Factory Floor - Input/Output Idle game
Posted: Wed Sep 21, 2016 6:58 pm
0.16 release on the mod portal:https://mods.factorio.com/mod/factory-floor
So i have been working on this for a while,
Here is a .zip
Code: Select all
Error MainLoop.cpp:766: Exception at tick 2514369: Error while running event on_tick (ID 0) LuaEntity API call when LuaEntity was invalid. stack traceback: ...orio_alpha_x64_0.14.1/temp/currently-playing/control.lua:126: in function 'electric_exchange' ...orio_alpha_x64_0.14.1/temp/currently-playing/control.lua:77: in function <...orio_alpha_x64_0.14.1/temp/currently-playing/control.lua:73>
I set them with script manuallyGergely wrote:How do you place loaders in your scenario that load into containers? How do you flip loaders in the map editor?
Interesting, I never really found myself waiting around. Always something to work on.Fumelfo wrote:Really fun game mode !
But I'll admit, i abuse of the /c game.speed 50 (and it stills feel less cheaty than installing factorissimo, which would ruin the experience )
No reason to ban Kovarex really -- it takes 240k (in U235 alone) just to get 1 running, which is only a profit of just over 5k/m (not including the cost and effect of speed modules).GeoStyx wrote:Next time I think we will be banning Kovarex (and probably logi bots) lol.