Multiplayer Individual Starting Spawns Scenario

Place to share custom user maps, scenarios and campaigns.
---X-Ray---
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Joined: Fri Oct 27, 2017 5:04 am

Re: Multiplayer Individual Starting Spawns Scenario

Post by ---X-Ray--- » Fri Oct 27, 2017 5:55 am

whether it is possible to make your scenario with the fashion https://mods.factorio.com/mods/Zillo7/T ... sion/15725, when disconnected RSO- ore appears, but the functions of growth and destruction do not show new ore

SupplyDepoo
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Fast Inserter
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Joined: Sat Oct 29, 2016 8:42 pm

Re: Multiplayer Individual Starting Spawns Scenario

Post by SupplyDepoo » Fri Feb 23, 2018 3:03 pm

Is there an option to generate ores and trees in a more natural, semi-random style?

Oarc
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Re: Multiplayer Individual Starting Spawns Scenario

Post by Oarc » Sun Mar 18, 2018 1:42 pm

I don't have a good way to spawn natural starting resources at the moment. There's a way to do it using the map gen settings with multiple starting points but they need to be pre-allocated before hand if they are to work. So you can't easily create new spawns while the map is already started if that makes sense.

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