[0.10.9]island hoping map (0.3.0)

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fregate84
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Re: [0.10.9]island hoping map (0.3.0)

Post by fregate84 »

too hard for me because after 2h30 of gaming, my 1st attack was with 6 blues bitters.
I lose a this point. We should have small attack first.

Lee_newsum
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Re: [0.10.9]island hoping map (0.3.0)

Post by Lee_newsum »

you can put this in the "console", the fist one set it back to as it wood be with a new game. the over one peacefulmode on. :)

-- Honey I shrunk the biters

Code: Select all

/c game.evolutionfactor = 0; game.killallenemies()
-- Peaceful mode

Code: Select all

/c game.peacefulmode = true
thank to DaveMcW

How to open the console?
You open the console by default with the key '/' or '~'. But depending on your keyboard-layout and operating system, this doesn't work.

Go for that case into the keyboard control and change "Toggle Lua console" to a useful key.
From wiki https://forums.factorio.com/wiki/inde ... e_commands
Last edited by Lee_newsum on Wed Jun 03, 2015 6:09 pm, edited 1 time in total.

ccrraazzyyman
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Re: [0.10.9]island hoping map (0.3.0)

Post by ccrraazzyyman »

Are those boxes supposed to have those massive amount of supplies? I'm quite shocked to see the numbers of stuff I found in them. 640 belts, 448 inserters, 192 fast inserters, 192 smart inserters, 128 fast belts, and 64 long armed inserters in the first box outside spawn? That seems a bit excessive.

Also, just got hit by the first biter wave. No way I could handle the big bigers. The medium ones tore me up pretty good, then two bigs show up and just demolish my defenses.

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Re: [0.10.9]island hoping map (0.3.0)

Post by jamietaylor13 »

can anyone help?

I am running 0.10.2 on mac and tried installing this scenario into the scenarios folder but as previously posted, i don't get the correct map.

Any help would be grateful.

JT13

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Re: [0.10.9]island hoping map (0.3.0)

Post by DrNickDoom »

droping a reply so i don't forget to playthis
Kind Regards
DrNickDoom of Housedoom1
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Re: [0.10.9]island hoping map (0.3.0)

Post by LordFedora »

Just tested... broken on 0.11.5

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Re: [0.10.9]island hoping map (0.3.0)

Post by Boogieman14 »

LordFedora wrote:Just tested... broken on 0.11.5
Really? I just started a new game based on this scenario.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

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Re: [0.10.9]island hoping map (0.3.0)

Post by LordFedora »

hang on i'll try it again (disabling mods just in case that was it)

nevermind i'm retarded, wrong folder too used to downloading mods (T_T)

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Re: [0.10.9]island hoping map (0.3.0)

Post by spacesloth »

Where exactly do I put the zip folder? Sorry, this is the first scenario I've played.

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Re: [0.10.9]island hoping map (0.3.0)

Post by LordFedora »

there is a scenario folder, you need to extract it, and then pull the folder out

(i will try to explain better)

There is a zip, in the zip is a folder, in that folder is an identically named folder

put that folder in the scenarios folder of factorio

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Re: [0.10.9]island hoping map (0.3.0)

Post by Dragonkiller1777 »

What the hack is going on with the Biters? have you really set them to be extreamly powerful? My base got completely overwealmed by them when i was only 3 hours into the game. No chanse of haveing good enough defenses dealing with a hord of big biters (why are there so powerful biters in the earlier game?) yet. and no, i'm not polluting the crap out of everywhere, they just decided to settle a new ~8 spawner base right next to my central produceing area. If this is intended, seminoobs like me can't play this map... :(

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Re: [0.10.9]island hoping map (0.3.0)

Post by kovinis »

How to take stuff from enemy boxes? I found some of them and I cant use them. Maybe its just for fun?

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Re: [0.10.9]island hoping map (0.3.0)

Post by Lee_newsum »

the 11.22 fix/add/bug a lot of thinks that makes this map not as I like.
if you have 10.x it works but not 11.x

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Re: [0.10.9]island hoping map (0.3.0)

Post by Mr Sunol »

I AM THE MAZE RUNNING MASTER!!!

Fun map. I want to keep playing and run a rail all the way around the "maze"
But this was my final set up. (See attached picture)
Attachments
The Maze Runner.png
The Maze Runner.png (196.45 KiB) Viewed 7633 times

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Re: [0.10.9]island hoping map (0.3.0)

Post by Lee_newsum »

looks like you had fun with my map if i may ask what you like and what you did not like on this map?

I put a Railway all the way around the in side. :)

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Re: [0.10.9]island hoping map (0.3.0)

Post by Mr Sunol »

I didn't like the abundance of trees right outside the starting square, it made it annoying to run rails early game, but once I got bots, it was easy to clear them all with no hassle.
The updates made it unable to access the chests that were around, but that didn't bother me too much.
There were not many coal resources, and I ran out early, but there were so many trees that I just ran my trains off wood.
Everything else was pretty good

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Re: [0.10.9]island hoping map (0.3.0)

Post by Lee_newsum »

"There were not many coal resources, and I ran out early, but there were so many trees that I just ran my trains off wood."
that was the plan coal was for Plastic bar.

did you like the Mixed resource island?

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Re: [0.10.9]island hoping map (0.3.0)

Post by Dormat1 »

I get "Can't open Enemy Structures." when I try to open some of the chests you have dotted around the map. Any Ideas on how to get the Items? Love the map BTW.

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