In this scenario you spawn on an island with default resources and some electric poles. The four main resources—iron, copper, coal, and stone "infinitely" spawn over landfill in their quadrants. Additionally, islands spawn containing all the other elements, uranium, oil, and enemies.
There are three tips to keep in mind. First landfill is the most important resource in this game, it allows you to spawn new patches of ore and connect to islands. Second islands contain substantially more ore—thus they are valuable targets for mining. Finally, holding ctrl and left click, and swiping the mouse over furnaces and assemblers saves a ton of time.
I still have a few features to finish:
- More configurables
- Welcome screen that explains the scenario
- Fix visual artifacts in water during chunk generation
- Make concrete erase ores
- A lot more work into balancing the ore generation in quadrants and islands respectively.
Github page: https://github.com/BinarySpike/IslandSpawnScenario