Place to share custom user maps, scenarios and campaigns.
- Burner Inserter
- Posts: 6
- Joined: Fri Oct 27, 2017 5:04 am
whether it is possible to make your scenario with the fashion https://mods.factorio.com/mods/Zillo7/T ... sion/15725, when disconnected RSO- ore appears, but the functions of growth and destruction do not show new ore
- Fast Inserter
- Posts: 106
- Joined: Sat Oct 29, 2016 8:42 pm
Is there an option to generate ores and trees in a more natural, semi-random style?
- Long Handed Inserter
- Posts: 57
- Joined: Sun Sep 18, 2016 2:04 pm
I don't have a good way to spawn natural starting resources at the moment. There's a way to do it using the map gen settings with multiple starting points but they need to be pre-allocated before hand if they are to work. So you can't easily create new spawns while the map is already started if that makes sense.
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